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Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news)



I believe all of the games written by Ron and me are free-licensed,
including contest winners like Kidsprout Jumboree and Relativity, plus
Piecepack Letterbox, Wormholes, Snowman Meltdown, Epic Funhouse, Easy
Slider, and Castle Croquinole.  I think there are quite a few others, but
it's hard to easily tell which ones on the main piecepack site listings.


Marty

On Tue, Aug 2, 2011 at 9:36 PM, Ben Finney
<ben+yahoogroups@...>wrote:

> Emily Page <emily.page@...> writes:
>
> > I am constantly in a state of disgusted surprise that this whole
> > system hasn't been properly profited from. :) So... the latest failure
> > is just par for the rolling my eyes course.
>
> One thing which is needed is freely-licensed game rules. Currently there
> are many game rules published, but very few of them under free licenses.
>
> Free licenses entail that there are no restrictions on commercial
> redistribution <URL:http://freedomdefined.org/Licenses/NC>. The Creative
> Commons Non-Commercial clause makes a work non-free.
>
> Free licenses entail that any modification is allowed in any
> redistribution of the work. The FDL (despite its name) places non-free
> restrictions on modification, and the No-Derivatives clause of the
> Creative Commons licenses also makes a work non-free.
>
> It's unfortunate that ?Creative Commons? includes options for making a
> work free, and also options for making a work non-free. The brand isn't
> helpful for distinguishing the freedom of a work.
>
>    <URL:
> http://www.techdirt.com/articles/20101020/09352711499/creative-commons-branding-confusion.shtml
> >
>
> I recommend the CC-BY-SA-3.0 license as being a free-culture license
> that still provides the necessary protections for the work and the
> copyright holder.
>
>    <URL:http://questioncopyright.org/cc-pro>
>    <URL:http://creativecommons.org/licenses/by-sa/3.0/>
>
> > I am still waiting for a fast food chain to make it a collectible
> > thing with their logo on the back.
>
> If there were a body of Piecepack game rules under free-culture
> licenses, that might be more possible: anyone could reformat them and
> translate them and modify them and mass-produce them and profit from
> them, without needing further license negotiation.
>
> What I'd really love is for a large number of the popular existing
> Piecepack games to be released under a free-culture license like
> CC-BY-SA-3.0.
>
> What I hope for is that we encourage all future Piecepack games to be
> released under free-culture licenses, without restriction on format nor
> modification nor commercial redistribution.
>
> > But I think I'm a bit on the unusual side on the list here... :)
>
> I hope not.
>
> --
>  &#92;        ?I don't accept the currently fashionable assertion that any |
>  `&#92;       view is automatically as worthy of respect as any equal and |
> _o__)                                   opposite view.? ?Douglas Adams |
> Ben Finney
>
>
>
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