PiecepackExpansions

Last edit

Summary: Add "Other ranks", "Dominoes", and "suit/rank die".

Changed:

< * **Other suits** (⚄): IcePack Games created their own "["Piecepack Expanded"]" ($), Blue Panther created a "War & Piecepack" version with war suits ($), lots of PnP variants exist for other suits, e.g. dingbats, animals, chess, etc.

to

> * **Other suits** (⚄): IcePack Games created their own "["Piecepack Expanded"]" ($), Blue Panther created a "War & Piecepack" version with war suits ($), lots of PnP variants exist for other suits, e.g. dingbats, animals, etc.
> * **Other ranks**: Some PnP piecepacks use non-standard ranks such as chess symbols
.

Changed:

< * **suit dice** ($): die with all 4 suits, an ace and a null

to

> * **suit die** ($): die with all 4 suits, an ace and a null
> * **suit/rank die** (⚄): take a suit die and add ranks 2-5 to the 4 suit faces so that each roll of the die can be interpreted as either a random suit or a random rank. There are more games that need a fifth die with six ranks then need a suit die.

Added:

> * **Dominoes** ($⚄): standard dominoes are about 2" by 1" which fits well with 2" by 2" piecepack tiles


Piecepack Expansions

A piecepack can be expanded in many ways. Different designers have

Some of these are or were commercially available ($). Others are only available as a Print and Play version (PnP). Only a few have games invented for them (⚄).

Piecepack variants

These are full piecepacks which differ from a standard piecepack in some way. They were historically called "expansions".

Alternative piecepacks with standard structure

These are piecepacks that have different suits, colours or sizes. You can play any game with them that you can play with a standard piecepack. These don’t change the gameplay but add thematic variety.

Piecepacks with a different structure

These have either more suits or more ranks. A different structure changes the gameplay.

Extra components

Historically called "accessories".

Combinations of piecepacks and other concepts

Related game systems