10000Rules
= 10000 Rules = '''Number of Players:''' 2 or more '''Equipment:''' 5 [or 6 dice]; pen & paper to . . . 11 Farkle] * http://members.aol.com/dicetalk/rules/10000.txt * http://members.aol.com/dicetalk/rules/farkle.txt . . . * http://members.aol.com/dicetalk/rules/greed.txt * http://www.gamecabinet.com/rules/TenThousand.html . . . This rules writeup: Matt Vance . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
42
= 42 = 42 is a bidding game where teams try to catch tricks with 5 and 10 spot count dominoes to make . . . here] with complete rules, several variations and strategies for the game . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Abenteuer 20Menschheit
= Abenteuer Menschheit = http://www.ludism.org/scpix/20021130/04_am_board.jpg http://www.ludism.org/scpix/20030111/mankind_adventure0.JPG . . . in a strategy game. Also, the translation of the rules lacked a tie-breaking determination. --ChadUrsoMcDaniel, . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
AbstractStrategyGame
= Abstract Strategy Games = There is some confusion in Seattle Cosmic (and elsewhere) about what constitutes . . . simple board and pieces, with a small number of rules. The cliche `a minute to learn, a lifetime to . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Acquire
= Acquire = Also called "Hotel Konig" in German? A game of buying stocks and hoping your investments . . . as much stock in that company as possible. The rules suggest that each player's collection of stock . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Alpha 20Playing 20Cards
= Alpha Playing Cards = Alphabet decks such as Alpha Playing Cards are card GameSystem''''''s designed . . . seen. Designer Tim Schutz not only posts all the rules for his system on his site, but also provides . . . NewWord and the solitaire games in the Alpha rules booklet. I have played a beta version of WordPoker . . . and it was a great deal of fun. Unlike the Poker rules provided with WhizORD, which only take into account . . . letter values, Alpha's WordPoker rules provide for the analogue of a full house (for . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ArithmeticalCroquetRules
This article is based on a description in ''The Diaries of Lewis Carroll'' (1954). The actual game of . . . increasing along the number line toward 100. ===Rules=== #The first player names a positive integer . . . decreasing his number according to the same rules as above. Missing the 'peg' twice loses the game. . . .
3K - last updated 2018-06-06 23:47 UTC by JamesVipond
Ava 20Jarvis
== Ava Jarvis == Email: ajar@katanalynx.dyndns.org Homepage: http://katanalynx.dyndns.org/~ajar/ Created . . . out by a stranger on the wiki. :) Proposed GatherRulesTemplate. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BANG 21
= BANG! = http://www.ludism.org/scpix/20030215/12_bang_cards.jpg http://www.ludism.org/scpix/20030215/11_bang_players.jpg . . . proposal for an iconic language to specify rules in [http://www.nomic.net/ Nomic]. --["Ron Hale-Evans"], . . . personality conveys a special power to break the rules in some way. To balance the game, players with . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Before 20I 20Kill 20You 2c 20Mister 20Bond 2e 2e 2e
= Before I Kill You, Mr. Bond = "Mr. Bond" is one of the games that people play and then decide they . . . was a "Better Edition." Even with the modified rules, Bond has tremendous amounts of flux, and is . . . An inconvenient setback to my plans to Rule The World! Bwah ha ha ha!" --["Dave Howell"] [http://www.boardgamegeek.com/viewitem.php3?gameid=164 . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Big 20Two
= Big Two = A trick taking game from Hong Kong. To my knowledge this has yet to be played at a Game . . . be a Trick Taking Night, one of these nights. Rules vary from house to house, of course. Basically, . . . Big Two rules at Pagat.com] There's a commercial version of . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BotticelliRules
'''Number of players:''' 2+ (best with 3+) '''Time required:''' 15-60 minutes '''Basic Rules:''' One . . . used if all players agree prior to play to this rule. The guessers usually play as a team, taking turns . . . --["Eric Yarnell, ND"] ---- CategoryGatherRules . . .
2K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
Breakthrough
= Breakthrough = Breakthrough is the [http://boardgames.about.com/library/weekly/aa051701a.htm winner . . . The rules of Breakthrough (see link above) are simple. . . . opponent's back row wins. That's it! Very simple rules, but reputed to be deep. --["Ron Hale-Evans"], . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
BreakthroughRules
= Breakthrough Rules = '''Breakthrough''' is an abstract strategy board game invented by Dan Troyka . . . the strategy is completely different. == Rules == The board is initially set up as follows: . . . {{https://trevorldavis.com/piecepackr/share/rules/checkers_breakthrough.png}} To play the game . . . with each player moving one piece per turn. The rules are as follows: A piece may move one space straight . . . "Breakthrough (board game)"]. ---- CategoryGatherRules . . .
3K - last updated 2020-03-10 17:31 UTC by TrevorLDavis
Can 27t 20Stop
= Can't Stop = http://www.ludism.org/scpix/20000415/20000415k.jpg A light Sacksonian diversion that . . . game of chance. I won't go into detail on the rules here, but suffice it to say that there is a very . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Canyon
= Canyon = http://www.ludism.org/scpix/20030830/02_canyon_board.jpg '''Canyon board, early in the race''' . . . turn. There is an exception to this movement rule: on the rapids (the lighter area in the upper . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Carcassonne
= Carcassonne = '''Game type: tile-laying''' '''Designer: Klaus-Jurgen Wrede''' '''Publisher: Hans im . . . must draw and place one tile at a time per the rules; I have played many times instead where players . . . often said to be superior because the confusing rules about scoring fields have been simplified, but . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CategoryGatherRules
These are the rule pages in the GamesToTheRescueBook. ---- <list CategoryGatherRules> ---- Manual . . . collection: # [[10000Rules]] # ArithmeticalCroquetRules # BleedingHeartsRules . . . # BotticelliRules # BreakthroughRules # CardStockMarketRules # . . . ChangeChangeRules # CheskersRules # ChessRules # DuckSoupRules . . . # ExtinctionChessRules # FischerRandomChessRules # FocusRules # GhostRules . . .
1K - last updated 2018-07-23 02:41 UTC by RonHaleEvans
Cave 20Troll
= Cave Troll = Oh, my gosh, Ron's right! The game's box really does say ''"...a fast-paced dungeon-crawling . . . for 2-4. This is also wrong. Despite extensive rules rewrites, I don't see this game ever being good . . . to take advantage of it. We've been tweaking the rules frantically since the first two games we played, . . . In our experience, the following additional rule seems to vastly improve this piece: "The Knight . . . the Wraith. So we exempt the Wraith from the rule that opponents' counters can't enter a room containing . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ChangeChangeRules
'''Change Change''' is a solo game created by Sid Sackson. It uses 11 coins of four different denominations. . . .
2K - last updated 2018-10-29 01:57 UTC by RonHaleEvans
CheapassGames
= Cheapass Games = I am rather startled by how often I hear people express blanket condemnation of [http://www.cheapass.com . . . number comes up. Or they didn't read the combat rules very well and failed to realized that if a player . . . you and misses, you get to shoot back. The rules aren't badly written, but this is another game . . . that doesn't rely on the same tired old pile of rules that so many other games rehash and recycle. . . . starts, if players are actually playing by the rules as written and are playing with some small quantity . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CheskersRules
Cheskers is a chess variant combining chess and checkers. It was invented by Solomon W. Golomb in 1948. . . .
3K - last updated 2018-06-09 16:28 UTC by JamesVipond
ChessRules
= Chess = == Public Domain Rules by Trevor Blake == Placed into the Public Domain May 2002 ---- ["John . . . Braley"] informs me that these rules are substantially incorrect in some places. I . . . of chess is extensive, but the complete rules fill only part of one sheet of paper. Chess sets . . . where there is no chess. Here are the basic rules to playing this most human of games. === Setting . . . side having won or lost. ---- CategoryGatherRules . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chez 20Geek
= Chez Geek = An in-joke that spans not just one card game, but three expansions as well ('Slack Attack,' . . . my gaming circle, we've come up with some house rules [http://mozai.com/house_rules/chez_geek.txt] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CollectibleCardGame
= Collectible Card Game (CCG) = Take ["Cosmic Encounter"]. Separate out all the Flare and Edict cards. . . . wily players will often find ways to exploit the rules with (cheaper) common cards. Because the game . . . is based around a core set of rules, with large numbers of cards that modify those . . . rules and each other, loopholes arise with a kind of . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
3 Comments on BotticelliRules
### 3 Comments. ### Clarification question: If I am thinking of Bill Clinton, and someone asks "Are you . . .
2K - last updated 2025-04-05 07:45 UTC by Williamhiems
6 Comments on CategoryGatherRules
### 6 Comments. ### This is a good start, and it's nice to see all the Gather pages in one place. However, . . . with the name of the category (CategoryGatherRules). Then you write a script that finds all the . . . that I couldn't include a working link to the rules for the 10,000 dice game. -- [http://wat.midco.net/jvipond/miscellany/PoserPiecepack.html . . .
2K - last updated 2018-07-09 16:40 UTC by RonHaleEvans
3 Comments on ScoreFiveRules
### 3 Comments. ### It's not a beloved Sackson classic, but it seems like it could be fun. Have you played . . .
1K - last updated 2018-12-12 18:01 UTC by RonHaleEvans
1 Comment on SmugglersAndInspectorsRules
### 1 Comment. ### Games that involve touching people are not welcome in mental hospitals, probably not . . .
1K - last updated 2018-07-23 02:40 UTC by RonHaleEvans
3 Comments on SolitaireDiceRules
### 3 Comments. ### Thank you for posting this! I'll enjoy playing it when I have some free time :D -- . . .
1K - last updated 2024-02-16 13:23 UTC by 178.41.3.216
4 Comments on WordGolfRules
### 4 Comments. ### Sometimes people try to make the ladder in as few steps as possible (like real golf). . . .
3K - last updated 2025-04-29 16:19 UTC by Williamhiems
CosmicPig
= Cosmic Pig = Cosmic Pig is a ["Cosmic Encounter"] variant that attempts to add the flavour of the . . . higher-is-better Cosmic Encounter challenge rules. (See the books for the rationale for this rule. . . . been done by ["Ron Hale-Evans"], who wrote these rules. Playtesters included ["John Braley"], ["Mark . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Dave 20Howell
#pragma section-numbers off == Dave Howell == '''Email:''' cosmic@grandfenwick.net '''External . . . gaming industry when I hired him to rewrite the rules for Magic: The Gathering. I was the head of the . . .
2K - last updated 2015-06-22 02:35 UTC by iqwogfpf
DayforaLongGame20050116
# = Day for a Long Game #1, Sunday, 16 Month 2005 = == Who's civilized here? == A day where we play only . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Decay
= Decay (piecepack) = '''Decay[[BR]] Robert Mundschau and Matt Heistad[[BR]] 3-4 players[[BR]] 30-60 . . . the succinct summary of the game included in the rules (slightly edited): ''The players create a game . . . idea for a game, yes? Unfortunately, some of the rules are so fiddly that not only did we have trouble . . . authors. For example, the diagram illustrating Rule 1a, "You must place your tile in contact with . . . tiles lying flush with each other. However, Rule 1c states, "You may not place a tile so that it . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
DocVersusThreadMode
Although it may feel strange to refer to oneself in the third person. It is in the opinion of this author . . . little tricker. Understanding exactly what house rules we play by in the wiki is a collaborative game . . .
5K - last updated 2009-06-18 03:26 UTC by RonHaleEvans
DominoRasanto
= Domino Rasanto (DoRa) = Three-dimensional dominoes! A bridge between dominoes and dice. [http://www.gamecabinet.com/rules/DasSpiel.html#26 . . . Game #26] in the ["Das Spiel"] GameSystem rulebook Rule clarifications by ["Ron Hale-Evans"] . . .
3K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
EmergencyGameKit
= Emergency Game Kits = I first read about Emergency Game Kits in an [http://www.defectiveyeti.com/articles/emergency_gaming_kit.html . . . (card game by Reiner Knizia, with rules translation and win record) * ["En Garde"] (ditto) . . . available for download]. '''Rules''' * The rulebook ''A Gamut of Games'', by Sid . . . with Pyramids'', from Looney Labs, containing rules for 12 Icehouse games * Rule pamphlets from Icehouse, . . . Holiday Fun Pack"], from Cheapass Games * Rules pamphlet ''Auction 2002 and Eleusis'', gift from . . .
12K - last updated 2011-04-02 02:56 UTC by RonHaleEvans
Entropy
= Entropy (a.k.a. Hyle-7) = http://www.ludism.org/scpix/20020803/09_entropy_john.jpg http://www.ludism.org/scpix/20020803/10_entropy_board.jpg . . . game, you might want to [http://www.msoworld.com/rules/entropy-g.html check out the rules]. --["Ron . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Eric 20Yarnell 2c 20ND
= Eric Yarnell, ND = '''Email:''' seattlecosmic@eryngium.net '''External home page:''' [http://www.eryngium.net] . . . to Play ==== * Monsters Ravage America, edited rules version proposed by myself and Mark Haggerty . . . * Monopoly, edited no-luck rules version proposed by myself * Card games using . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Fluxx
= Fluxx = It's the simplest game in the world - until you've played for a few minutes. Actually, when . . . the game begins, there is only a single rule: draw a card into your hand and then play a card . . . a winning condition at the outset, just the one rule. As the game progesses, the players will take . . . Keepers in front of oneself) as well as more rules, which often redefine the numbers of cards to . . . (Goal: must have Coffee and Cigarettes), Steal A Rule (Action: select one of the new rules in effect . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
FocusRules
Focus is a checkers variant invented in 1963 by Sid Sackson. **Number of players:** 2 **Equipment:** . . .
2K - last updated 2018-05-20 23:35 UTC by JamesVipond
FortuneCookies
* "The game is, I think, better with candy..." --Steve Dupree, [[SeattleCosmicGameNight20031227]] * . . . * "It only has about 15 minutes of rules,max." --Kisa Griffin, [[SeattleCosmicGameNight20040821]] . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
GameLibrary
= Seattle Cosmic Game Library = The members of Seattle Cosmic Game Night have assembled a library of . . . | ["Auction 2002 and Eleusis"] | Book (CardGame rules) | Robert Abbott | Self-published | 2002 | Robert . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameNightTemplate
= Seattle Cosmic Game Night, Saturday, DD Month YYYY = == TITLE == Who came? General notes. --["YOUR . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamesToTheRescue
= Games to the Rescue = Games to the Rescue is a philanthropic project of the [http://www.ludism.org/ . . . is to provide game equipment and a book of game rules (GamesToTheRescueBook) to hospitals, for use . . . and ["Checkers"] sets, and the book contains rules for classic games, such as ["Focus"] (Spiel des . . . as a game is not patented, we can rewrite the rules in our own words and print them in a book of . . . for 25 or 30 cents apiece. 1. We can make the rulebook free (i.e. open source, not gratis), releasing . . .
8K - last updated 2018-07-23 02:50 UTC by RonHaleEvans
GamesToTheRescueBook
= The Games to the Rescue Book = This page is a collaborative work environment for people working on . . . the rulebook for GamesToTheRescue. (If you are not familiar . . . relevant, a brief description, where to find the rules of the game (either on the Web or in a rulebook; . . . a page where collaborators can begin writing the rules to the game in their own words (this should be . . . in the form NonexistentExampleRules, e.g. FocusRules). Please sign your suggestion . . .
17K - last updated 2019-07-11 02:55 UTC by JamesVipond
GameSystem
A game system is a set of components that function together in multiple games. The StandardDeckOfCards . . . Rules of Play: Game Design Fundamentals] by Katie Salen . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GatherRulesTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . then winning conditions. Later, cover special rules and exceptions and so on. Paragraphs and lists . . . --["Your Name"] ---- CategoryGatherRules . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GermanStyleGame
German-style games are board games either published in Germany or very similar in style to those published . . . 3 to 6 1. Game durations of 30-90 minutes 1. Rules that take 5-15 minutes to explain 1. Player interaction . . .
1K - last updated 2011-03-04 02:35 UTC by 192.168.1.1
GhostRules
Ghost is a word game for two or more players. In turn, each player names a letter, adding to a string . . .
2K - last updated 2018-08-09 17:54 UTC by JamesVipond
Go
= Go = '' '''Go is...''' an ancient board game which takes simple elements -- line and circle, Black . . . stone and wood -- combines them with simple rules and generates subtleties which have enthralled . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Gregory 20Horror 20Show
= Gregory Horror Show = Published by [http://www.upperdeckentertainment.com/gregoryhorror/ Upper Deck . . . part comes in is in the 'feral monsters' rules. Basically, when someone loses a fight to take . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GuggenheimRules
Guggenheim is a paper-and-pencil parlor game for two or more players, but it can also be played solo. . . . may use copies of the grid here: https://www.gamerulesguru.com/pdfs/guggenheim.pdf) The players then . . .
2K - last updated 2019-07-11 03:15 UTC by JamesVipond
HomePage
= Seattle Cosmic Game Night = Every Saturday in the Seattle area, a small cadre of more-or-less highly . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . . learn other languages so they can translate game rules. OnlineGames: Games you can play online, some . . . on the web with listings of games, postings of rules translations, reviews, things to buy and sell, . . .
7K - last updated 2018-11-13 18:42 UTC by RonHaleEvans
IDoubtItRules
= I Doubt It = A versatile card game that can be played by young children for fun or adults as a skill . . . ''' 4 to 6 (see 'Two decks' below for rules fo 7-12)[[BR]][[BR]] '''Equipment: ''' A standard . . . to the player's left.[[BR]][[BR]] '''Other Rules: '''A certain amount of dishonesty is built into . . . on a turn. --["Randy Evans"] ---- CategoryGatherRules . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
InterstellarPig
= Interstellar Pig = This page examines the possible origins of the fictional game Interstellar Pig . . . where do you get that information?" "From the rule book." She patted a fat volume on the towel beside . . . lichen of Mbridlengile, and looks them up in the rule book, where all sorts of information is listed, . . . back of the Alien Power Card rather than in a rule book. (Perhaps Sleator is drawing on ["Dungeons . . . the aliens in the H/AH edition are found in the rule book, as in the novel, not on the Alien Power . . .
20K - last updated 2011-03-22 07:45 UTC by RonHaleEvans
IslandOfMisfitGames
= The Island of Misfit Games = Starting 29 May 2010, on the Saturdays that Seattle Cosmic Game Night . . . http://ludism.org/gameframe * Master of Rules, http://www.boardgamegeek.com/boardgame/31822/master-of-rules . . . beneath the hideous Yellow Face. == Ground Rules == # //You can't say you can't play.// No one . . .
8K - last updated 2010-05-21 09:38 UTC by RonHaleEvans
JohnFactor
= The John Factor = 1. The way Seattle Cosmic member ["John Braley"] wins so many games: by being willing . . . and complaining he doesn't understand the rules (usually an attempt to disguise himself as a . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KartenSchach
= Kartenschach (Card Chess), by Reiner Knizia = Translated by Ron Hale-Evans, rwhe@ludism.org. == Foreword . . . classic game of Chess with a set of cards. The rules of Chess apply as before, but the cards determine . . . 16 different games are described with simple rules, many game variants, and helpful hints on tactics. . . . Chess players. (FIXME: Credits, etc.) == Game Rules (p.9) == === Game components === All that you . . . colours of the cards are unimportant. === Game Rules === '''Advance knowledge of the rules of Chess . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KidsGame
= Kids Game = Any game that is mainly suitable for children. If you think you might be playing a Kids . . . yourself the following questions: *Is the game ruled utterly by chance? *Is player interaction low . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KolodnysGameRules
= Kolodny's Game = One player (the Gamemaster) invents a rule that can be applied to yes-or-no questions. . . . The other players try to guess the rule by asking yes-or-no questions. The Gamemaster . . . are true, but according to whether they fit the rule. '''Number of Players:''' 2 or more '''Equipment:''' . . . needed '''Object:''' To guess the Gamemaster's rule and become the next Gamemaster. == Setup == One . . . player is selected as Gamemaster. He devises a rule with which to answer questions, such as "The question . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LanguageBuddies
= Language Buddies! = This page is for people in Seattle Cosmic who want to help one another learn foreign . . . languages, primarily in order to understand game rules and components. Since we play a lot of GermanStyleGame''''''s, . . . assisting learners who want to translate game rules and components, please add your name to the list . . . learn:''' German. '''Learning focus:''' (1) Game rules and game components. (2) German literature. Would . . . (3) Can laboriously translate some German game rules 90% of the way with help from online translation . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Lines 20of 20Action
= Lines of Action = http://www.ludism.org/scpix/misc/P1010315.JPG ''Photo courtesy Mind Sports Olympiad, . . . Checkers set, and we intend to include the rules for LoA in the book for GamesToTheRescue, the . . . Excellent free (as in freedom) illustrated rules and strategies, from Wikipedia] [http://www.d.kth.se/~f89-cvb/loa.html . . . Good illustrated rules, with strategies] [http://www.linesofaction.com . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LinesOfActionRules
= Lines of Action Rules = '''Lines of Action''' is a two-player abstract strategy board game invented . . . of interest. Some of the finer points of the rules are just now being standardized, without the . . . fewer to unite. The above moves illustrated the rules, but not necessarily good play. The following . . . 0-486-27347-4 * Schmittberger, R. Wayne. ''New Rules for Classic Games''. ISBN 0-471-53621-0 ---- . . . article "Lines of Action"]. ---- CategoryGatherRules . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Loco 21
= Loco! = Loco!, the most recent reprint of the abstract Knizia card game ["Flinke Pinke"]. Apparently . . . you might guess, we tend to agree to ignore this rule, and as you might guess also, some of us chose . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Mad 20Scientist
= Mad Scientist = This game was actually developed by an evil genius intent on controlling our minds . . . by first confusing us with conflicting rules. After attempting to play this game, you'll be . . . of a Hong Kong money laundering operation. The rules reminded me somewhat of ["Schotten-Totten"], . . . window once we sat down and played, because the rules (which are unclear [nuclear?] enough) stand in . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mancala
= Mancala = An ancient game of stones and pits, possibly meant to simulate farming in some way. One . . . popular version of the rules is adequately reproduced at the Boardgame``Geek . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ManipulationRummy
= Manipulation Rummy = Also known as Tile Rummy, Rummikub, Rummy-O, etc. Kind of a RummyTypeGame, except . . . is to get rid of all your tiles. The standard rules have various additional complications detailing . . . use of wild tiles, etc. While I'm sure these rules add various interesting aspects to the game, . . . two-player variant using the following rules, in addition to the standard rules described . . . so a run of 13-1-2, for example, is valid. This rule makes all tiles equal. Without this rule, 13s . . .
5K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Mao
= Mao = {{{ Newbie: Hey, what's this? Veteran: This is a card game. Do you want to play? Newbie: Sure! . . . my circles I have been concerned at times that rules might get lost as they are only contained in . . . == Dedicated Mao players will not tell you the rules of the game, and some get upset if they see rules . . . spirit of the game. If your comments mention a rule, the object of the game, or hint at it, it's best . . . game. You have to figure out the rest of the rules by yourself. Every time you break a rule, a penalty . . .
6K - last updated 2013-07-26 02:09 UTC by JT Thomas
Mao 2fTrafalgar
= Mao (Trafalgar Variant) = It is in violation of the ethos of Mao (and ruins quite a lot of the "fun" . . . of the game) to learn the rules by any means other than by gameplay. See the . . . due to academic curiosity want to look at the rules.'' '''Alright then, Don't say you weren't warned!''' . . . ---- This page lists the rules for the Trafalgar variant of ["Mao"]. The format . . . this page is directly inspired by the listing of rules for [http://lynx.dac.neu.edu/n/ncheung/cardgames/ultimate-mao.html . . .
13K - last updated 2013-07-26 02:27 UTC by JT Thomas
Mao 2fTrafalgarDisclaimer
= Mao (Trafalgar Variant) = It is in violation of the ethos of Mao (and ruins quite a lot of the "fun" . . . of the game) to learn the rules by any means other than gameplay. See the page . . . Mao/Trafalgar rules].'' '''Don't say you weren't warned!''' . . .
1K - last updated 2013-07-26 02:11 UTC by JT Thomas
Moses 20Moore
== Moses Moore == Email: moc.iazom@sesom Often host of a "Dumb Board Games" night in Toronto on Sunday . . . of Columbia Games -- he's even written published rules for their products. Aside from everything ever . . . terrain', ["Civilization"] with the Advanced rules and Pete's special four-player map, and ["Supremacy"], . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Names 20in 20a 20Hat
= Names in A Hat = I don't think enough people know about this fun PartyGame, but, as luck would have . . . years later, I tried to teach the game, the rules looked something like this: 1. You don't lose . . . 19th century Admiral, and so on. So I developed rules for passing, so that a team doesn't get too horribly . . . The name in question is set aside. I may scrap rule C, although it's made for some pretty funny moments . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
NeoCrossingsRules
This checkers variant is based on Crossings, invented by Robert Abbott and first described in Sid Sackson's . . . {{https://trevorldavis.com/piecepackr/share/rules/checkers_breakthrough.png}} ==Gameplay== Each . . . opposing phalanx is captured. (This is the key rule change from Crossings. In that game, only the . . . right), the game ends in a draw. The following rule will eliminate this strategy: A player may not . . .
3K - last updated 2020-03-10 17:32 UTC by TrevorLDavis
New 20City
= New City = '''New City[[BR]] Rob !LeGood[[BR]] 2 or 4 players[[BR]] 30-40 minutes''' http://www.ludism.org/scpix/20030315/15_new_city_players.jpg . . . income of his or her lower scoring quarter. The rules to New City are also well written, with a nice . . . [http://www.piecepack.org/rules/NewCity.pdf Rules for New City at piecepack.org] . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Paul 20David 20Unwin
= Paul David Unwin = '''Email:''' paul_unwin@hotmail.com Please feel free to fix any errors you find . . . sure ["Ron and Marty"] got me this, too. They ["Rule"]. *'''["Elfenland"]''': Not a bad little game. . . . deserves another play, maybe after I've read the rules for myself. *'''["Myth Fortunes"]''': I hope . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
PiecepackGameTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . Name"] (optional) [http://www.piecepack.org/rules/XXXXX Rules for XXXXX at piecepack.org] ---- . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Pinochle
= Pinochle = The specific set of rules that follow is what most people I've met would recognize as the . . . "default" rules for Pinochle. It might more accurately be called . . . Racehorce Pinochle. I've posted a set of the rules based on the ones I found at [http://www.pagat.com/marriage/pinmain.html . . . Card Games Central]. The same rules are also found at '''[http://www.rulescentral.com/card_games/pinochle_single/pinochle_single_deck.html . . . Rules Central]'''. If you're not familiar with the . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PrizeBag
= The Seattle Cosmic Prize Bag = Here are some of the FABULOUS PRIZES the Seattle Cosmic Prize Bag has . . . Auction 2002 and Eleusis rulebooks], donated by Robert Abbott [http://www.knopper.net/knoppix/index-en.html . . . CD-ROMs of piecepack game rules] [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=1994Apr14.211727.32244%40tdkt.mn.org . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PropertyRules
'''Property''' is an economic game for two to six players, created by Sid Sackson. ===Equipment=== * . . . other than those specifically mentioned in the rules should be allowed. . . .
7K - last updated 2019-09-03 03:23 UTC by JamesVipond
Ron 20and 20Marty
["Ron Hale-Evans"] and ["Marty Hale-Evans"]. They ["Rule"]. . . .
1K - last updated 2009-06-01 03:27 UTC by 192.168.1.1
Rule
What ["Ron and Marty"] do. . . .
1K - last updated 2009-06-01 03:27 UTC by 192.168.1.1
San 20Andreas
= San Andreas = '''San Andreas[[BR]] James Kyle[[BR]] 3-4 players[[BR]] 45 minutes[[BR]] Requires one . . . or falling into the ocean. Good fun.'' The rules are very simple, taking about a page if you don't . . . not considered this problem until well after the rules had been written, and it must be very frustrating . . . The 24th tile, which is not used in the current ruleset, was flicked by players toward the map of California . . . Cheers, James ---- [http://www.piecepack.org/rules/SanAndreas.pdf Rules for San Andreas at piecepack.org] . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
San 20Marco
= San Marco = http://www.ludism.org/scpix/20030208/05_sanmarco_board.jpg http://www.ludism.org/scpix/20030208/06_sanmarco_players.jpg . . . -- or Doge). Vanilla majority placement rules apply here; you know the routine. But first, . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
ScoreFiveRules
This two-player strategy game, created by Sid Sackson, requires a sheet of paper and two pencils of contrasting . . .
2K - last updated 2018-11-10 01:14 UTC by JamesVipond
SeattleCosmicGameNight20020907
= Seattle Cosmic Game Night, Saturday, 09 September 2002 = == Five for the Stars and Much, Much More! . . . is really meant to be a six-player game. Every rulebook variant that uses fewer players has problems: . . . I noticed that we had violated a tile placement rule by putting two red tiles next to one another, . . . Progression Chart to Empire, just short of the rulebook winning level of Imperium Rex. Tim’s . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20021228
= Seattle Cosmic Game Night, Saturday, 28 December 2002 = == The Last Game Night of the Last Palindromic . . . alternating sides, as recommended in the rules. Steve won both games, and was awarded a throw . . . was quick even though there was explanation of rules involved (and Alex, no doubt hardened by the . . . wargames just aren't my thing. The complicated rules took half an hour to explain, and we still got . . . several rules wrong. The game itself lasted about two hours, . . .
23K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030104
= Seattle Cosmic Game Night, Saturday, 4 January 2003 = == A No Muss, No Fuss Game Night == Seattle . . . suggested he'd demonstrate it and explain the rules, so they'd be ready the next time they had an . . . pleased. --["Ron Hale-Evans"] After reading the rules more closely I found that we made a small error . . . in the group have been working on. I wrote some rules for a flicking game called ["Castle Croquetnole"] . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030111
= Seattle Cosmic Game Night, Saturday, 11 January 2003 = == Loki Makes Another Appearance == Yet another . . . in a strategy game. Also, the translation of the rules lacked a tie-breaking determination. --ChadUrsoMcDaniel . . . for a couple of turns I had been breaking the rules by doing so. I had been breaking off tiles of . . . entirely early in the game, and one of the rules in the game specifies that you can only break . . . realized that not only had I been breaking the rules, but my abandonment of the mainland would mean . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030125
= Seattle Cosmic Game Night, Saturday, 25 January 2003 = == City Building and Xenocide == We executed . . . someone else showed up. I decided to read the rules to ["Skat"], which we were hoping to play that . . . after only a few turns. We had both read the rules hastily and had a couple wrong: at first, we . . . will be, right? --["Ron Hale-Evans"] After the rules clarification I did feel better about playing . . . -- I had what I thought was a pretty inventive rule, namely, ''You must have 5 foreign bases but no . . .
41K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030201
= Seattle Cosmic Game Night, Saturday, 1 February 2003 = == A Hard Kid Day's Night == Seattle Cosmic . . . and leafed through one of Chad's copies of the rules for ["Netrunner"], which Chad and I (as well . . . and Eric) had been planning to play: 60 pages of rules, and written in an extremely confusing style, . . . has complex strategy emerging from very simple rules, Chad and I were most of the way through our . . . game before Dave was finished explaining the rules to El Grande. Entropy is one of the GamesWePlay, . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030208
= Seattle Cosmic Game Night, Saturday, 8 February 2003 = == More Fun Than Usual! == Seattle Cosmic convened . . . through my GameSystem''''''s notebook (with rules for ["piecepack"] and ["Icehouse"] games, games . . . -- or Doge). Vanilla majority placement rules apply here; you know the routine. But first, . . . games look extremely different after reading the rules. I've played an earlier version of Cosmic Creators . . . a mini-game beforehand, as suggested in the rules, to get a hang of how things work. Scores for . . .
39K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030215
= Seattle Cosmic Game Night, Saturday, 15 February 2003 = == Make Love, Not War! == Seattle Cosmic met . . . We eventually settled on the following rules: 1. Everyone was distributed flares for two Lucre . . . at SC, "If you're the only one who's read the rules, you don't get to brag." (Not to mention if you're . . . proposal for an iconic language to specify rules in [http://www.nomic.net/ Nomic]. There's a good . . . personality conveys a special power to break the rules in some way. To balance the game, players with . . .
37K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030222
= Seattle Cosmic Game Night, Saturday, 22 February 2003 = == Risk is Taken, but Eru Smiles on the Good . . . that I didn't understand that the 'contiguous' rule didn't apply to civs in decline. Instead of sending . . . Alex asked to borrow a copy of the Mystick rulebook to take home and study; perhaps I can look . . . he can draw a card instead of playing one. The rules state that the Fellowship cannot interrupt Sauron . . . 2 things about Kisa: he likes to play by the rules (nay, he *loves* to play by the rules) and likes . . .
54K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030301
= Seattle Cosmic Game Night, Saturday, 1 March 2003 = == Funny, He Doesn't Look Stupid == http://www.ludism.org/scpix/20030301/09_stupid.jpg . . . before, but we hadn't done more than skim the rulebook, so I would have been unable to explain it . . . a game of ["Andromeda"]. Dave H explained the rules to us. He had to raise his voice over some of . . . middle of bidding someone pointed out to me a rule I had missed in the commotion during the original . . . rules explanation: every contract is worth one point . . .
26K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030308
= Seattle Cosmic Game Night, Saturday, 8 March 2003 = == Twilight All Day == Seattle Cosmic met again . . . but is told he can't do this according to the rules. (After last game, people told me if only I had . . . I guess that's one way to look at it. There is a rules dispute between Kisa and Tim. Although it was . . . Dave A borrows my ["Lord of the Rings Risk"] rules to read. There is much loud laughter from the . . . two tiles that he'd randomly removed (as per the rules) before the deal. This probably should have been . . .
68K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030315
= Seattle Cosmic Game Night, Saturday, 15 March 2003 = == There IS Such a Thing as a Tesseract! == Seattle . . . :) What? Didn't any of them ask you for the rules to ["Lost for Words"]? --["Ron Hale-Evans"] I . . . called ["New City"]. Tim figured out the rules while I snapped photos of the other games that . . . only one who's played the game or even read the rules. Who's sleeping with whom this year? (Examples . . .
38K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030322
= Seattle Cosmic Game Night, Saturday, 22 March 2003 = == A Springtime Bouquet of Daves == Seattle Cosmic . . . Seattle Cosmic played with the ''correct'' rules on Influence and retaining Tax cards this week, . . .
15K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030329
= Seattle Cosmic Game Night, Saturday, 29 March 2003 = == Taco Dirty to Me == Seattle Cosmic met again . . . we did. We used the highly-recommended optional rules for abilities based on dinosaur type, and Eric . . . be picked ahead of time so we could study the rules online and not waste time learning them at game . . . fun, and neither had more than about a page of rules if you factored out illustrations. Unfortunately, . . . minutes if you included the 10-minute setup and rules refresher. The second game was a lot closer to . . .
57K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030405
= Seattle Cosmic Game Night, Saturday, 5 April 2003 = == Goodbye to West Seattle == Seattle Cosmic met . . . | | Dave A | 719 | Greg Stripes was awarded a rules pamphlet for ["Eleusis"], donated by its inventor, . . . The aim of the project is to provide game rules and equipment to hospitals, for use by patients . . .
26K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030412
= Seattle Cosmic Game Night, Saturday, 12 April 2003 = == Prizeless Jewels of Gaming == It keeps happening! . . . part comes in is in the 'feral monsters' rules. Basically, when someone loses a fight to take . . . at first on getting all the little niggly rules correct. That also tended to drag things out . . . I'd spent most of my time leafing through the rule book, not the supplemental page for the "One With . . . put the game away, I discovered that there's a rule that says doubling isn't cumulative. The SLA couldn't . . .
48K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030419
= Seattle Cosmic Game Night, Saturday, 19 April 2003 = == Waste, Decay, Gunfights, Merciless Taunting, . . . Tim and I had never played (Tim had read the rules), we decided to jump into the advanced game. . . . but I was not. I sat out and Alex brought me the rule book to read. After leafing through it, I tended . . . it. Unfortunately, neither of us had read the rules to it yet, so the four players settled for playing . . . Dave (who owned the game) wasn't sure what the rules said about that contingency, but he commented . . .
37K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030426
= Seattle Cosmic Game Night, Saturday, 26 April 2003 = == Neither Spam Nor Troll My Domain, For I Am . . . --["Alex Swavely"] In this match, we played a rule wrong. The rules say that the player who goes . . . its relatively significant. We noticed the rule on Tuesday when playing 2 more matches. Scarab . . . The aim of the project is to provide game rules and equipment to hospitals, for use by patients . . .
33K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030503
= Seattle Cosmic Game Night, Saturday, 3 May 2003 = == HEL-LO Tukwila! == Seattle Cosmic Game Night . . . The aim of the project is to provide game rules and equipment to hospitals, for use by patients . . .
17K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030510
= Seattle Cosmic Game Night, Saturday, 10 May 2003 = == A Whole Lotta Landscapes == Seattle Cosmic warred . . . Vall\xE9e"] We were playing several minor rules wrong during the game, mostly regarding the effects . . . their play. I later found out about the correct rules from discussions on spielfrieks. We will play . . . the rules at David Parlett's site]. I would very much like . . . In any case, while Bleeding Hearts is deep, the rules fit on a single page, and it's easy to learn, . . .
21K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030517
= Seattle Cosmic Game Night, Saturday, 17 May 2003 = == It's Always the Templars == Seattle Cosmic met . . . the monk cards in the game, and he was able to rule out a few more with deduction. I had seen my share . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
22K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030524
= Seattle Cosmic Game Night, Saturday, 24 May 2003 = == Mystery Upon Mystery == Seattle Cosmic met again . . . Kisa tells me they were playing with a couple of rules wrong. Comments from the players? --["Ron Hale-Evans"] . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030607
= Seattle Cosmic Game Night, Saturday, 7 June 2003 = == Better Living Through Parallel Processing == . . . on the last turn, breaking my cardinal settlers rule of Don't Trade With Anyone Over Seven Points. . . . played before, so while he was learning the rules, Jay and I went upstairs to Dave and Kathy's . . . little confused, so Mark and Chad consulted the rules to help out. I should have availed myself of . . . the written rules, but did not, with the result that I got several . . .
41K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030704
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030719
= Seattle Cosmic Game Night, Saturday, 19 July 2003 = == Insert Snappy Title Here == Game night this . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030823
= Seattle Cosmic Game Night, Saturday, 23 August 2003 = == A Cute Little Game Night == Welcome to the . . . He glanced at the GamesToTheRescueBook binder of rules in progress, and remarked that the rules should . . . As you might guess, we agreed to ignore this rule, and as you might guess also, some of us chose . . . very good article. It's stapled to the 6 Nimmt! rules in my EmergencyGameKit. Unfortunately, I usually . . . force me into claiming two smallish palaces. The rule I keep forgetting struck again: an un-expandable . . .
40K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030830
= Seattle Cosmic Game Night, Saturday, 30 August 2003 = == That First Aroma of Tacoma == Seattle Cosmic . . . let her have all the amulet points so she could rule Kida, and in return she would help me get scepter . . . points to rule Sorrel. Either way was the same number of points . . . card I had seen that she did not want a Beast to rule Kida, so she probably got more points. Halfway . . . turn. There is an exception to this movement rule: on the rapids (the lighter area in the upper . . .
25K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030906
= Seattle Cosmic Game Night, Saturday, 6 September 2003 = == TITLE == Attending, in alphabetical order . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030920
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . the same logic around 9pm, but then he found the rule that said the person building the wonder had to . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030927
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031004
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031011
= Seattle Cosmic Game Night, Saturday, 11 October 2003 = == The Big Game Sale Day == http://www.ludism.org/scpix/20031011/02_great_game_sale.jpg . . . for each player. After that we followed the rules for each player dividing the cards into piles . . . job. Really this is a good game, with a simple rule set yet complex strategy. I don't like it that . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031101
= Seattle Cosmic Game Night, Saturday, 1 November 2003 = == tim higgins is scheduled to be the lead . . . pieces to this game as Ben aptly explained the rules, it seemed to flow nicely (although we were just . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031129
= Seattle Cosmic Game Night, Saturday, 29 November 2003 = == Meredith's First Newsletter == Hey Gang. . . . so I've included a graphic from the EF rules showing the Magic Mirror room, drawn up by AlphaTim. . . . time playing the game, he picked up not only the rules, but a winning strategy rather quick.. --["Alex . . . The one other thought I had was that the rules regarding zombification seem kind of "brittle". . . . BoardgameGeek], but with plenty of analysis and rules clarifications from BGG regulars. --["Ron Hale-Evans"] . . .
17K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20031227
= Seattle Cosmic Game Night, Saturday, 27 December 2003 = == Silent Night, Holy Night... Ok, not silent, . . . power (or some such): Any time there is a rules dispute, you get to decide what happens. She . . . penalty the last round, and I still won! I rule! :) No, really, I was very excited to win against . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040103
= Seattle Cosmic Game Night, Saturday, 03 January 2004 = == TITLE == Attending tonight in vague order . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040110
= Seattle Cosmic Game Night, Saturday, 10 January 2004 = == COATS FOOD GAMES FIRE ESCAPE == Who came? . . . played, which breaks one of Dave's cardinal rules of games. But we had heard some good things, . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040131
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . a great deal, but agreed that the sight line rules still need clarification. John compared Hanging . . . (pawn) is not aligned. The colour symmetry rules reminded me of the game ["Entropy"], with each . . . and we thought the game needed a tiebreaker rule. 2. Question: Does one coin alone directly on . . . point for colour, one point for symmetry.) We ruled that it did. I was considered a threat early . . .
24K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040207
= Seattle Cosmic Game Night, Saturday, 7 February 2004 = == Michelle and Steve Observe Birthdays; Seattle . . . knew how to play and Chris had just read the rules. Marty as Venice dominated as soon as Noel as . . . via email, the very same variant... The rule is simple. If the world explodes (7 full-blown . . . incorporates the "person who hoards least wins" rule) at Seattle Cosmic? All players could put $10 . . . discuss the contents of our hands (as is the rule in Knizia's ["Lord of the Rings"]). This led to . . .
32K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040221
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040228
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
16K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040417
= Seattle Cosmic Game Night, Saturday, 17 April 2004 = == Trading and Traveling at Ben's == Present . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040424
= Seattle Cosmic Game Night, Saturday, 24 April 2004 = == Wherein Many Regulars Are Absent, and Nobody's . . . of the game comes from having lots and lots of rules. We played the "simplified" version, but I was . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040515
= Seattle Cosmic Game Night, Saturday, 15 May 2004 = == Know When to (Texas) Hold 'Em, Know When to . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040619
= Seattle Cosmic Game Night, Saturday, 19 June 2004 = == Although Almost Everybody Used the Deck, Nobody . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040717
= Seattle Cosmic Game Night, Saturday, 17 July 2004 = == One Hot Night in Kenmore == Who came?[[BR]] . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040731
= Seattle Cosmic Game Night, Saturday, 31 July 2004 = == That's Nacho game! == In attendance were at . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200409011
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == TITLE == Who came? General notes. --["YOUR . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040904
= Seattle Cosmic Game Night, Saturday, 4 Sept 2004 = == TITLE == Who came? General notes. --["YOUR NAME"] . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040911
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == IT CAME FROM COWTOWN! == Well, I did, . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040925
= Seattle Cosmic Game Night, Saturday, 25 September 2004 = == Middle Bear in Kenmore == Who came? ["Ben . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200500305
= Seattle Cosmic Game Night, Saturday, 5th March, 2005 = == A Picture's Worth A Thousand Words == Who . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050116
= Seattle Cosmic Game Night, Sunday, 16 Month 2005 = == Day for a Long Game #1 == A day where we play . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050226
= Seattle Cosmic Game Night, Saturday, 26 February 2005 = == The Quest for the Hold'em Grail == Seattle . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050910
= Seattle Cosmic Game Night, Saturday, 10 September 2005 = == TITLE == Seattle Cosmic was held in the . . . but then adjusted. There was much discussion of rules that no one had fully explained when I played . . . I would like to play it again with the correct rules. As typically happens first time we played something . . . Only two things came up when re-reading the rules. 1) If two players want to claim a planet at . . . is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20071027
= DATELINE: GAME NIGHT = == October 27, 2007 == Cosmiceers convened this week at the semi-disassembled . . . in pain and Tim to shout from the other room "RULES!!!!" [Meaning, the rules of the house are that . . . you may not sing there, not that Elvis rules.--Other Editor Ron] Ah well - thus the buzz of . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGuidelines
The following guidelines were drafted by ["Ron Hale-Evans"] and Dave Adams, with some help from ["Marty . . . were solicited, but no one disagreed with the rules as drafted, so I am posting them here essentially . . . [http://www.thegamesjournal.com/articles/Groundrules.shtml Groundrules for Gaming] article from ''The . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SmugglersAndInspectorsRules
Smugglers and Inspectors is a traditional party game. '''Number of players:''' an even number from 6 . . .
2K - last updated 2018-07-16 23:32 UTC by JamesVipond
Snowman 20Meltdown
= Snowman Meltdown = '''Snowman Meltdown[[BR]] ["Ron Hale-Evans"] and ["Marty Hale-Evans"][[BR]] 2-4 . . . board. --from the introductory material in the rules [http://www.piecepack.org/rules/SnowmanMeltdown.pdf . . . Rules for Snowman Meltdown at piecepack.org] ---- CategoryGamePage . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SolitaireDiceRules
= Solitaire Dice = Solitaire Dice is not an easy game to explain, but once you get it, it is a tad addictive. . . . according to the regular Solitaire Dice rules. (It is helpful if one player takes responsibility . . . described in his book ''A Gamut of Games''. This rules writeup by ["Randy Evans"], with ["Ron Hale-Evans"]. . . . ---- CategoryGatherRules . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SproutsRules
= Sprouts Rules = '''Sprouts''' is a pencil-and-paper game with interesting mathematical properties. . . . article "Sprouts game"]. ---- CategoryGatherRules . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
StandardDeckOfCards
= The standard deck of cards = A deck of 52 cards in two red suits (Hearts and Diamonds) and two black . . . the best site on the Web for card games rules] ---- CategoryGameSystemPage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TimeTravelGame
= Games Involving Time Travel = ["Chrononauts"] was the game that sparked this page. ["Time Agent"] . . . Rumour has it that the publishers screwed up the rules badly, but that there is a rules fix available . . . maybe we can play it sometime with the correct rules. [http://www.boardgamegeek.com/viewitem.php3?gameid=495 . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TripWireRules
This two-player pen-and-paper strategy game was invented by Steve Ryan. It originated in a collection . . .
1K - last updated 2018-07-04 21:17 UTC by JamesVipond
UpcomingTwilightImperiumGames
= Upcoming Twilight Imperium Games = '''July 4th''' [[BR]] 1. Steve Valee 2. Steve Dupree 3. Nat Dupree . . . recent. *[[SeattleCosmicGameNight20030308]] The rules: [http://www.fantasyflightgames.com/ti2rules.pdf][[BR]] . . . be at the top of the pile. ---- *Decide what rules variations and expansions to put into effect . . . and Action cards. I don't think the Hope's End rules are out on the Web, so newer players might not . . . players, '''please acquaint yourselves with the rules''' (link above), and clear up any questions you . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Vortex
= Vortex = Though it clearly borrows some systems from ["Magic: the Gathering"], Vortex is nevertheless . . . game board made of the player hexes and movement rules. In a way, it feels like a mix between the barrocco . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Werewolf
= Werewolf (aka Mafia, Astronauts and Aliens) = A public domain PartyGame of suspicion, paranoia and . . . seer might be. The best site for Mafia/Werewolf rules is at [http://www.princeton.edu/~mafia/ The Graduate . . .
5K - last updated 2011-02-01 01:45 UTC by RonHaleEvans
WerewolfRules
= Werewolf Rules = A public domain PartyGame of suspicion, paranoia and bloody murder. One player is . . . seer might be. The best site for Mafia/Werewolf rules is at [http://www.princeton.edu/~mafia/ The Graduate . . . Princeton]. --["Moses Moore"] ---- CategoryGatherRules . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WhichWouldYouRatherPlay
= Which Would You Rather Play...? = In our family, we have a game that we just call The Game. We've . . . (Oops. I just [http://www.winning-moves.com/rules-html/unclewiggily-rules.html read the rules], . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WinterPastimes
= Winter Pastimes = == by Stephen Leacock, 1910 == It is in the depth of winter, when the intense cold . . . It is impossible, of course, to give all the rules in detail. I might add, however, that while it . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WordGolfRules
Word Golf, also known as Doublets or Word Ladders, is one of many games invented by Lewis Carroll. The . . .
1K - last updated 2018-05-17 02:59 UTC by JamesVipond
Zendo
= Zendo = http://www.ludism.org/scpix/20010428/06_zendo_mjohn_nbn.jpg http://www.ludism.org/scpix/20010428/07_zendo_mjohn_bn.jpg . . . One of the Master's koans follows a particular rule (or "has the Buddha Nature"), while the other . . . try to create koans that follow the same rule. When a Student is convinced s/he has guessed . . . the Master's rule, s/he can state it aloud, paying for the privilege . . . earned earlier. The Student who first states the rule correctly wins the game. Zendo is best thought . . .
2K - last updated 2018-06-05 03:07 UTC by JamesVipond
Zoff 20im 20Zoo
= Zoff im Zoo (a.k.a. Frank's Zoo) = http://www.ludism.org/scpix/20020511/09_zoffimzoo_hand1.jpg http://www.ludism.org/scpix/20020511/10_zoffimzoo_hand2.jpg . . . quirky, dare I say "organic" Doris & Frank rules, play is really fast and fun. --["Ron Hale-Evans"] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
159 pages found.