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The Penguin GameA piecepack game by Jonathan C. Dietrich
Version: 1.0
Copyright (C) 2003 Jonathan C. Dietrich
License: Public DomainPlayers: 1-4 Time: 10-20 min
Required Bits: a piecepack set, an opaque bag  IntroductionThe little penguins are
striving to stay atop a melting iceberg. Unfortunately the body heat of thepenguins
is melting the ice. Who can stay afloat the longest? Each player will take on the
role of a penguin. On your turn, you will make a move, then remove (ormelt) the spot
that you left. If you can't make a legal move then you're out of the game. Last
playeron the iceberg wins! SetupTake any 4 tiles, turn them facedown and place them
so they form a square. You should now havea coin-sized grid that is 4x4. Place all of
the coins in the bag, give them a good shake, and startdrawing them out one by one.
Place each coin suit side up on the grid in a regular fashion. Thisshould leave 8
coins in the bag once the grid is filled. Take the remaining coins and form a
secondlevel in the shape of an “X”.
2  1  1  2
1  2  2  1
1  2  2  1
2  1  1  2
 The diagram illustrates the number of coins on each spot in the grid.
 Determine who will go first. One by one place your penguins (pawns) on any coin in
 the grid. Onceeveryone has placed his or her penguin, the game can begin. A TurnOn
 your turn you MOVE then MELT. MOVE: You MUST move your penguin, using either a STEP
 or a HOP.
• STEP: Move to a coin that is at the same height and is exactly one space
orthogonally ordiagonally away.
• HOP: Move to a coin that is of the same suit that you are currently on If you
cannot move you are out of the game. Remove your penguin from the grid and do notMELT
as you leave MELT: You MUST melt the coin that you are leaving. Simply remove it from
the grid and place itback in the bag, ready for your next game. If you are on top of
a stack of coins, only remove the topcoin from the stack.

Variations Solitaire: The goal here is to remove all but a single coin from the grid,
thus maximizing the amountof time you spend on the iceberg. For an additional
challenge, attempt to end the game on thesame suit as the first coin that you draw
from the bag during setup. You could use the matchingpawn to remind yourself of what
your added goal is. Strategic Start: Lay all of the coins, suit side up, out on the
table beside the grid. One by oneplayers choose a coin and add it to the grid. A
second level cannot be started until all 16 spaces ofthe grid have a coin on them.
Irregular Strategic Start: Use all rules from the Strategic Start variant however,
second level coins
are not restricted to the "X" shape used in the traditional version. Chaotic
Strategic Start: Use all rules from the Irregular Strategic Start variant however,
stacks are
no longer limited to being two coins high. Non-Square option: Instead of setting the
tiles up to form a square, agree on any other
configuration of the four tiles. Tiny and Tall option: Use only 3 tiles, not 4.
Before any coins are placed, agree on an arrangementof the 3 tiles. This means that
there are 12 coins that make up the first level and 12 that are used tomake up higher
levels. Flame-throwers: To be used with the regular game or any of the Strategic
Start variants (with orwithout any options). Instead of melting the coin you are
leaving, you may melt any unoccupied coinon the board. Note that you still MUST melt
at least one coin every turn. Drifting: To be used with the regular game or any of
the Strategic Start variants (with or without anyoptions) In this variant the ice
flow is in fact 4 (or 3 if using Tiny and Tall) separate ice flows that areconstantly
shifting. Add an additional optional part of the turn: DRIFT. A turn now consists of
amandatory MOVE then a mandatory MELT and finally an optional DRIFT. To DRIFT, simply
takeone of the tiles and move it. Restrictions on movement are as follows: the tile
may be rotated, thetile must be placed such that all tiles are still connected
together with at least full edge in contactwith another tile. ThanksSpecial thanks go
out to Rob LeGood (inventor of the Drifting variant), Julie Taylor, and FASS.
Revision History0.9 (2003-01-19) Invented at FASS. Highly inspired by Gigamic’s
Quivive. Great game. 1.0 (2003-03-21) Added Drifting option, cleaned up formatting.