ActivatorTextVersion
This is an AutoGeneratedTextVersion of [[Activator]] {{{ 1 Activator A game for the piecepack and piecepack . . . are not allowed. Pieces and stacks require a clear path to move. They may not jump over, or move . . . up to 4 spaces, and does not require a clear path. Thus it cannot be blocked. • It must always . . .
8K - last updated 2010-03-23 17:54 UTC by EricWald
AlienCity
| Players | 2 | | Length | 40 mins | | Equipment Required | piecepack, Icehouse set | | Designer | ["Michael . . . photo, the road network in the game above is clearly delineated. https://www.ludism.org/attachments/ppwiki/jorge-ac2.jpg . . . as well. The basic concept is complex, but it is clear once grasped. Its appeal reminds me of [http://boardgamegeek.com/game/42 . . . that stands on its own. The rewritten ruleset clearly improves the original one in that respect, . . .
9K - last updated 2022-02-16 05:29 UTC by TrevorLDavis
AlienCityWithJustPiecepack
I was recently musing on whether it would be possible to play AlienCity with just piecepack (that is, . . . colors (in my group, we usually use black and clear, because we have them packed in the same bag . . .
3K - last updated 2018-11-12 05:07 UTC by RonHaleEvans
BingoBattleTextVersion
This is an AutoGeneratedTextVersion of [[BingoBattle]] {{{ TITLE Bingo Battle VERSION 1.0 DATE 10 May . . . tile. Stipulations: a) A null roll always clears the matching color column of all unlocked coins, . . .
3K - last updated 2010-03-23 17:54 UTC by EricWald
BlackPawnTrucking
= Black Pawn Trucking = | Players | 1 | | Length | 30 minutes | | Equipment Required | single standard . . . goods, but not delivery. It may not be 100% clear from the rules, but goods must be delivered to . . .
4K - last updated 2022-02-16 05:30 UTC by TrevorLDavis
Blockade
= Blockade = | Players | 2 | | Length | 30-60 minutes | | Equipment Required | one standard piecepack . . . only move one pawn on each turn. The rules are clearly written, one of the best text-only rulesets . . .
4K - last updated 2020-12-28 05:32 UTC by TrevorLDavis
CardinalsGuards
= Cardinal's Guards = |Players | 1 | |Length | 20 minutes | |Equipment Required | single standard piecepack, . . . pawns to enter the tunnel repeatedly and thus clear remaining stops inside the board. Even though . . .
6K - last updated 2022-10-08 07:23 UTC by Ottia
CastleCroquetnoleTextVersion
This is an AutoGeneratedTextVersion of [[CastleCroquetnole]] {{{ Castle Croquetnole Adapted for the piecepack . . . knight. Although Lewis Carroll’s rules are unclear on this point, in Castle Croquet- nole, after . . .
17K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
ChangingLandscapes
= The Changing Landscapes Contest = You can read the relevant information for the third of the Piecepack . . . elegantly fit the Changing Landscapes theme was clearly SanAndreas by ["James Kyle"]. Choosing the . . . with kingdoms or royalty. Only one game was clearly themeless. All in all, it was a nice selection. . . .
15K - last updated 2010-03-23 15:29 UTC by EricWald
Chariots
|Players | 2-4 | |Length | 45 mins | |Equipment Required| single standard piecepack | |Designer | ["Mark . . . he would make his own board with these features clearly marked. I said that it is a recent trend for . . . was complicated, the use of special tokens was unclear (I still don't know how and when they are used) . . .
11K - last updated 2020-12-28 05:54 UTC by TrevorLDavis
ChessTextVersion
This is a version of the rules taken from a ebook that is in the public domain. Note that entire text . . . on which she stands as long as her path is clear. In Diagram 2 the squares to which the Queen . . .
26K - last updated 2010-03-22 21:18 UTC by EricWald
CityCouncil
= City Council = | Players | 3-4 | | Length | 90-120 minutes | | Equipment Required | one standard piecepack, . . . player), pencil(s) and paper for scoring, and clear tape | | Designer | ["Phillip Lerche"], ["Michael . . .
8K - last updated 2020-12-28 05:57 UTC by TrevorLDavis
Clear
= Clear! = |Players | 2-99 | |Length | 5 minutes per round | |Equipment Required | one standard piecepack . . . dual-licensed] CC BY-SA 4.0 | == Description == Clear your board faster than the other players in a . . . == * https://ludism.org/piecepack/org/rules/Clear.pdf (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/Clear.pdf . . . * [[ClearTextVersion]] == Reviews & Comments == ---- . . .
1K - last updated 2020-12-28 06:04 UTC by TrevorLDavis
Clear 2fTextVersion
#REDIRECT [[ClearTextVersion]] . . .
1K - last updated 2010-03-22 21:30 UTC by EricWald
ClearTextVersion
This is an AutoGeneratedTextVersion of [[Clear]] {{{ Clear! A game for 1 piecepack per player by David . . . each round is to be one of the first players to clear yourcard. Introduction This game is very similar . . . A player calls this if unable to remove a Line. Clear: A player calls this if his card no longer contains . . . any Line of 3 or Line of 4, a player announces Clear! if the player’s cardno longer contains at least . . . on the card.After one or more players announce Clear, proceed to scoring. Important reminder: coins . . .
9K - last updated 2010-03-23 17:56 UTC by EricWald
ClimbingMan
{{https://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Rock_Climbing_-_25613530990.jpg/515px-Rock_Climbing_-_25613530990.jpg}} . . . I've added these rules to the pdf and corrected/cleared some of the rules. I've also added some graphics . . .
4K - last updated 2021-01-12 05:31 UTC by RonHaleEvans
CoinCollectors
= Coin Collectors = |Players | 1 | |Length | 10 minutes | |Equipment Required | 1 piecepack | |Designer . . . the available spaces on the board become less. Clearing the table does require some luck but if the . . .
3K - last updated 2022-10-22 18:22 UTC by Ottia
13 Comments on Burbuja
### 13 Comments. ### Hurray! Do we know which Competition "Episodes" ["Burbuja"] will likely be entered . . . 21:53 UTC ---- I think it would be a bit more clearer in the rules to rephrase "After this action, . . . I will send them to him now... is everything clear otherwise? -- Ottia 2020-12-18 16:19 UTC ---- . . . }}} {{{> is everything clear otherwise?}}} That sentence was the only one . . .
6K - last updated 2023-07-29 23:27 UTC by Ottia
2 Comments on ClimbingMan
### 2 Comments. ### ===**Review of ClimbingMan, a solitaire piecepack game** This review is part of the . . . such decent rules as Climbing Man: they’re very clear and concise. What’s more: they are illustrated . . . distance from the pawn. I thought this was quite clear in the rules, but I'll revise that part. And . . . and then the hand was placed up (I hope that was clear :) ) Cheers, -Jorge ["Roger Meertens"] -- RogerMeertens . . .
11K - last updated 2024-02-16 02:41 UTC by 162.154.84.127
16 Comments on ConsensusFantasy
### 16 Comments. ### I couldn't confirm looking online that the Engle Matrix Game system is under some . . . a light-weight story-driven system). It wasn't clear to me how it should work with four competing . . . features for competing rolls makes things clearer. You might want to remove the text saying that . . .
8K - last updated 2024-03-13 23:02 UTC by RonHaleEvans
17 Comments on Desfases
### 17 Comments. ### == Reviews and Comments == Hi Antonio, if I understand this rule correctly... > . . . the beginning). I have realised that this is not clear from the rules, I will submit a corrected version . . . of the rules that you haven't seen that make it clear you don't need to rotate scored tiles. Also, . . .
10K - last updated 2020-09-06 17:53 UTC by RonHaleEvans
5 Comments on EasySlider
### 5 Comments. ### My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce . . . 2010-03-20 19:03 UTC ---- Just to be clear, to update the rules, I need to reinstall the . . .
3K - last updated 2021-04-30 16:26 UTC by RonHaleEvans
2 Comments on GuidelinesForPublishingGames
### 2 Comments. ### \\ \\ At least [https://www.workman.com/products/the-infinite-board-game|one] person . . . modifying game rules on the wiki. I think that clearly stating these guidelines on the wiki is important . . .
2K - last updated 2017-01-11 04:21 UTC by RonHaleEvans
2 Comments on Iceberg
### 2 Comments. ### The rules say "2 or 4" players, this page says "2 - 4" players. Which one is correct? . . . although the rules themselves don't make this clear. -- TrevorLDavis 2019-07-13 21:18 UTC . . .
1K - last updated 2020-02-06 10:10 UTC by selfthinker
17 Comments on Japan
### 17 Comments. ### Looks good. Comments from the top: * Source of title? A bit obscure. * I have two . . . Ron: Thanks. Could you please rewrite the rule clearly? I suggest not using the word "tie" two different . . .
8K - last updated 2018-12-03 19:03 UTC by TrevorLDavis
2 Comments on Matrix
### 2 Comments. ### ===**Review of Matrix, a solitaire piecepack game** This review is part of the first . . . an experienced game rules reader, this was not clear. You can see all this as nagging about details, . . . this: to make a game playable, the rules must be clear. If you want the piecepack game system to become . . . that I feel should be known by more people. Clear and understandable games are important in order . . .
11K - last updated 2014-12-21 20:09 UTC by 192.168.0.131
15 Comments on PiecepackExpansions
### 15 Comments. ### I'm considering rewriting this page but would like to check first if people agree . . . to be among these as well.\\ The page is clear on what to call them, those are "accessories". . . . just blurs. I can recognize the dollar sign clearly on my phone because it's bolder, with less . . .
17K - last updated 2020-02-18 01:33 UTC by TrevorLDavis
1 Comment on Pirates of Van Zandt
### 1 Comment. ### This is a review I posted to BGG. I thought it'd be useful to also post it here on . . . rolls their treasure dice until the winner is clearly determined. Thoughts: We played a few 3 player . . . there nevertheless. Also, one thing that wasn't clear for me from the rules, but that the designer . . .
7K - last updated 2024-09-26 18:27 UTC by TrevorLDavis
22 Comments on RelicensedGames
### 22 Comments. ### I don't know the structure of the wiki very well. Can someone please create a link . . . I've also added a link to this page so it's clear why the license is different than the one in . . . I'm not a lawyer. From the wording it isn't clear to me if Ron meant to dual license or to re-license. . . . new versions of his games he'll make the license clear in the text (and he'll probably simply re-license . . .
9K - last updated 2023-04-12 17:27 UTC by 73.225.96.116
8 Comments on Ron Hale-Evans
### 8 Comments. ### {{{> Ron Hale-Evans wrote "all my existing piecepack games (and the ones I've . . . post].}}} Thanks for doing this! Just to be clear did you mean that the licensee doing the derivative . . .
5K - last updated 2022-11-03 17:39 UTC by RonHaleEvans
8 Comments on Tingle
### 8 Comments. ### Where is the Sly version? Thanks. -- [http://ron.ludism.org RonHaleEvans] 2018-06-16 . . . 2018-11-10 00:12 UTC ---- Ha! This is clearly a case of what the Oulipo jokingly call "anticipatory . . .
4K - last updated 2025-04-29 23:20 UTC by TrevorLDavis
29 Comments on TrevorLDavis
### 29 Comments. ### Good work! -- Jessica_Eccles 2016-08-30 08:54 UTC ---- It seems to me Minishogi . . . the main entry. Example: 2 0 1 8 or something clearer. 2. Oops, I'm working on CompetitionWinners . . .
19K - last updated 2025-04-29 23:20 UTC by TrevorLDavis
ComparisonOfEditions
= Comparison of Piecepack Editions = Originally a message on the piecepack mailing list from December . . . Mesomorph set. All the art is applied using thin clear plastic-film stickers that are printed using . . .
23K - last updated 2020-12-29 06:35 UTC by TrevorLDavis
CrocodileHop
= Crocodile Hop = |Players | 1 | |Length | 15 minutes | |Equipment Required | Single standard piecepack| . . . setup and start again because it is already clear that the game is impossible to complete. ["Antonio . . .
3K - last updated 2022-10-22 07:23 UTC by Ottia
DelegateDash
= Delegate Dash = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | piecepack | | Designer . . . is dictated by die rolls. If there isn't a clear winner by the end of the five-week primary season, . . .
4K - last updated 2020-12-28 06:12 UTC by TrevorLDavis
DivorcedBeheadedDiedDivorcedBeheadedSurvivedTextVersion
This is an AutoGeneratedTextVersion of [[DivorcedBeheadedDiedDivorcedBeheadedSurvived]] {{{ Divorced, . . . same turn.The symbolism in this move isn’t as clear, but it symbolizes Henry taking the life of aqueen . . . when we die, so this symbolism is perhaps the clearest. You onlyneed to meet this goal once. Survived: . . .
11K - last updated 2010-03-23 17:57 UTC by EricWald
DragonsHoardTextVersion
This is an AutoGeneratedTextVersion of [[DragonsHoard]] {{{ Dragon’s Hoard (formerly Dragon’s Quest) . . . You have stumbled across a Goblin. Enter combat. Clear Empty Room Nothing. Black Cave In You lose your . . .
7K - last updated 2010-03-23 17:57 UTC by EricWald
EpicFunhouseTextVersion
This is an AutoGeneratedTextVersion of [[EpicFunhouse]] = Epic Funhouse = A game for the piecepack by . . . and daddies that blocks your way. You'll have to clear the gridlock by popping Fun****Seeker families . . . slide, one family at a time. . . === Goal === Clear as many tiles as possible off the board. === . . . so that you can read them. === Play === To clear tiles from the board, select "families" of three . . . against gamma radiation. . . === Goal === Clear as many tiles as possible from the board. === . . .
35K - last updated 2010-03-23 17:57 UTC by EricWald
Everest
|Players | 4 | |Length | 20-30 mins | |Equipment Required | one standard piecepack | |Designer | ["Mark . . . you state, "a coin showing the ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move . . . be tied up in fighting while one person gets a clear shot to the top and wins on the second turn or . . . other to start, which may be one reason I had a clear shot. 9. Since there's a chance that a yeti will . . . in succession (I think). The rules need to be clearer about what happens in this case. 10. Perhaps . . .
7K - last updated 2020-12-29 06:03 UTC by TrevorLDavis
EverestTextVersion
This is an AutoGeneratedTextVersion of [[Everest]] {{{ EverestA game for piecepack by Mark A. Biggar . . . comments20030130 0.7 mab fixed typos and unclear rules 20030322 1.0 mab update for web page Thank . . .
10K - last updated 2010-03-23 17:58 UTC by EricWald
GalaxyExpress
|Players | 1 | |Length | 15-30 minutes | |Equipment Required | single standard piecepack| |Designer | . . . to speed up, two choices to slow down and clear short-term goals (i.e. move to the planet indicated . . . of time before refuelling generally leave very clear what the best move is if the player wants to . . .
5K - last updated 2022-10-22 07:59 UTC by Ottia
Games
**Note:** This page is [[https://github.com/piecepackr/ppwicker | computer-generated from individual . . . player), pencil(s) and paper for scoring, and clear tape | | ["CityPlanning"] | ["Brad Johnson"] . . . Go board and stones, bag, paper and pencil | | ["Clear"] | ["David Hassell"] | one standard piecepack . . .
24K - last updated 2025-02-01 02:05 UTC by TrevorLDavis
GlobalWarming
= Global Warming = |Players | 2 or 4 (see comments for 2 player variant) | |Length | 30 mins | |Equipment . . . This sliding partial information mechanic is clearly the heart of the game. During the early phases . . .
4K - last updated 2022-10-30 04:25 UTC by TrevorLDavis
GoldRush
= Gold Rush = | Players | 3-4 | | Length | 60-90 minutes | | Equipment Required | piecepack, 8 gaming . . . ending with a final scoring phase), this isn't clearly stated in the rules. Fortunately my gaming . . . are worth eight victory points each. This is clearly the surest way to maximize victory points. . . .
9K - last updated 2020-12-28 06:38 UTC by TrevorLDavis
GoodPortsmanship
= Good Portsmanship = **Contest theme:** //Good Portsmanship.// In the spirit of free and open source . . . aids. I realise it might have been somewhat unclear how to do this within the plain text / Markdown . . .
15K - last updated 2010-03-23 16:38 UTC by EricWald
GroupProjects
= The Group Projects Contest = You can read the relevant information for the sixth of the Piecepack Game . . . Are they complete and coherent? Are any diagrams clear and easy to understand? Are there any places . . . only move one pawn on each turn. The rules are clearly written, one of the best text-only rulesets . . . is dictated by die rolls. If there isn't a clear winner by the end of the five-week primary season, . . . ending with a final scoring phase), this isn't clearly stated in the rules. Fortunately my gaming . . .
77K - last updated 2010-03-23 15:32 UTC by EricWald
HistoryRepeatsItself
= The History Repeats Itself Competition = You can read the relevant information for the fourth of the . . . be a theme this year. The rulesets I found very clear with low instances of confusing moments) A summary . . .
14K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
IceFloeTextVersion
This is an AutoGeneratedTextVersion of [[IceFloe]] {{{ IceFloeA Changing Landscapes game for the piecepack . . . otherdirectional word in an attempt to give a clear idea to everyone what tileyou intend to vote . . .
15K - last updated 2010-03-23 17:59 UTC by EricWald
InterstellarConquestTextVersion
This is an AutoGeneratedTextVersion of [[InterstellarConquest]] {{{ Interstellar ConquestVersion 2.0 . . . replenish your hand at the start of your turn. Clear Mormegil After combat has finished you may claim . . .
7K - last updated 2010-03-23 17:59 UTC by EricWald
Iron Piecepack Designer Episode 2
The Iron Piecepack Designer Contest Episode 2: Piecepack Matchsticks Judging notes by Dan Burkey Both . . . can overlap for the X; we decided no. It wasn’t clear from the rules whether other players’ in-progress . . . could evolve into different options. If it’s clear that someone with turn order priority is working . . .
11K - last updated 2023-06-21 20:25 UTC by Dan Burkey
IronPiecepackDesignerContest
= Piecepack Contest #9: The Iron Piecepack Designer **CURRENTLY BEING JUDGED** = **UPDATE** Episode 2 . . . other. **What We're Looking For in Episode 3:** *Clear and innovative connection to the theme of expansion. . . . down *Emergent behavior from a simple setup *Clearly written rule set that lets players begin playing . . . to least weight) = *Communication: Engaging, clear, concise demonstration- Could someone who stumbled . . . on the setup, main mechanics, objective, etc. Clear up anything that’s easier to see than read about. . . .
18K - last updated 2023-07-10 19:22 UTC by TrevorLDavis
Japan
= Japan = | Players | 2 | | Length | 30 minutes | | Equipment Required | 1 piecepack, two double 6 dominoes . . . and the current rules don't make entirely clear either, it could never have been a winner of . . .
3K - last updated 2021-05-11 06:10 UTC by TrevorLDavis
K'Dak's Tower of Confusion and Camel Carwash
= K'Dak's Tower of Confusion and Camel Carwash = | Players | 2 | | Length | 20 minutes | | Equipment . . . included with coin-sized spaces. The ruleset is clearly written, if somewhat wordy at times. But long . . . gold been retrieved earlier? K'Dak's Tower is clearly positioned as a children's game, and the games . . .
5K - last updated 2020-12-28 06:43 UTC by TrevorLDavis
KidSproutJumboreeTextVersion
#pragma section-numbers-off This is an AutoGeneratedTextVersion of [[KidSproutJumboree]] = KidSprout . . . until everyone is out of Excuses, or it is clear no one wants to play any further ones. In the . . .
14K - last updated 2010-03-23 17:59 UTC by EricWald
KidSproutSpamRadio
This is RonHaleEvans writing. The following text contains notes for a game in progress for the IronPiecepackDesignerContest . . . out at New Year's, but they probably weren't as clear as they could be. The theme of the game (my game) . . . ---- Notes from Trevor, 12 Jan 2020: It isn't clear to me if we should be using matchsticks to create . . . brainstorming stage, but I'm still not exactly clear how the game is intended to work. Are the matchsticks . . . contact with transdimensional aliens?). It isn't clear to me that there would be that much mechanical . . .
13K - last updated 2020-02-19 07:56 UTC by RonHaleEvans
Magistratvm
= Magistratvm = | Players | 3-4 | | Length | 90-120 minutes | | Equipment Required | 20 small tokens . . . What I found was a very complex game that had clearly been through the ringer to balance things. . . .
7K - last updated 2020-12-28 06:51 UTC by TrevorLDavis
MagistratvmTextVersion
This is an AutoGeneratedTextVersion of [[Magistratvm]] {{{ MAGISTRATVM A Group Projects game for the . . . table near the Provinces so that everyone can clearly see it. In four player games all of the spaces . . . hold elections several times in a game before a clear winner emerges. Each influence token present . . .
26K - last updated 2010-03-23 18:01 UTC by EricWald
MakingPiecepacks
This is a page to gather information about the nuts and bolts of making your own piecepack. If you'd . . . This will give you a long-lasting, durable satin clear finish, that does NOT stay sticky. == Supplies . . .
9K - last updated 2021-05-10 18:50 UTC by TrevorLDavis
Mark A. Biggar
== Mark A. Biggar == Email: [[MailTo(mark AT biggar DOT org)]] I'm a Software Engineer specializing . . . opaque white Plexiglas. The coins and cubes are clear acrylic. The pawns I got from Cheapass Games. . . .
4K - last updated 2020-12-15 03:03 UTC by TrevorLDavis
MartianTreasureHuntTextVersion
This is an AutoGeneratedTextVersion of [[MartianTreasureHunt]] {{{ Martian Treasure Hunt A game for the . . . 5 King c. A piece can move as long as it has a clear path, it cannot jump pyramids or otherpieces.d. . . .
3K - last updated 2010-03-23 18:01 UTC by EricWald
Mathrix
|Players | 1 | |Length | 10 minutes | |Equipment Required | standard piecepack | |Designer | ClarkRodeffer . . . and so forth. The main rule to keep in mind is clearly stated in the ruleset: "If it feels like cheating, . . .
7K - last updated 2022-10-10 21:02 UTC by Ottia
MathrixTextVersion
This is an AutoGeneratedTextVersion of [[Mathrix]] {{{ Title: Mathrix, The Version Number: 1.0.0 Version . . . 3^0 =1 [e1], cos(0) = 1 [c1] and 2 - 2 = 0 [d1] clears the first rank. The 3 coin at f3 should be removed . . .
8K - last updated 2010-03-23 18:01 UTC by EricWald
MatrixTextVersion
This is an AutoGeneratedTextVersion of [[Matrix]] = Matrix = **A game for the piecepack, by Jeff Barrett** . . . damage. Runs are made on the matrix (a smooth, clear surface). The matrix has the structure of a two-dimensional . . . move with the forts. == Game Notes == This game clearly owes much to the creative genius of William . . .
12K - last updated 2010-03-23 18:01 UTC by EricWald
New City
|Players | 2 or 4 | |Length | 60-90 mins | |Equipment Required | coins for Gold | |Designer | ["Rob LeGood"] . . . complaints are that the rules are slightly unclear in places, as it is sometimes essential to read . . . into the rules and the reference sheets could be clearer. When I get home from Mexico, I would like . . .
5K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
New CityTextVersion
This is an AutoGeneratedTextVersion of [[New_City]] = New City = (Foundation of the Next Big Mecca on . . . Slum or not. 5) I think I get it, but just to be clear, how much income would I get if I had a Park . . .
19K - last updated 2010-03-23 18:02 UTC by EricWald
OneManThrag
{{http://vipondweb.byethost3.com/images/OneManThrag.jpg}} = One Man: Thrag! = |Players | 1 | |Length . . . question/suggestion. In the rules it seems to be clear the you can only use the coins against monsters . . .
4K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PackSolitaireTextVersion
This is an AutoGeneratedTextVersion of [[PackSolitaire]] {{{ Pack Solitaire A game for 2 piecepacks by . . . the end of this rules document demonstrates more clearly the three conditions Ihave mentioned. You’ll . . .
7K - last updated 2010-03-23 18:02 UTC by EricWald
Packtet
The Packtet expansion by Antonio Recuenco Muñoz adds 11 new suits to a standard piecepack, "all possible . . . game for his expansion. Moreover, the Packtet is clearly modeled on the Decktet, which is terrific in . . .
2K - last updated 2018-10-23 22:54 UTC by RonHaleEvans
PharaohsHeir
= Pharaoh's Heir = |Players | 3-4 (includes rules for 2-player variant) | |Length | 45-90 mins | |Equipment . . . of scoring occurs, after which the play mats are cleared (similar to Amun-Re). -- ["Phillip Lerche"] . . . all that advice! Whenever something was unclear there was an example to clarify it, whenever . . . the 'period of unrest' where the play mats are cleared. It was at this time that the theme of ancient . . . Amun-Re (a game which uses a similar 'half-time clearing' mechanic) was released, and although I have . . .
15K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PharaohsHeirTextVersion
This is an AutoGeneratedTextVersion of [[PharaohsHeir]] {{{ Pharaoh's Heir Version 1.2 Version Date 20-Aug-2003 . . . suit and places them in his/her reserve (any clearly separate area close to the player). Any extra . . .
34K - last updated 2010-03-23 18:02 UTC by EricWald
Piecepackman
= Piecepackman = | Players | 1, 2, or 4 | | Length | 30-45 minutes | | Equipment Required | piecepack, . . . on the board and stay alive until the board is cleared. == Rules == ["Piecepackman.pdf"] https://docs.google.com/document/d/15PoMMG7ezRCn2rDbXyQi-HDSmHQiiNqEFYiicwIK8_g/edit?usp=sharing . . .
4K - last updated 2020-12-26 07:19 UTC by TrevorLDavis
Pirates of Van Zandt TextVersion
[[Pirates_of_Van_Zandt|The Pirates of Van Zandt]]\\ A piecepack game by Andy Van Zandt\\ Copyright 2008 . . . collected, highest result wins. Repeat until a clear winner is determined. If it was not clear from . . .
9K - last updated 2010-03-30 22:33 UTC by EricWald
QuarterPack
* A "quarterpack" is a [https://en.wikipedia.org/wiki/Stripped_deck "stripped" aka "short"] piecepack . . . a mini "Tafl" game or "Fox" game it is not clear what mini variants (if any) already exist. [https://en.wikipedia.org/wiki/Fox_games#Fox_and_Hounds . . .
2K - last updated 2021-05-12 06:08 UTC by TrevorLDavis
RacepackTextVersion
This is an AutoGeneratedTextVersion of [[Racepack]] {{{ RACEPACK A Car Racing Game For The Piecepack . . . from 1 to 7, assuming the road was straight and clear. See Fig. 2, turn B, first movement. Note: some . . . first movement of a turn: 1 to 7, if track is clear. Allowed speeds during second and third movements: . . .
25K - last updated 2010-03-23 18:04 UTC by EricWald
RandomGame
* ["Activator"] * AlienCity * ["Baseball"] * ["Berlin"] * BingoBattle * BlackPawnTrucking * BlackThursday . . . ChineseCheckers * ChoosySushi * CityPlanning * ["Clear"] * CoinCollectors * ["Colonization"] * ["Conspiracy"] . . .
2K - last updated 2009-06-01 03:02 UTC by 192.168.1.1
RelicensedGames
= Re-licensed Games Sometimes game designers dual/re-license their games. And sometimes they cannot or . . . wrote "I dual-license the piecepack games *Clear!* and *Pack Solitaire* under the Creative Commons . . .
15K - last updated 2023-08-04 13:57 UTC by TrevorLDavis
SailboatRegattaTextVersion
This is an AutoGeneratedTextVersion of [[SailboatRegatta]] {{{ Title: Sailboat Regatta Version Number: . . . for the piecepack The sun shines brightly in a clear sky as a fragrant breeze wafts from the southeast. . . .
9K - last updated 2010-03-23 18:04 UTC by EricWald
SanAndreasTextVersion
This is an AutoGeneratedTextVersion of [[SanAndreas]] {{{ TITLE San Andreas VERSION 1.1.0 DATE 4 March . . . tile are buried and removed from the game. After clearing the rubble, score the remaining cities, then . . .
5K - last updated 2010-03-23 18:04 UTC by EricWald
ScavengerHunt
= Scavenger Hunt = |Players | 4 | |Length | 30 mins | |Equipment Required | single standard piecepack . . . to the competition. The rules were completely clear (not true for most of the others) and the game . . .
4K - last updated 2020-12-28 07:53 UTC by TrevorLDavis
SensibleExpansions
: dazitzel wrote this proposal in 2012. In 2014, Chris Sakkas added a few images. In 2014, dazitzel made . . . It goes even further with pawns and tiles clearly being "board game components" (what could be . . . background that can be drawn on (and it's not clear what other symbols you'd use, anyway). - Chris . . .
13K - last updated 2018-11-01 16:05 UTC by JamesVipond
Ship It
= Ship It! = | Players | 2-4 | | Length | 60-90 minutes | | Equipment Required | 1 standard piecepack . . . tens digit system. But the included diagrams are clear and useful for explaining the examples. The use . . .
6K - last updated 2020-12-26 07:20 UTC by TrevorLDavis
SnowmanMeltdownTextVersion
This is an AutoGeneratedTextVersion of [[SnowmanMeltdown]] {{{ SNOWMAN MELTDOWN a game of battling blow . . . the BlackIce expansion (which contains black and clear pieces), you can use black pieces for Moons, . . . a time. If you bought purple, orange, white, and clear Icehousepieces just to be different, you'll have . . .
13K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
SpaceTraders
= Space Traders = | Players | 2-4 | | Length | 60 minutes | | Equipment Required | single standard piecepack . . . is done after every turn, the last player has a clear advantage. The only way that this could be leveled . . . take a look at the products. And just to make it clear, it's only necessary to establish an operation . . .
4K - last updated 2020-12-03 22:35 UTC by TrevorLDavis
SpeedyTowers
= Speedy Towers = | Players | 2-6 | | Length | 5 minutes | | Equipment Required | at least 1 standard . . . for checking out the game and pointing out unclear rules. I have simplified the knocking down penalty . . .
3K - last updated 2023-07-11 23:20 UTC by TrevorLDavis
StyleSheet
@font-face { font-family: 'Gentium Basic'; font-style: normal; font-weight: 400; src: local('Gentium . . . text-align: center; } img.logo { float: right; clear: right; border-style:none; background-color:#fff; . . . wie h2 */ h2, p a.definition { display:block; clear:both; } /* Such Link im h1 soll nicht auffallen. . . . div.footer hr { height:4px; margin: 2em 0 1ex 0; clear:both; } div.content > div.comment { border-top: . . .
5K - last updated 2021-01-23 07:58 UTC by TrevorLDavis
TaxonomyOfPiecepackGames
[:Top] = A Taxonomy of Piecepack Games = This page was inspired by the [http://web.archive.org/web/20060521164528/http://home.earthlink.net/~guardcaptain/Taxonomy.html . . . extended to also include non-board games with a clear theme. A sixth category, [[#Non-board]] Games, . . . games where the theme is central and there is no clear abstract board game structure. <list ^Theme[\S]*Category> . . .
4K - last updated 2015-09-15 17:10 UTC by RonHaleEvans
TaxonomyOfPiecepackGames 2fSummary
= Taxonomy Summary = == Race == A race game frequently features dice, a linear field, ousting opponents, . . . games where the theme is central and there is no clear abstract board game structure. <list "CategoryGame.*Theme[A-Za-z0-9]*Category"> . . .
2K - last updated 2020-12-26 20:01 UTC by TrevorLDavis
TheInCrowd
= The In Crowd = | Players | 2 | | Length | 40 minutes | | Equipment Required | one standard piecepack . . . game that could sell! Conclusion: The "In" Crowd clearly stands out as the best game in the Group Projects . . . about Monopoly, but those other two? You're clearly wrong about what constitutes a good game! How . . .
11K - last updated 2020-12-29 07:34 UTC by TrevorLDavis
TimeMarchesOn
= Time Marches On Contest = You can read the relevant information for the first of the Piecepack Game . . . somesuch metaphor). Also, the rules could more clearly state that each round is not so much progressing . . .
10K - last updated 2010-03-23 16:24 UTC by EricWald
Triactor
= Triactor: A Day at the Piecepack Downs = | Players | 3-6 | | Length | 30-45 minutes per race | | Equipment . . . ruleset is very well-written. The layout was clear, and the graphics were outstanding. There were . . . with different colors for each suit or clear icons on each pawn. Included with the rules is . . .
8K - last updated 2020-12-28 08:39 UTC by TrevorLDavis
VassalModule
== Preface == **A new version of the piecepack module and a TON of new extensions has been released! . . . as you read this, as it should help make things clear. ==== Starting Off ==== To start a game, choose . . .
16K - last updated 2013-06-25 02:11 UTC by nupanick
VirusFightTextVersion
Virus Fight A multi-gamesystem game by Jorge Arroyo Version 1.0, Feb 2008. (c) 2007-8 Jorge Arroyo. Email: . . . CYAN = WRITE --- BLUE / PURPLE = JUMP --- RED / CLEAR = ERASE -- Priority Numbers = Pips from each . . . other player's position is weak enough. If it's clear that one player will eventually win, players . . . are encouraged to concede. If it's not clear, just play and in case of a stalemate (agreed . . .
12K - last updated 2018-12-03 10:47 UTC by fabiofiol
VolcanoIsland
| Players | 3-4 | | Length | 60 minutes | | Equipment Required | two piecepack sets and four Icehouse . . . For any reuse or distribution, you must make clear to others the licence terms of this work. Any . . .
2K - last updated 2021-02-19 18:36 UTC by TrevorLDavis
Where No One Has Gamed Before Results
This is RonHaleEvans, judge of the eighth community piecepack game design contest, [[Where No One Has . . . game for his expansion. Moreover, the Packtet is clearly modeled on the Decktet, which is terrific in . . . and the current rules don't make entirely clear either, it could never have been a winner of . . .
23K - last updated 2020-12-26 07:41 UTC by TrevorLDavis
94 pages found.