A Gamut of Games
= A Gamut of Games = This is a list of the games from Sid Sackson's book //A Gamut of Games// that are . . . * ["Cups"] (see comments) == Selected Game Setups == === Crossings === {{https://trevorldavis.com/piecepackr/share/rules/breakthrough.png}} . . .
2K - last updated 2020-02-20 21:04 UTC by TrevorLDavis
ActivatorTextVersion
This is an AutoGeneratedTextVersion of [[Activator]] {{{ 1 Activator A game for the piecepack and piecepack . . . Blue. (20 pyramids in all, 10 red, and 10 blue) Setup Activator is a 2-player game. One player is called . . .
8K - last updated 2010-03-23 17:54 UTC by EricWald
AlienCity
| Players | 2 | | Length | 40 mins | | Equipment Required | piecepack, Icehouse set | | Designer | ["Michael . . . the random distribution of tiles at the setup. --["Antonio Recuenco Muñoz"] == Example Game . . .
9K - last updated 2022-02-16 05:29 UTC by TrevorLDavis
AlienCityTextVersion
This is an AutoGeneratedTextVersion of [[AlienCity]] = Alien City = A game for the piecepack and Icehouse . . . * 6 small Icehouse pyramids, 3 red and 3 blue == Setup == Player A takes half of the piecepack coins, . . . the game. //Figure 1// shows a typical starting setup. == Object Of The Game == During the course of . . . domes, some from each guild, as laid out under Setup. These are the only structures available to them . . .
19K - last updated 2010-03-23 17:54 UTC by EricWald
Backgammon
= Backgammon = | Players | 2-2 | | Length | 5-60 minutes | | Equipment Required | one standard piecepack . . . 2-4 standard dice, and/or 1-2 dice cups. == Setup == Have each other sit across from each other . . . "light" suits). For a traditional U-shaped setup have each player place the tiles face up in a . . . setup}} == Rules == * Rule Sheet: [[https://trevorldavis.com/piecepackr/share/rules/backgammon.pdf . . .
4K - last updated 2022-02-22 01:36 UTC by TrevorLDavis
Bagh Chal
= Bagh-Chal = | Players | 2 | | Length | 5-20 minutes | | Equipment Required | standard piecepack, gameboard . . . goats are placed on the board during the initial setup. The player controlling the goats moves first, . . .
4K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
BaseballTextVersion
This is an AutoGeneratedTextVersion of [[Baseball]] {{{ 1 BaseballA 2-player game for the piecepackRev . . . of the game sheet that accompany these rules. SetupEach player takes 2 full suits of tiles and the . . .
10K - last updated 2010-03-23 17:54 UTC by EricWald
BerlinTextVersion
This is an AutoGeneratedTextVersion of [[Berlin]] {{{ Berlin A “History Repeats Itself” game for the . . . Nulls rank High. (A,2,3,4,5,N) Aces=1 Nulls=6 Setup: The wall is the board itself, and parts of the . . . Crazy 8’s Rule Set up the game as described in Setup, with the coin-pieces of the wall in a diagonalpattern. . . . withoutGravity, or Nullo Gravity, you may setup the game with holes already “in place”. Youcan . . .
8K - last updated 2010-03-23 17:54 UTC by EricWald
BingoBattleTextVersion
This is an AutoGeneratedTextVersion of [[BingoBattle]] {{{ TITLE Bingo Battle VERSION 1.0 DATE 10 May . . . GOAL: Be the first player with 4 "claims." SETUP: Set aside 2 null tiles, then set up the rest . . .
3K - last updated 2010-03-23 17:54 UTC by EricWald
BlackThursdayTextVersion
This is an AutoGeneratedTextVersion of [[BlackThursday]] {{{ Title: Black Thursday Version Number: 0.3.0? . . . as possible and avoid jumping out any windows. SetupEach player takes a pawn and the matching die. . . . April 15, 2003: updated introduction, setup, explanations, play, ending & winning, variants0.0.3, . . .
14K - last updated 2010-03-23 17:54 UTC by EricWald
BrainBurn
|Players | 1 | |Length | 20 minutes | |Equipment Required| single standard piecepack | |Designer | ["Mark . . . was specified then only half the initial random setups would be solvable. All puzzles of this type . . . only reach the even permutations of the initial setup. 1. Adding the coins does not effect the solvability . . . to Brain Burn, especially considering the extra setup time. RonHaleEvans == Links == BGG Page: http://www.boardgamegeek.com/game/29486 . . .
4K - last updated 2020-12-28 05:44 UTC by TrevorLDavis
BrainBurnTextVersion
This is an AutoGeneratedTextVersion of [[BrainBurn]] {{{ Brain Burn A Solitary Confinement game for the . . . Ron and Marty Hale-Evans’ game “Easy Slider”. Setup Shuffle all 24 tile suit-side down on the table . . .
3K - last updated 2010-03-23 17:55 UTC by EricWald
CardinalsGuardsTextVersion
This is an AutoGeneratedTextVersion of [[CardinalsGuards]] {{{ Cardinal’s Guards A Solitary Confinement . . . and the number of musketeers who escape. Setup Turn all tiles suit-side-down and shuffle them, . . .
9K - last updated 2010-03-23 17:55 UTC by EricWald
CastleCroquetnoleTextVersion
This is an AutoGeneratedTextVersion of [[CastleCroquetnole]] {{{ Castle Croquetnole Adapted for the piecepack . . . is “on duty”. The ?rst player to do so wins. Setup The original game of Castle Croquet, as played . . . then plays his guard (which was placed during setup). Next, the player to his left (the Suns player) . . .
17K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
CastlesTextVersion
This is an AutoGeneratedTextVersion of [[Castles]] {{{ A piecepack game CASTLES #SEP 001 Title: CastlesVersion . . . current round. A piecepack game CASTLES #SEP 001 SETUP 1. Each player takes a pawn and the corresponding . . . starts.Play is divided into two sequences: • Setup MapIn turn, players draw a tile from the resource . . .
6K - last updated 2010-03-23 17:55 UTC by EricWald
CellManagement
| Players | 1 | | Length | 20 minutes | | Equipment Required | single standard piecepack | | Designer . . . Here is an example diagram of the (random) game setup: {{https://trevorldavis.com/piecepackr/share/rules/cell_management.png}} . . . == Designer Notes == If you find an initial setup you cannot solve, please let me know, either . . .
4K - last updated 2020-12-29 00:30 UTC by TrevorLDavis
ChaosCruisersTextVersion
This is an AutoGeneratedTextVersion of [[ChaosCruisers]] {{{ Chaos CruisersA Changing Landscapes game . . . twice in the correct sequence is the winner. SetupFirst, each player takes the die and six coins . . . a gate will be. This isthe suggested initial setup: The players each place a cruiser on one of the . . . the obstacle coins are not usedin the initial setup. Red Cruiser Black Cruiser Yellow Cruiser Blue . . .
11K - last updated 2010-03-23 17:55 UTC by EricWald
ChariotsTextVersion
This is an AutoGeneratedTextVersion of [[Chariots]] = Chariots = A History Repeats Itself game for the . . . in the Circus Maximus in ancient Rome. == Game Setup == Give each player the pawn, six coins, and . . .
10K - last updated 2010-03-23 17:55 UTC by EricWald
Chaturaji
= Chaturaji (Chaturanga for four players) = | Players | 4-4 | | Length | 10-180 minutes | | Equipment . . . up two piecepack dice from game piece duty. == Setup == Chaturaji is played on an 8-by-8 board made . . . The following diagram shows the recommended setup: [[image:https://trevorldavis.com/piecepackr/share/rules/chaturaji.png . . .
3K - last updated 2022-07-30 06:52 UTC by TrevorLDavis
Checkers
= Checkers = |Players | 2 | |Length | 30 minutes | |Equipment Required| single standard piecepack | |Designer . . . can handle all those with no problems, using a setup similar to the above. . == Rules == Traditional . . .
3K - last updated 2021-05-11 05:55 UTC by TrevorLDavis
CheminMontagneuxTextVersion
This is an AutoGeneratedTextVersion of [[CheminMontagneux]] {{{ Chemin Montagneux (Mountainous Path) . . . to reach the mountain peak matching its color. Setup Turn the tiles grid side-up and place four in . . . the Arms have special steps as explained in the Setup section. Here are the rules for hikers:The number . . . coins is taken into account. Therefore, during setup,give each player his own six coins. In the two-player . . .
8K - last updated 2010-03-23 17:55 UTC by EricWald
Chess
= Playing Chess with a Piecepack and 88 Cents or Less = |Players | 2 | |Length | 30-180 minutes | |Equipment . . . game. --RonHaleEvans == Illustration of Game Setup == {{https://www.ludism.org/piecepack/pix/piecepackchess.jpg}} . . . ---- Another possible piecepack chess setup building on [[RonHaleEvans]]'s and ["Mark A. . . . Biggar"]'s recommended setups would be to equate the six piecepack ranks n, . . .
5K - last updated 2022-07-27 07:24 UTC by TrevorLDavis
ChineseCheckers
= Chinese Checkers = |Players | 2 or 4 | |Length | 30 minutes | |Equipment Required | single standard . . . adapted to a square board. Here is the starting setup. https://www.ludism.org/attachments/ppwiki/cc.JPG . . .
2K - last updated 2020-12-28 05:56 UTC by TrevorLDavis
ChineseCheckersTextVersion
This is an AutoGeneratedTextVersion of [[ChineseCheckers]] {{{ Chinese Checkers Adapted for the piecepack . . . for play on a square board. Four Player Game Setup Give each player the six coins of the same color. . . . of the players' choice. Figure 1. Starting Setup. The Rules of Play Each player's turn consists . . . players except use the 10 tile board and coin setup as shown in the following figure. . Figure 2. . . . Two Player Starting Setup. Design Notes 1. The classic game uses a hexagonal . . .
3K - last updated 2010-03-23 17:55 UTC by EricWald
CityPlanningTextVersion
This is an AutoGeneratedTextVersion of [[CityPlanning]] {{{ C i t y P l a n n i n g Version 1.1 Version . . . needed.) S e q u e n c e o f P l a y 1. Once setup is complete, the players alternate turns, beginning . . .
19K - last updated 2010-03-23 17:56 UTC by EricWald
ClearTextVersion
This is an AutoGeneratedTextVersion of [[Clear]] {{{ Clear! A game for 1 piecepack per player by David . . . • an additional piecepack tile • 3 pawns Setup Each player arranges his 6 piecepack tiles face-down . . . his card according to the instructionsabove in Setup. Also, determine the current round’s roller as . . . described in Setup. The roller rolls his 4 dice and announces the . . .
9K - last updated 2010-03-23 17:56 UTC by EricWald
CoinCollectors
= Coin Collectors = |Players | 1 | |Length | 10 minutes | |Equipment Required | 1 piecepack | |Designer . . . boasts a supremely elegant design. Its setup can be explained in seconds (5x5 tiles with a . . . could be expected in a game with a fully random setup and up to twelve dice throws per turn. The ability . . .
3K - last updated 2022-10-22 18:22 UTC by Ottia
CoinCollectorsTextVersion
This is an AutoGeneratedTextVersion of [[CoinCollectors]] {{{ Coin Collectors A Solitary Confinement . . . Collect all the coins using the four pawns. Setup Shuffle the tiles suit side down, then place . . .
4K - last updated 2010-03-23 17:56 UTC by EricWald
ColonizationTextVersion
This is an AutoGeneratedTextVersion of [[Colonization]] {{{ Colonization A game for the piecepack by . . . before you run out of time. Equipment1 piecepack Setup1. Each player takes a pawn and a set of coins . . .
5K - last updated 2010-03-23 17:56 UTC by EricWald
13 Comments on Burbuja
### 13 Comments. ### Hurray! Do we know which Competition "Episodes" ["Burbuja"] will likely be entered . . . Come to think of it, an image of the initial setup would be nice too, even though it's a standard-shaped . . . I will use[T] for "tile" and [.] for "gap": SETUP: [T][T][T][T][T] [T][T][T][T][T] [T][T][.][T][T] . . .
6K - last updated 2023-07-29 23:27 UTC by Ottia
2 Comments on ClimbingMan
### 2 Comments. ### ===**Review of ClimbingMan, a solitaire piecepack game** This review is part of the . . . the randomness, I'll just say that very few setups have been unsolvable for me. It may happen, . . . the difficulty is quite variable for the same setup... I'll answer your questions: First, about the . . .
11K - last updated 2024-02-16 02:41 UTC by 162.154.84.127
17 Comments on Desfases
### 17 Comments. ### == Reviews and Comments == Hi Antonio, if I understand this rule correctly... > . . . tactical game. I deliberately chose a random setup rather than initial positions chosen by the players . . .
10K - last updated 2020-09-06 17:53 UTC by RonHaleEvans
15 Comments on DualPiecepacks
### 15 Comments. ### Trevor, you asked for feedback in your Reddit post. In general, I think your work . . . after Dropbox dropped support for several *nix setups. Technically I could probably get it running . . .
12K - last updated 2020-01-30 14:52 UTC by TrevorLDavis
5 Comments on EasySlider
### 5 Comments. ### My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce . . . you will, and I'm not sure why making certain setups impossible to solve would be a good thing; compare . . . about trying to beat one's best time for a given setup. -- RonHaleEvans 2010-03-20 19:43 UTC ---- I . . . and as Ron said only half of random initial setups are solvable if you insist on the SCAM rule. . . .
3K - last updated 2021-04-30 16:26 UTC by RonHaleEvans
17 Comments on Japan
### 17 Comments. ### Looks good. Comments from the top: * Source of title? A bit obscure. * I have two . . . UTC ---- Although a little bit more awkward to setup, to hide (could use a DM screen), and verify . . .
8K - last updated 2018-12-03 19:03 UTC by TrevorLDavis
29 Comments on TrevorLDavis
### 29 Comments. ### Good work! -- Jessica_Eccles 2016-08-30 08:54 UTC ---- It seems to me Minishogi . . . of ShoppingMall too big? Also, can you create a setup animation so that people can learn how to set . . . I guess we could use stones/checkers. Random setup isn't the most straightforward and there are . . . someday to write a random PiecePackingPirates setup generator that gives a chance of creating any . . . of the legal setups. A tad more work though than your typical piecepack . . .
19K - last updated 2020-12-26 19:56 UTC by TrevorLDavis
11 Comments on TrevorLDavisPBW
### 11 Comments. ### Came looking for a game and found that we had already started one -- Ultima. But . . . default movetext parser an optional separate {{{SetUp}}} section in the metadata section in addition . . . {{{GameType}}} to allow reuse of another games setup but semantically indicate we are playing a different . . . game (and we already allow arbitrary setup "moves" in the MoveText part if we need to add . . . extra boards): {{{ --- GameType: Hostage Ultima SetUp: Name: Ultima Has subpack: True ... Prison_Setup. . . .
8K - last updated 2020-03-09 04:37 UTC by RonHaleEvans
6 Comments on which coin
### 6 Comments. ### A couple questions/comments/suggestions: # If you roll a Null can you obscure the . . . "stole" the piecepack and excitedly proceeded to setup and invent a new game that he wanted (to teach) . . .
4K - last updated 2021-05-10 16:33 UTC by RonHaleEvans
ConspiracyTextVersion
This is an AutoGeneratedTextVersion of [[Conspiracy]] {{{ C o n s p i r a c y Version 2.1.1 Version Date . . . and pencil • 1 game board (optional, see Initial Setup below) I n t r o d u c t i o n Unknown to most . . . of the world. S e q u e n c e o f P l a y Once setup is complete, the game is played as a series of . . .
52K - last updated 2010-03-23 17:56 UTC by EricWald
CoyoteMoonTextVersion
This is an AutoGeneratedTextVersion of [[CoyoteMoon]] {{{ Coyote Moon Author: Robert Mundschau e-mail: . . . The shaman squatted by the fire to wait. Setup:1. Each player chooses a color and takes the . . .
7K - last updated 2010-03-23 17:56 UTC by EricWald
Cribbage
| Players | 2-2 | | Length | 10-180 minutes | | Equipment Required | one standard piecepack and one deck . . . a piecepack into an effective cribbage board. == Setup == Depending on the version of cribbage played . . .
3K - last updated 2022-07-28 23:13 UTC by TrevorLDavis
CrocodileHop
= Crocodile Hop = |Players | 1 | |Length | 15 minutes | |Equipment Required | Single standard piecepack| . . . to interrupt the (in this case quick and easy) setup and start again because it is already clear that . . .
3K - last updated 2022-10-22 07:23 UTC by Ottia
CrocodileHopTextVersion
This is an AutoGeneratedTextVersion of [[CrocodileHop]] {{{ by Tim SchutzRev. 0.2, 11/031 player15 minutesGame . . . realized what they had gotten themselvesinto. Setup Place the 24 tiles suit side down and shuffle . . . tile that you made note of in the board building setup.Example: If the bottom right tile from the board . . . that die. Note: there is a example of a setup game on the next page. Example of a game setup . . .
10K - last updated 2010-03-23 17:56 UTC by EricWald
CultureWars
= CultureWars = | Players | 2-4 | | Length | 120 minutes | | Equipment Required | 1 basic PiecePack set . . . === Setup === * The pawns and dice may be set aside; they . . . the turn order for the remaining steps of the setup. 2. The first player takes any tile adjacent . . . mix. ==== Determine Player Order ==== As in the setup phase of the game, the **Null** coins are turned . . .
9K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
DecayTextVersion
This is an AutoGeneratedTextVersion of [[Decay]] {{{ DecayA Changing Landscapes game for the piecepack . . . a die on a tile has consequencesexplained later. Setup 1. Each player chooses a suit and takes the corresponding . . .
14K - last updated 2010-03-23 17:57 UTC by EricWald
DeductionTextVersion
This is an AutoGeneratedTextVersion of [[Deduction]] {{{ DeductionA game for the piecepack by Mark Biggar . . . the other players have in their hands. Game SetupMix the tiles suit-side down thoroughly. Place . . .
4K - last updated 2010-03-23 17:57 UTC by EricWald
DivorcedBeheadedDiedDivorcedBeheadedSurvivedTextVersion
This is an AutoGeneratedTextVersion of [[DivorcedBeheadedDiedDivorcedBeheadedSurvived]] {{{ Divorced, . . . of each tile is represented by a black dot. See Setup below. Set Up: A diagram for the setup can be . . . etc, is the queen of your color with that number.Setup is still the same, except some queens may now . . . Variant#1- Place the queens as discussed in setup, after setup is complete, turn allthe Queens . . . numerical order; Place the queens asdiscussed in setup, after setup is complete, turn all the Queens . . .
11K - last updated 2010-03-23 17:57 UTC by EricWald
DominoidsTextVersion
This is an AutoGeneratedTextVersion of [[Dominoids]] {{{ Dominoids Version 1.0 Version Date 17-Jun-2002 . . . but no gender preference is intended. Initial Setup 1. Create the game board in the middle of the . . . Arms coin remaining. Sequence of Play 1. Once setup is complete, the players alternate turns, beginning . . .
19K - last updated 2010-03-23 17:57 UTC by EricWald
DragonsHoardTextVersion
This is an AutoGeneratedTextVersion of [[DragonsHoard]] {{{ Dragon’s Hoard (formerly Dragon’s Quest) . . . or combination of, for random drawing of pieces. Setup1. Create the dungeon using the tiles. Place the . . .
7K - last updated 2010-03-23 17:57 UTC by EricWald
DungeonCrawlTextVersion
This is an AutoGeneratedTextVersion of [[DungeonCrawl]] {{{ Dungeon Crawla game for the piecepack(v 0.2b, . . . with the highest total value in treasure wins. Setup Shuffle all tiles, face-down, and place them . . .
8K - last updated 2010-03-23 17:57 UTC by EricWald
EasySlider
|Players | 1-99 | |Length | 15 minutes and up | |Equipment Required | one piecepack per player, an opaque . . . | Easy Slider Setup | | Example (random) setup for Easy Slider]] . . . gets, it guarantees a faster and cleaner random setup than the original puzzles (at some point you . . .
6K - last updated 2022-02-16 05:31 UTC by TrevorLDavis
EasySliderTextVersion
This is an AutoGeneratedTextVersion of [[EasySlider]] {{{ Easy Slider A Changing Landscapes game by RANDM . . . the speci?ed number of rounds is the winner. 1 Setup The main goal for setup is for the Caller to . . .
10K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
EpicFunhouse
|Players | 1 | |Length | 60 minutes | |Equipment Required | one standard piecepack | |Designer | RonHaleEvans . . . played together in order, especially since the setup for each is affected by how you play the previous . . . hints for each game and for the skillful setup of the next. You will score yourself in each . . .
8K - last updated 2022-02-16 05:31 UTC by TrevorLDavis
EpicFunhouseTextVersion
This is an AutoGeneratedTextVersion of [[EpicFunhouse]] = Epic Funhouse = A game for the piecepack by . . . played together in order, especially since the setup for each is affected by how you play the previous . . . hints for each game and for the skillful setup of the next. You will score yourself in each . . . as many tiles as possible off the board. === Setup === Randomly lay out all of the piecepack tiles . . . as many tiles as possible from the board. === Setup === You will build the Magic Mirror board from . . .
35K - last updated 2010-03-23 17:57 UTC by EricWald
EvadeTextVersion
This is a Text Version of [[Evade]] = Evade = Adapted for the piecepack by Mark Biggar Version 1.0, . . . game Evade designed by Alex Randolph. == Game Setup == Build a board of 9 tiles grid-side up forming . . .
3K - last updated 2010-03-23 17:58 UTC by EricWald
FortuneCookies
* Dice, dice, dice: I must have more dice. * "If you can set the rules, you can win the game." --John . . . example, many rulesets have an introduction, a setup section, the body of the rules, winning conditions, . . .
5K - last updated 2020-12-29 07:09 UTC by TrevorLDavis
FourBlindMiceTextVersion
This is an AutoGeneratedTextVersion of [[FourBlindMice]] {{{ FOUR BLIND MICE a multiplayer puzzle designed . . . cheese at the end of the game is the winner. Setup Place the square tiles face down to create a . . .
6K - last updated 2010-03-23 17:58 UTC by EricWald
FourFieldKono
= Four Field Kono = |Players | 2 | |Length | 15 minutes | |Equipment Required | single standard piecepack . . . suitable for adults and children and the limited setup still allows for some variety (there is tight . . .
3K - last updated 2021-06-16 06:33 UTC by Ottia
FroggyBottom
= Froggy Bottom = |Players | 2 | |Length | 10 mins | |Equipment Required | Piecepack | |Designer | Clay . . . about 20 minutes if you included the 10-minute setup and rules refresher. The second game was a lot . . .
6K - last updated 2022-06-03 00:11 UTC by TrevorLDavis
FroggyBottomTextVersion
#pragma section-numbers-off This is an AutoGeneratedTextVersion of [[FroggyBottom]] = Froggy Bottom = . . . The frog that does this first is the winner! == Setup == Pieces: * 22 piecepack coins * 2 pawns * 12 . . .
3K - last updated 2010-03-23 17:58 UTC by EricWald
Fuji-san
|Players | 1 | |Length | 10 minutes | |Equipment Required | single standard piecepack | |Designer | ["James . . . of Mt. Fuji and back. Example (random) starting setup: {{https://trevorldavis.com/piecepackr/share/rules/fujisan.png}} . . . instead of a bug. The earlier you know that a setup is doomed, the sooner you can start playing again. . . .
7K - last updated 2022-02-16 05:32 UTC by TrevorLDavis
Fuji-sanTextVersion
This is an AutoGeneratedTextVersion of [[Fuji-san]] = Fujisan = | VERSION | 1.0.1 | | DATE | 17 January . . . from which they can assist each other. == Setup == Place the tiles face down in the configuration . . . space at both ends of the mountain. If, after setup, there are no legal moves (see **Moving A Priest** . . . the coins at the peak to the Priests' original setup positions at the two ends of the mountain and . . .
4K - last updated 2010-03-23 17:58 UTC by EricWald
GalaxyExpress
|Players | 1 | |Length | 15-30 minutes | |Equipment Required | single standard piecepack| |Designer | . . . the contest ended. It's a wee bit fiddly in the setup, but the play is quick and tense, especially . . . spread evenly across the 8x6 board). The setup feels a little convoluted but it is easy to see . . .
5K - last updated 2022-10-22 07:59 UTC by Ottia
GalaxyExpressTextVersion
This is an AutoGeneratedTextVersion of [[GalaxyExpress]] = Galaxy Express = A Solitary Confinement game . . . Worden [[BR]]1 player, 15-30 minutes (includes setup) [[BR]]Licensing: Game rules can be freely distributed. . . . while refueling as little as possible. == Game Setup == === Star Chart (Tiles as a game board) === . . . coins, and stack them as was done in the game setup. 3. Flip over the top 2 coins from each stack. . . . a handful of turns from a sample game ... After Setup: After setup, I chose to start on a Planet in . . .
15K - last updated 2010-03-23 17:58 UTC by EricWald
GenericAbstracts
= Generic Abstract Games that are Compatible with the Piecepack = When compiling the TaxonomyOfPiecepackGames, . . . Orthokon] Setup for Breakthrough: {{https://trevorldavis.com/piecepackr/share/rules/breakthrough.png}} . . . Turkish Draughts] Setup for Turkish Draughts: {{https://trevorldavis.com/piecepackr/share/rules/turkish_draughts.png}} . . .
5K - last updated 2022-02-20 03:46 UTC by TrevorLDavis
GlobalWarmingTextVersion
This is an AutoGeneratedTextVersion of [[GlobalWarming]] {{{ Global WarmingA Changing Landscapes game . . . those parts, if the other playerslet you. Game SetupConstruct a 5x5 tile island with a tile missing . . . maze- like, use either of the following initial setups for a more tactical game. After creating the . . .
6K - last updated 2022-10-30 04:25 UTC by TrevorLDavis
GoldRush
= Gold Rush = | Players | 3-4 | | Length | 60-90 minutes | | Equipment Required | piecepack, 8 gaming . . . game structure can be described fairly simply (setup followed by nine rounds of production, free trade, . . . process. Even a simple diagram of the initial setup would have been helpful. Again, the collective . . .
9K - last updated 2020-12-28 06:38 UTC by TrevorLDavis
GoodPortsmanship
= Good Portsmanship = **Contest theme:** //Good Portsmanship.// In the spirit of free and open source . . . as Fischer Random MarraCash, because the random setup fixes a problem with the static layout of the . . . OK, but badly needs more playtesting. The setup for the game is long and complicated, complicated . . . even further by the fact that the setup rules are actually broken (they conflate the . . .
15K - last updated 2010-03-23 16:38 UTC by EricWald
GroupProjects
= The Group Projects Contest = You can read the relevant information for the sixth of the Piecepack Game . . . game structure can be described fairly simply (setup followed by nine rounds of production, free trade, . . . process. Even a simple diagram of the initial setup would have been helpful. Again, the collective . . . along by making one long peninsula during the setup phase and then sinking tiles quickly. More turns . . . but those are really just matters of taste. Setup and tear-down also takes a bit longer than most . . .
77K - last updated 2010-03-23 15:32 UTC by EricWald
HangingGardensTextVersion
This is an AutoGeneratedTextVersion of [[HangingGardens]] {{{ HANGING GARDENSa game of strategy for the . . . beautiful view (highest scoring) wins the game. SETUP Put all tiles in a pile within easy reach of . . .
7K - last updated 2010-03-23 17:59 UTC by EricWald
IcebergTextVersion
This is an AutoGeneratedTextVersion of [[Iceberg]] {{{ Iceberg OBJECTIVE After a boat crash in the North . . . breaks apart. The last survivor is the winner. SETUPFig.1 Randomly place the tiles face-down on the . . .
3K - last updated 2010-03-23 17:59 UTC by EricWald
IceFloeTextVersion
This is an AutoGeneratedTextVersion of [[IceFloe]] {{{ IceFloeA Changing Landscapes game for the piecepack . . . do with the size and weight of a player, wins. Setup The BoardYou will need all of the tiles to build . . . have been placed. Note: This isstill part of the setup of the game although there is some strategy in . . .
15K - last updated 2010-03-23 17:59 UTC by EricWald
InterstellarConquestTextVersion
This is an AutoGeneratedTextVersion of [[InterstellarConquest]] {{{ Interstellar ConquestVersion 2.0 . . . bag or bowl to randomly draw pieces from. ? Setup1. Each player takes all of the piecepack tiles . . .
7K - last updated 2010-03-23 17:59 UTC by EricWald
IronPiecepackDesignerContest
= Piecepack Contest #9: The Iron Piecepack Designer **CURRENTLY BEING JUDGED** = **UPDATE** Episode 2 . . . of good general game design, including: *Easy setup and tear down *Emergent behavior from a simple . . . setup *Clearly written rule set that lets players begin . . . example of lightly-themed, to me. I like simple setups that result in really neat emergent behavior . . . full play-through of a longer game. Focus on the setup, main mechanics, objective, etc. Clear up anything . . .
18K - last updated 2023-07-10 19:22 UTC by TrevorLDavis
JamesVipond
**Email:** jvipond@wat·midco·net (replace middle dots with periods) \\ **External site:** http://vipondweb.byethost3.com/ . . . setup for playing Owlman with the piecepack]] * [[http://vipondweb.byethost3.com/gameroom/TrivialPiecepack.html|A . . .
1K - last updated 2020-12-28 01:24 UTC by JamesVipond
KidSproutJumboreeTextVersion
#pragma section-numbers-off This is an AutoGeneratedTextVersion of [[KidSproutJumboree]] = KidSprout . . . take double Stress Points for that Activity. == Setup == Each player should prepare a play area as . . .
14K - last updated 2010-03-23 17:59 UTC by EricWald
KingArthursCourtTextVersion
This is an AutoGeneratedTextVersion of [[KingArthursCourt]] {{{ King Arthur’s CourtVersion 1.2Version . . . and most balanced court at theend of the game. Setup (see diagram below) The rules for setup and play . . . the player withthe King’s Favor during the game. Setup for a 4-player game of King Arthur’s Court (playing . . .
11K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
KingdomsoftheMiddleSeaTextVersion
This is an AutoGeneratedTextVersion of [[KingdomsoftheMiddleSea]] = Kingdoms of the Middle Sea = A game . . . of all three to defeat their rivals. == Setup == Each player takes the null tile, die, coins . . . scoring is triggered. **Diagram below showing setup for a 4-player game:** The squares marked [s] . . .
35K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
KingsProgressTextVersion
This is an AutoGeneratedTextVersion of [[KingsProgress]] {{{ The King's Progress A game for the piecepack . . . travel through poor cities with low investments. Setup Each player takes one set of components of a . . .
7K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
KnightsTourReduxTextVersion
This is an AutoGeneratedTextVersion of [[KnightsTourRedux]] {{{ Knight’s Tour Redux A game for the piecepack . . . last player able to move. Equipment1 piecepack Setup1. Place the tiles face-up so they make a 6x4 . . .
2K - last updated 2010-03-23 18:00 UTC by EricWald
LabRats
= Lab Rats = |Players | 1| |Length | 20 minutes | |Equipment Required | single standard piecepack| |Designer . . . chose the next legal angle. This also saved some setup time. The first game was very easy, the track . . . the actual gameplay was much shorter than the setup :) The second game was more difficult, and I . . . Often this can be perceived during the setup of the game, rendering the rest of the play futile. . . .
5K - last updated 2022-10-22 17:30 UTC by Ottia
Landlocked
= Landlocked: Hither and Yon = |Players | 1 | |Length | 7 minutes | |Equipment Required | single standard . . . | Landlocked setup | | Example (random) setup for Landlocked: Hither . . . What I found is that most of the times the setup is impossible to complete, with tiles that are . . .
4K - last updated 2022-02-16 05:33 UTC by TrevorLDavis
LandlockedTextVersion
This is an AutoGeneratedTextVersion of [[Landlocked]] {{{ Landlocked: Hither and Yon A Solitary Confinement . . . construct a correct path through 12 locations. Setup Shuffle all tiles face down. Arrange the tiles . . . History 1.0 9/15/03 Main Game 2.0 -11/21/03 Setup Clarified/Completed. }}} . . .
4K - last updated 2010-03-23 18:00 UTC by EricWald
LandrushTextVersion
This is an AutoGeneratedTextVersion of [[Landrush]] {{{ Landrush A game for the piecepack and Icehouse . . . for each player.1 bag or cup to draw coins from. Setup1. Arrange the tiles facedown into a 6x4 board.2. . . .
3K - last updated 2010-03-23 18:00 UTC by EricWald
LeyLinesTextVersion
This is an AutoGeneratedTextVersion of [[LeyLines]] {{{ TITLE Ley Lines VERSION 1.0.0 DATE 21 June 2002 . . . and worshippers of nature (arms). BOARD SETUP Arrange the tiles face-down as shown in the following . . . all tiles to create both Albion and Eire. CAIRN SETUP After the board has been setup, give a pawn and . . . may not be examined until it gets scored. TOR SETUP Once all cairns have been placed, players must . . . has been placed, it cannot be moved. LEY LINE SETUP After placing tors, deal the ley line segments . . .
6K - last updated 2010-03-23 18:00 UTC by EricWald
Ludo
| Players | 2-4 | | Length | 30 minutes | | Equipment Required | one standard piecepack | | Designer . . . | Ludo setup | | Ludo setup]] == Rules == * Rule Sheet: [[https://trevorldavis.com/piecepackr/share/rules/ludo.pdf . . . for adults to play. It basically uses the same setup as Ludo. * PieceChisi and JokersAndCoins are . . .
2K - last updated 2022-07-26 05:42 UTC by TrevorLDavis
MagicMidsTextVersion
This is an AutoGeneratedTextVersion of [[MagicMids]] {{{ Magic Mids A game for the piecepack and Icehouse . . . stashes of different color, 1 for each player Setup1. Each player selects a stash of pyramids (mids) . . .
5K - last updated 2010-03-23 18:00 UTC by EricWald
MagistratvmTextVersion
This is an AutoGeneratedTextVersion of [[Magistratvm]] {{{ MAGISTRATVM A Group Projects game for the . . . of Rome and the Provinces will win the game. Setup The tiles represent the Roman Provinces. Each . . . are neither active nor inactive. During setup, each player rolls a die. The player who rolls . . .
26K - last updated 2010-03-23 18:01 UTC by EricWald
MancalaTextVersion
This is an AutoGeneratedTextVersion of [[Mancala]] {{{ MancalaAdapted for piecepackby Mesomorph Games . . . Object Collect the most coins in your mancala. Setup You will need to use components from two piecepacks, . . . each tile. Do not place coins in the mancalas. Setup the “board” between the players, with the mancalas . . .
4K - last updated 2010-03-23 18:01 UTC by EricWald
ManipulationTextVersion
This is an AutoGeneratedTextVersion of [[Manipulation]] {{{ Manipulation A free Piecepack game for 2-4 . . . Goal Values) NOTE: Nulls are 0. Aces are 1. SETUP: 1. Turn all the coins value-down. Shuffle them . . .
7K - last updated 2010-03-23 18:01 UTC by EricWald
MartianTreasureHuntTextVersion
This is an AutoGeneratedTextVersion of [[MartianTreasureHunt]] {{{ Martian Treasure Hunt A game for the . . . game. Equipment1 piecepack set4 Icehouse stashes Setup1. Board set up depends on the number of players.a. . . .
3K - last updated 2010-03-23 18:01 UTC by EricWald
MatchesTextVersion
This is an AutoGeneratedTextVersion of [[Matches]] {{{ Matches a simple game of memory and chance (v1.01) . . . and also plays well with mixed groups of both. Setup: Place all 24 tiles face down on the table and . . .
2K - last updated 2010-03-23 18:01 UTC by EricWald
Mathrix
|Players | 1 | |Length | 10 minutes | |Equipment Required | standard piecepack | |Designer | ClarkRodeffer . . . | Mathrix setup | | (Random) setup for a game of Mathrix]] == . . .
7K - last updated 2022-10-10 21:02 UTC by Ottia
MathrixTextVersion
This is an AutoGeneratedTextVersion of [[Mathrix]] {{{ Title: Mathrix, The Version Number: 1.0.0 Version . . . solitaire for the mathematically inclined SetupArrange any six tiles face-down in a two tile . . . aside. One of the trillions of possible setups is shown below. 4 @ @ µ ? ? 3 µ ? ? ? ? 2 ? . . . is. Strategy Tips1. Check to see if your setup is solvable. Most setups have a solution, but . . . are present, chances are very good that your setup can be solved.2. Start by deciding where you . . .
8K - last updated 2010-03-23 18:01 UTC by EricWald
MatrixTextVersion
This is an AutoGeneratedTextVersion of [[Matrix]] = Matrix = **A game for the piecepack, by Jeff Barrett** . . . the corresponding (same color) ice breaker. == Setup == Shuffle the four data forts (null tiles) with . . .
12K - last updated 2010-03-23 18:01 UTC by EricWald
Men Overboard
| Players | 2-4 | | Length | ## minutes | | Equipment Required | Requires one original piecepack set, . . . men, then sail home--before your opponents do! =Setup= Separate out the ace tiles of the four main . . .
6K - last updated 2022-08-09 21:46 UTC by TrevorLDavis
MotoXTextVersion
This is an AutoGeneratedTextVersion of [[MotoX]] = MotoX = a game of tactics for the piecepack [[BR]](v . . . Paul Shope [[BR]]3 to 4 players - 30 minutes == Setup == * Divide all the coins into two equal groups. . . .
7K - last updated 2010-03-23 18:01 UTC by EricWald
MultzoTextVersion
This is an AutoGeneratedTextVersion of [[Multzo]] {{{ MultzoA piecepack game by Glenn OverbyVersion 1.0, . . . suits, numbered just like thetiles are. ----- Setup: Remove the four null coins. Stack the other . . .
4K - last updated 2010-03-23 18:02 UTC by EricWald
New CityTextVersion
This is an AutoGeneratedTextVersion of [[New_City]] = New City = (Foundation of the Next Big Mecca on . . . and beauty, but offers no other benefit. == Setup == All players start the game with 6 Gold and . . .
19K - last updated 2010-03-23 18:02 UTC by EricWald
NineBallTextVersion
This is an AutoGeneratedTextVersion of [[NineBall]] {{{ Nine Ball Adapted as a flicking game for the . . . moving one of more balls. Diagram 1. Board setup History 20031208 1.0 mab first web page version . . .
4K - last updated 2010-03-23 18:02 UTC by EricWald
NineMensMorris
| Players | 2-2 | | Length | 20 minutes | | Equipment Required | one standard piecepack | | Designer . . . an ancient game that used to be very popular. == Setup == [[image:https://trevorldavis.com/piecepackr/share/rules/nine_mens_morris.png . . . | Setup for Nine Men's Morris | | Setup for Nine Men's . . . same line (Dan Burkey included an image of the setup for such a Nine Men's Morris adaption in ["PiecepackMatchsticksIntroduction.pdf"]). . . .
2K - last updated 2022-02-16 04:57 UTC by TrevorLDavis
OneManThragTextVersion
This is an AutoGeneratedTextVersion of OneManThrag = One Man: Thrag! = Rev 1.0 [[BR]](c) 2002 Eight Foot . . . and get Thrag home in time for breakfast. == Setup == * Place the four null tiles face-down in a . . .
10K - last updated 2010-03-23 15:34 UTC by EricWald
PackSolitaireTextVersion
This is an AutoGeneratedTextVersion of [[PackSolitaire]] {{{ Pack Solitaire A game for 2 piecepacks by . . . An opaque container or bag for mixing the coins. Setup First, arrange the 16 tiles facedown in front . . . the sets separate when building the tiles during setup if you play again. Once you have completed the . . . Setup procedure, you will have 16 tiles with 3 coins . . . square. How to Play After completing the Setup procedure, you are ready to place your tiles. . . .
7K - last updated 2010-03-23 18:02 UTC by EricWald
PawnsCrossingTextVersion
This is an AutoGeneratedTextVersion of [[PawnsCrossing]] {{{ Title: Pawns Crossing Version Number: 1.0 . . . (the 2, 3, 4, and null(blank) of each color). SETUP Remove the 6/6, the 6/5, and the 6/4 dominoes. . . . movement consists of taking the pusher (see setup) domino and using it to gently push on any of . . .
12K - last updated 2010-03-24 19:09 UTC by EricWald
PenguinGameTextVersion
This is an AutoGeneratedTextVersion of [[PenguinGame]] {{{ The Penguin GameA piecepack game by Jonathan . . . out of the game. Last playeron the iceberg wins! SetupTake any 4 tiles, turn them facedown and place . . . the first coin that you draw from the bag during setup. You could use the matchingpawn to remind yourself . . .
5K - last updated 2010-03-23 18:02 UTC by EricWald
PharaohsHeir
= Pharaoh's Heir = |Players | 3-4 (includes rules for 2-player variant) | |Length | 45-90 mins | |Equipment . . . players. I toyed around with different starting setups, but if each player started with three tiles . . .
15K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PharaohsHeirTextVersion
This is an AutoGeneratedTextVersion of [[PharaohsHeir]] {{{ Pharaoh's Heir Version 1.2 Version Date 20-Aug-2003 . . . are you waiting for? Get those whips cracking! Setup The arms tiles represent the River Nile, and . . . (see scoring example below). Time of Unrest setup for 2nd cycle After scoring, players remove all . . . exchanged for resources during 2nd cycle setup are removed from play for the rest of the game. . . . land tile stacks that were formed during initial setup in the center of play and turn the top tile of . . .
34K - last updated 2010-03-23 18:02 UTC by EricWald
PieceChisi
= Piece-Chisi = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | Standard Piecepack, . . . 4 markers/pawns in four colors (16 total) SETUP: {{{ +=======+=======+ [ | O [ O | ] [---+---[---+---] . . .
7K - last updated 2016-08-26 13:44 UTC by Jessica Eccles
PieceGaps
= Piece Gaps = |Players | 1 | |Length | 5 minutes | |Equipment Required | single standard piecepack | . . . | Piece Gaps | | Example (random) setup for Piece Gaps]] == Rules == * https://ludism.org/piecepack/org/rules/PieceGaps.pdf . . . of plays to grow a feel for strategy, since the setups can be wildly different and there are just four . . . the original Gaps in terms of play time against setup time. --["Antonio Recuenco Muñoz"] ---- CategoryGame . . .
2K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PieceGapsTextVersion
This is an AutoGeneratedTextVersion of [[PieceGaps]] {{{ PieceGaps A piecepack solitaire game that is . . . right. Equipment One piecepack, tiles only. Setup Turn the tiles face-down (cross-side up) and . . .
2K - last updated 2010-03-23 18:03 UTC by EricWald
PiecepackDodgemTextVersion
This is an AutoGeneratedTextVersion of [[PiecepackDodgem]] {{{ Piecepack Dodg’em Adapted for the piecepack . . . game suitable for playing with the piecepack. Setup Arrange the nine tiles, grid-side-up, to form . . .
2K - last updated 2010-03-23 18:03 UTC by EricWald
PiecepackGlossary
[:TOP] = Glossary of piecepack Terms = Note: words in **bold** are defined elsewhere in this glossary. . . . Note that a game with a random starting setup (such as a board created with randomly placed . . .
32K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
PiecePackingPiratesTextVersion
This is an AutoGeneratedTextVersion of [[PiecePackingPirates]] {{{ Title: Piece Packing Pirates Version . . . reference sheet andplay mat from this ruleset. SetupBuild the Sea. Individual tiles are parts of the . . . your convenience, all of the steps taken during setup are summarized on the referencesheet. Goal & . . . history, license0.0.2, September 30, 2003 setup, play mat0.0.3?, October 8, 2003 goal & play, . . . Piece Packing Pirates Reference Sheet Setup 1. Build the Sea. Connect all of the shuffled . . .
25K - last updated 2010-03-23 18:03 UTC by EricWald
PiecepackKlondike
= Piecepack Klondike = |Players | 1 | |Length | 5 minutes | |Equipment Required | single standard piecepack . . . start | | Example (random) Piecepack Klondike setup]] == Rules == * https://ludism.org/piecepack/org/rules/PiecepackKlondike.pdf . . .
2K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PiecepackKlondikeTextVersion
This is an AutoGeneratedTextVersion of [[PiecepackKlondike]] {{{ Piecepack Klondike A Solitary Confinement . . . a Solitaire staple, but it’s not quite the same. Setup Turn all tiles face down and shuffle. Lay the . . .
2K - last updated 2010-03-23 18:03 UTC by EricWald
Pirates of Van Zandt TextVersion
[[Pirates_of_Van_Zandt|The Pirates of Van Zandt]]\\ A piecepack game by Andy Van Zandt\\ Copyright 2008 . . . or a friendly reminder via cannonball. == The Setup: Give each player all the coins, the pawn, the . . .
9K - last updated 2010-03-30 22:33 UTC by EricWald
PlansOfAction
= Plans of Action = |Players | 1 | |Length | 10-20 minutes | |Equipment Required | single standard piecepack . . . | Example of the (random) setup | | Example of the (random) setup ]] == Example . . . difficulty provided the right (random) initial setup. Plans of Action is therefore more entertaining . . .
4K - last updated 2022-02-16 05:34 UTC by TrevorLDavis
PlansOfActionTextVersion
This is an AutoGeneratedTextVersion of [[PlansOfAction]] {{{ Plans of Action A Solitary Confinement game . . . see that it is all quite simple. Thank you.) Setup : Take the 16 tiles and place them in a 4x4 square, . . . them. Example Game: 1 - Here is that sample setup again. The numbers don’t matter on the coins. . . .
8K - last updated 2010-03-23 18:03 UTC by EricWald
PortablePiecepackNotation
The Portable Piecepack Notation (PPN) is a human-readable plaintext file format for storing board games. . . . A simple game of Tic-Tac-Toe with no automatic setup: {{{ --- Event: Example Tic-Tac-Toe Game Result: . . . 1-0 ... setup. t@b2 1. S@b2 1... M@a2 {? (1... M@a1)} 2. S@c1 . . . }}} A game of Four Field Kono with automatic setup: {{{ GameType: Four Field Kono 1. b1:b3 1... . . .
3K - last updated 2021-05-06 05:49 UTC by TrevorLDavis
PowerLinesTextVersion
This is an AutoGeneratedTextVersion of [[PowerLines]] = Power Lines = (v1.10) for piecepack [[BR]]Copyright . . . will be fully formed, and the game is scored. == Setup == Find the 2, 3, 4, and 5 tiles from all four . . .
3K - last updated 2010-03-23 18:03 UTC by EricWald
Quatri
= Quatri = |Players | 2 | |Length | 15 minutes | |Equipment Required | single standard piecepack | |Designer . . . time. The minimal size and the symmetry of its setup don't yield much variety (normally it only takes . . .
2K - last updated 2021-06-04 10:25 UTC by Ottia
Quikopoly
| Players | 2-4 | | Length | 15 minutes | | Equipment Required | one standard piecepack | | Designer . . . for piecepack based on Monoply. == Rules == **Setup** Remove the tiles with value 5. The remaining . . .
5K - last updated 2023-07-10 19:12 UTC by TrevorLDavis
RacepackTextVersion
This is an AutoGeneratedTextVersion of [[Racepack]] {{{ RACEPACK A Car Racing Game For The Piecepack . . . speed up the game and ratchet up the excitement. SETUP Construct The Track Turn all twenty-four tiles . . . of the die is unimportant. This completes the setup of the game. DEFINITIONS Driver: the controller . . . four track hazards are placed as described under SETUP. The four null tokens are used to indicate the . . . up at the start/finish line as described under SETUP. The driver on the pole goes first and completes . . .
25K - last updated 2010-03-23 18:04 UTC by EricWald
Relativity
{{https://trevorldavis.com/piecepackr/images/knitr/relativity.gif}} | Players | 2 | | Length | 20-30 . . . mechanics. The only random element occurs during setup. Example of the (random) setup: {{https://trevorldavis.com/piecepackr/share/rules/relativity.png}} . . .
2K - last updated 2022-06-11 06:58 UTC by DanielAjoy
ReversiTextVersion
This is an AutoGeneratedTextVersion of [[Reversi]] {{{ Reversi Adapted for the piecepack by Mesomorph . . . in Figure 1. The game always begins with this setup (it doesn’t matter which symbol/number is used . . .
4K - last updated 2010-03-23 18:04 UTC by EricWald
RoyalRacersTextVersion
This is an AutoGeneratedTextVersion of [[RoyalRacers]] {{{ Royal RacersA Changing Landscapes game for . . . Approximate Length of Game: varies according to setup Equipment Required: Piecepack game system, deck . . . prince to complete the race to become king. Setup a) Separate ranks ace through nine in all four . . .
6K - last updated 2010-03-23 18:04 UTC by EricWald
SailboatRegattaTextVersion
This is an AutoGeneratedTextVersion of [[SailboatRegatta]] {{{ Title: Sailboat Regatta Version Number: . . . you. It is a beautiful day for a regatta. SetupThe tiles and pawns define the sailboat race course. . . . test version0.1.0?, November 5, 2003 Setup, goal & play, tips & tactics, first external . . .
9K - last updated 2010-03-23 18:04 UTC by EricWald
SanAndreasTextVersion
This is an AutoGeneratedTextVersion of [[SanAndreas]] {{{ TITLE San Andreas VERSION 1.1.0 DATE 4 March . . . prestigious, cities can also be founded inland. SETUP Give a full suit of coins to each player. If . . .
5K - last updated 2010-03-23 18:04 UTC by EricWald
Sarcophagus
|Players | 2-4 | |Length | 20-40 mins | |Equipment Required | 1 piecepack | |Designer | ["Phillip Lerche"] . . . be to leave a small gap between the tiles during setup to make turning them over easier. As for the . . .
11K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
SarcophagusTextVersion
This is an AutoGeneratedTextVersion of [[Sarcophagus]] = Sarcophagus = | Version | 2.0 | | Version Date . . . the diagrams | | New this version | Face down setup; Sarcophagus moved lower in the pyramid; bonus . . . the most fame by the end of the expedition. == Setup == Take any two null tiles and all four 5-tiles. . . .
10K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
Scavenge leTextVersion
This is an AutoGeneratedTextVersion of [[Scavenge_le]] {{{ Scavenge A game for the piecepack by Ken Leyhe . . . colors (depending on the number of players) Setup 1. Set up the tiles, with grid side up, in a . . .
3K - last updated 2010-03-23 18:04 UTC by EricWald
ScavengerHuntTextVersion
This is an AutoGeneratedTextVersion of [[ScavengerHunt]] {{{ Scavenger Hunt A Changing Landscapes game . . . Note that this game has a memory component. Game Setup Construct a 4x6 tile board with the tiles grid-side . . . are being placed. Figure 1. Example Starting Setup Note that this game requires shifting the rows . . .
5K - last updated 2010-03-23 18:04 UTC by EricWald
ShamanIsland
= Shaman Island = | Players | 2-4 | | Length | 30 minutes | | Equipment Required | piecepack | | Designer . . . along by making one long peninsula during the setup phase and then sinking tiles quickly. More turns . . .
5K - last updated 2020-12-28 08:05 UTC by TrevorLDavis
ShoppingMall
= Shopping Mall = | Players | 3-4 | | Length | 45-80 minutes | | Equipment Required | standard piecepack, . . . as Fischer Random MarraCash, because the random setup fixes a problem with the static layout of the . . .
3K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
SiegeByNumberTextVersion
This is an AutoGeneratedTextVersion of [[SiegeByNumber]] {{{ Siege by Number A game for the piecepack . . . enemy’s home, they are sure to win the day. Setup The game consists of a board, the four players’ . . .
7K - last updated 2010-03-23 18:05 UTC by EricWald
SilverIsleTextVersion
== SILVER ISLE for the piecepack (v0.1b)\\Copyright 2001 by James Kyle\\4 players - 90 minutes === COMPONENTS . . . on isle # highest single crew value on isle === SETUP Remove all four null tiles and set them aside. . . . play in Silver Isle is the isle created during setup. Each player also maintains resources "in Europe" . . .
14K - last updated 2011-05-20 22:54 UTC by EricWald
Skyscrapers
|Players | 1 | |Length | 15-30 minutes | |Equipment Required | single standard piecepack, cup or bag . . . | Skyscrapers setup | | Example (random) setup for Skyscrapers]] . . .
2K - last updated 2022-10-03 20:08 UTC by Ottia
SkyscrapersTextVersion
This is an AutoGeneratedTextVersion of [[Skyscrapers]] {{{ Skyscrapers A Solitary Confinement game for . . . zones, by clever movement and inspired planning. Setup Separate the coins into four suit-side-up color . . . game except for the following. After initial setup, but before commencing play, any null tiles bordering . . .
7K - last updated 2010-03-23 18:05 UTC by EricWald
SlidesOfAction
|Players | 2-3 | |Length | 10 minutes | |Equipment Required | standard piecepack | |Designer | ClarkRodeffer . . . | Slides of Action setup | | Setup for Slides of Action]] == Rules == . . .
2K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
SlidesOfActionTextVersion
This is an AutoGeneratedTextVersion of [[SlidesOfAction]] | Title | Slides Of Action | | Version Number . . . combining Lines of Action with a 15-Puzzle == Setup == Arrange any four tiles face down in a two . . . May 6, 2003: initial concept, title, headers, setup, ending & winning, revision history, license . . . * 0.0.2?, May 7, 2003: setup diagram, play, credits * 0.1.0ss, May 8, 2003: . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
SnowmanMeltdownTextVersion
This is an AutoGeneratedTextVersion of [[SnowmanMeltdown]] {{{ SNOWMAN MELTDOWN a game of battling blow . . . last player with any snowmen left on the board. Setup 1. Each player chooses a piecepack suit and takes . . . are placed two squares apart diagonally during setup, theyform a trap for players of other flavours. . . .
13K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
SoccerTextVersion
This is an AutoGeneratedTextVersion of [[Soccer]] {{{ Setup To begin the game, arrange thetiles as shown . . . arms coins face down anywhere inthe player's own setup box. The secondplayer then places 4 crown coins . . . face downanywhere in the player's own setup box. Playthen proceeds with the starting player. . . . of the field, place all kickers backinto their setup boxes, then proceed with playstarting with your . . . Box Corner Box Corner Box Goal Box Goal Box Setup Setup Soccer Ball Tiles 2 Players30-60 Minutesv1.0 . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
SoloSalvoTextVersion
This is an AutoGeneratedTextVersion of [[SoloSalvo]] {{{ 1 Solo Salvo: Battleship for One A Solitary . . . the surviving suit after warfare and you win. Setup Board Setup Take all four ace tiles and set them . . . number denoting one of these half columns. Coin Setup Coins form “ships” in this game. Each suit (of . . .
3K - last updated 2010-03-23 18:05 UTC by EricWald
SpeedyTowersRules0.5
= Speedy Towers Rules = | Players | 2-6 | | Length | 5 minutes | | Equipment Required | 1 standard piecepack . . . your tiles the fastest to win. == Rules == === Setup === You need only the piecepack tiles. Shuffle . . .
3K - last updated 2018-02-25 05:56 UTC by Jessica Eccles
SpeedyTowersRules0.6
= Speedy Towers Rules = | Players | 2-6 | | Length | 5 minutes | | Equipment Required | at least 1 standard . . . your tiles the fastest to win. == Rules == === Setup === You need the piecepack tiles, coins and pawns. . . .
3K - last updated 2018-04-03 23:03 UTC by Jessica Eccles
SpeedyTowersRules0.7
= Speedy Towers Rules = | Players | 2-6 | | Length | 5 minutes | | Equipment Required | at least 1 standard . . . your tiles the fastest to win. == Rules == === Setup === You need the piecepack tiles, coins and pawns. . . .
3K - last updated 2022-05-31 22:32 UTC by Jessica Eccles
StraToGo
| Players | 2 | | Length | 20 minutes | | Equipment Required | one standard piecepack | | Designer | . . . for piecepack based on Stratego. == Rules == **Setup** To make the board place 8 facedown tiles in . . .
3K - last updated 2023-07-10 19:11 UTC by TrevorLDavis
TabletopCroquetTextVersion
This is an AutoGeneratedTextVersion of [[TabletopCroquet]] {{{ Tabletop CroquetA flicking game for piecepack . . . at the wrist with the arm held motionless. Game setupSet up a croquet course using suit-side down tiles . . .
8K - last updated 2010-03-23 18:06 UTC by EricWald
Tablut
= Tablut = | Players | 2-2 | | Length | 45 minutes | | Equipment Required | one standard piecepack | . . . | Tablut setup | https://trevorldavis.com/piecepackr/tablut.html . . . | Tablut setup]] == Rules == * Rule Sheet: [[https://trevorldavis.com/piecepackr/share/rules/tablut.pdf . . .
3K - last updated 2022-02-20 04:06 UTC by TrevorLDavis
TakeoverTextVersion
This is an AutoGeneratedTextVersion of [[Takeover]] {{{ TAKEOVER a game of strategy and tactics for the . . . other tiles in its stack, represents its worth. SETUP Shuffle all the tiles and lay them out, face-up, . . .
4K - last updated 2015-11-14 04:52 UTC by DanielAjoy
TariffsTextVersion
This is an AutoGeneratedTextVersion of [[Tariffs]] {{{ Tariffs an abstract rail game for the piecepack . . . Texts, and no Back-Cover Texts. Introduction Setup Choose one of the suggested board arrangements . . .
5K - last updated 2010-03-23 18:06 UTC by EricWald
TaxicabTextVersion
This is an AutoGeneratedTextVersion of [[Taxicab]] {{{ Taxicab A game for piecepack by Mark A. Biggar . . . make finding addresseseasier. Diagram 1.City setup and road Network Either pretend that the road . . .
12K - last updated 2010-03-23 18:06 UTC by EricWald
TelicTextVersion
This is an AutoGeneratedTextVersion of [[Telic]] = Telec = A 2-Player Abstract Race Game Using A Piecepack . . . blue, and black tiles. * 2 of the ace coins. == Setup == First, construct the board. This will require . . .
9K - last updated 2010-03-23 18:06 UTC by EricWald
The Magic Bag
= The Magic Bag = |Players | 1 | |Length | 15 minutes | |Equipment Required | single standard piecepack, . . . times in a row without becoming tiring: random setups using the tiles give the game welcome variety, . . .
3K - last updated 2022-10-03 20:14 UTC by Ottia
The Magic BagTextVersion
This is an AutoGeneratedTextVersion of [[The_Magic_Bag]] = The Magic Bag = A Solitary Confinement game . . . (at the end of these rules) * An opaque bag == Setup == Shuffle all 24 tiles face down and deal them . . .
7K - last updated 2010-03-23 18:07 UTC by EricWald
TheFallacyOfRank
= The Fallacy of Rank = | Players | 2-4 | | Length | 15-20 minutes per player | | Equipment Required . . . but those are really just matters of taste. Setup and tear-down also takes a bit longer than most . . .
5K - last updated 2016-09-09 00:14 UTC by Jessica Eccles
TheInCrowd
= The In Crowd = | Players | 2 | | Length | 40 minutes | | Equipment Required | one standard piecepack . . . (less popular posse members) to the top. Game setup is to build a pyramid: {{https://trevorldavis.com/piecepackr/share/rules/the_in_crowd.png}} . . . clarity speaks well of the ruleset as a whole. Setup and play was a breeze. Our games typically finished . . .
11K - last updated 2020-12-29 07:34 UTC by TrevorLDavis
TheMartianAssassinationGameTextVersion
This is an AutoGeneratedTextVersion of [[TheMartianAssassinationGame]] {{{ TMAG: The Martian Assassination . . . – 9 Icehouse stashes (1 for each player) Setup1. Set the tiles, facedown, in a 5x5 board with . . .
4K - last updated 2010-03-23 18:07 UTC by EricWald
Tingle
| Players | 2-4 | | Length | 20-40 minutes | | Equipment Required | 1 piecepack; one set of piecepack . . . keep learning emergent strategies for some time. Setup time is minimal, and because the game is quick . . .
6K - last updated 2020-12-26 07:31 UTC by TrevorLDavis
ToPieces
= To Pieces = |Players | 2 | |Length | 20-40 minutes | |Equipment Required | single standard piecepack, . . . However, the amount of fuss necessary for setup, not to mention the considerable print-and-play, . . .
3K - last updated 2020-12-26 07:32 UTC by TrevorLDavis
TriactorTextVersion
This is an AutoGeneratedTextVersion of [[Triactor]] {{{ Triactor: A Day at the Piecepack Downs A game . . . winnings by betting on the top three horses. Setup · Initial Race · · · · · Using 24 tiles, setup . . .
14K - last updated 2010-03-24 19:04 UTC by EricWald
Tula
|Players | 1 | |Length | 10 minutes | |Equipment Required | single standard piecepack | |Designer | ["James . . . ---- Tula has got a pristine concept, a quick setup time and a visually atractive layout: it is a . . .
6K - last updated 2022-02-16 05:38 UTC by TrevorLDavis
TulaTextVersion
This is an AutoGeneratedTextVersion of [[Tula]] = Tula = |Version | 1.0.1 | |Date | 29 August 2003 | . . . |Components | all 24 tiles from 1 piecepack | == Setup == Shuffle the tiles and arrange them face down . . .
3K - last updated 2010-03-23 18:07 UTC by EricWald
TulaVariants
= Tula Variants = | Players | 1 | | Length | 10 minutes | | Equipment Required | one or two piecepacks . . . just like [[Tula]], except that the starting setup has been modified and you can select one of several . . .
1K - last updated 2020-08-21 06:22 UTC by TrevorLDavis
TwelveMensMorris
| Players | 2-2 | | Length | 20 minutes | | Equipment Required | one standard piecepack | | Designer . . . variant is popular in South Africa. == Setup == [[image:https://trevorldavis.com/piecepackr/share/rules/nine_mens_morris.png . . . | Setup for Twelve Men's Morris | | Setup for Twelve . . . same line (Dan Burkey included an image of the setup for such a Morris adaption in ["PiecepackMatchsticksIntroduction.pdf"]). . . .
2K - last updated 2022-02-19 19:31 UTC by TrevorLDavis
VirusFightTextVersion
Virus Fight A multi-gamesystem game by Jorge Arroyo Version 1.0, Feb 2008. (c) 2007-8 Jorge Arroyo. Email: . . . them to mark the first player for each round. - Setup Place the board between the players. Each player . . . an instruction marker from any player. - Program Setup During the first phase of the game, the players . . .
12K - last updated 2018-12-03 10:47 UTC by fabiofiol
WarTextVersion
This is an AutoGeneratedTextVersion of [[War]] {{{ War Adapted for piecepack by Mesomorph Games (2001) . . . rank, and to follow the procedure of the game. Setup In the basic game there are two players who use . . . the tiles. Objective 2: Not to run out of tiles. Setup All the tiles are dealt face down evenly to the . . .
5K - last updated 2010-03-23 18:07 UTC by EricWald
Where No One Has Gamed Before Results
This is RonHaleEvans, judge of the eighth community piecepack game design contest, [[Where No One Has . . . keep learning emergent strategies for some time. Setup time is minimal, and because the game is quick . . . However, the amount of fuss necessary for setup, not to mention the considerable print-and-play, . . .
23K - last updated 2020-12-26 07:41 UTC by TrevorLDavis
WormDerbyTextVersion
This is an AutoGeneratedTextVersion of [[WormDerby]] = Worm Derby = A game for piecepack by Mark A. Biggar . . . also treat other worms as obstacles. == Game setup == Give each player the die and the six coins . . .
7K - last updated 2010-03-23 18:07 UTC by EricWald
WormholesTextVersion
This is an AutoGeneratedTextVersion of [[Wormholes]] {{{ WORMHOLES a game of starship tactics for the . . . across the galaxy by landing on the same space. Setup 1. Take all piecepack tiles. Set one aside and . . .
12K - last updated 2010-03-23 18:07 UTC by EricWald
Xiangqi
| Players | 2-2 | | Length | 10-180 minutes | | Equipment Required | one standard piecepack | | Designer . . . improve the visual consistency of the game. == Setup If using a single piecepack divide the suits . . . a 3-line by 3-line ”palace”. One logical setup is to have each player take out one of their . . . The following diagram shows the recommended setup which has each player use dice (“3” symbol showing . . .
5K - last updated 2022-02-09 04:52 UTC by TrevorLDavis
ZombieInMyPiecepack
= Zombie in my Piecepack = | Players | 1 | | Length | 5-20 minutes | | Equipment Required | one standard . . . it in the Graveyard before time runs out. == Setup == You'll need the following pieces: * All of . . .
8K - last updated 2020-12-31 23:18 UTC by TrevorLDavis
172 pages found.