10000Rules
= 10000 Rules = '''Number of Players:''' 2 or more '''Equipment:''' 5 [or 6 dice]; pen & paper to . . . == Each player rolls one die to determine who goes first. The first player then rolls all the dice . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
42
= 42 = 42 is a bidding game where teams try to catch tricks with 5 and 10 spot count dominoes to make . . . for the game of 42. --["Alex Swavely"] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Abenteuer 20Menschheit
= Abenteuer Menschheit = http://www.ludism.org/scpix/20021130/04_am_board.jpg http://www.ludism.org/scpix/20030111/mankind_adventure0.JPG . . . different paths to take, but the production of goods seemed very critical and was based on the luck . . . to get resources to build cities and towns in good spots.... I feel that if played with a deck of . . . it would be a wonderful game. And it's still a good game as it stands. I look forward to playing again. . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
AbstractStrategyGame
= Abstract Strategy Games = There is some confusion in Seattle Cosmic (and elsewhere) about what constitutes . . . games that really don't qualify, no matter how good they are on their own merits. For example, ["Looney . . . information] for the newsgroup [http://groups.google.com/groups?hl=en&group=rec.games.abstract . . . skill are paramount. This includes the major category of perfect information, pure-strategy (deterministic) . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Acquire
= Acquire = Also called "Hotel Konig" in German? A game of buying stocks and hoping your investments . . . 2000-04-08] ---- CategoryGamePage . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Adel 20Verpflichtet
= Adel Verpflichtet = http://www.ludism.org/scpix/20030412/AV2.JPG http://www.ludism.org/scpix/20030222/14_adelv_vache_qui_rit.jpg . . . decide whether their lawds and ladies are going to make an appearance at the Auction House or . . . artwork from each Exhibit, the strongest Thief going first -- but any Detectives present get to throw . . . page for Adel Verpflichtet] ---- CategoryGamePage . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
AgogProject
= This page has moved = The Agog Project is now known as '''Games to the Rescue'''. Please see the GamesToTheRescue . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Agora
= Agora = Like a lot of Cheapass's HipPocket games, this one's a rather subtle abstract tile-laying . . . entrance to somebody else's tent can be a very good thing. Here's links to [http://www.cheapass.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=CAG&Product_Code=CAG961 . . . Agora] from [http://www.cheapass.com Cheapass Games], . . . BoardgameGeek] page. --["Dave Howell"] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Aladdin 27s 20Dragons
= Aladdin's Dragons = http://www.ludism.org/scpix/20030208/08_aladdinsdrags_board.jpg http://www.ludism.org/scpix/20030208/09_aladdinsdrags_players.jpg . . . third. At the bottom of the board is the dragon's lair. Each round, a dragon card is flipped up . . . which says which dragons have treasure, and how much is to be awarded for . . . of which gains the camel (which means they go first, and break ties); and so on. At the top is . . . Sounds as though each turn of Aladdin's Dragons consists of multiple parallel turns of ["Raj"], . . .
4K - last updated 2011-09-21 13:49 UTC by RonHaleEvans
Alex 20Duncan
== Alex Duncan == Email: shoujo_rat@yahoo.com ... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Alex 20Rockwell
== Alex Rockwell == Email: rockwell@u.washington.edu I am a computer programmer and recent graduate . . . have been a gamer all my life, but only recently got in to German games. I also enjoy computer games . . . up on me if I am winning.) I also like Chess and Go, as well as the Chess variants Bughouse and Crazyhouse. . . . is a 2 player version of bughouse) I'm not that good at Go though....but I'm a decent 1600 rating at . . . the Jack of Spades be negative 10 points (so its good). Adds a lot of depth and strategy! I also like . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
AlienCity
= Alien City = See Piecepack:AlienCity on the Piecepack Wiki. ---- CategoryGamePage | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Alpha 20Playing 20Cards
= Alpha Playing Cards = Alphabet decks such as Alpha Playing Cards are card GameSystem''''''s designed . . . Official Alpha Playing Cards home page] ---- CategoryGameSystemPage . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Andromeda
= Andromeda = '''General style: Euro-style trading game''' '''Designer: Alan R. Moon''' '''Published . . . and your general technology level. The goal is to obtain the most points, which include the . . . [http://www.boardgamegeek.com/game/141] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ArithmeticalCroquetRules
This article is based on a description in ''The Diaries of Lewis Carroll'' (1954). The actual game of . . . are the 'hoops'. To 'take' a hoop, a player must go, from a number below it, to one the same distance . . . above it. For example, to go from 17 to 23 would 'take' the hoop 20, but to go . . . difference between this and 9. And he may thus go on playing the two barring numbers alternately, . . . twice running. For example, if one player has gone from 17 to 20, the other can keep him in by playing . . .
3K - last updated 2018-06-06 23:47 UTC by JamesVipond
Ava 20Jarvis
== Ava Jarvis == Email: ajar@katanalynx.dyndns.org Homepage: http://katanalynx.dyndns.org/~ajar/ Created . . . wiki. :) Proposed GatherRulesTemplate. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BANG 21
= BANG! = http://www.ludism.org/scpix/20030215/12_bang_cards.jpg http://www.ludism.org/scpix/20030215/11_bang_players.jpg . . . heroism by sacrificing oneself for the greater good. The Cosmic Encounter-like aspect is that each . . . maximum life total. For instance, Paul Regret, a good personality, has an initial and maximum life total . . . to be the Vice, at least until they get into a good enough position to go after their real target. . . . BoardgameGeek page for BANG!] ---- CategoryGamePage . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
BannedContent
viagra|cialis [vV]+[iI]+[aA]+[gG]+[rR]+[aA]+ [cC]+[iI]+[aA]+[lL]+[iI]+[sS]+ [cC]+[iI]+[aA]+[lL]+[iI]+ . . . breached broadwayamusements buspar butrin cafergot campicillin candidstore capoten carbamol carbomal . . . celexa cenforce cephalexin* cerm-ml changagoihanvico changagoihanvico chimmed chimmed chloroquineorigin . . . trazo triquilar tropicamet ue-varna umichicago unef unibl utrin valcivir vardena xenical valtrex . . . b1aajaj5aaqsiv3g center-tec voensud google.ms hrliga nezamenimyh gehddijiwfugwdjaidheufeduhwdwhduhdwudw . . .
7K - last updated 2024-10-30 06:37 UTC by TrevorLDavis
Barbarossa
= Barbarossa = http://www.ludism.org/scpix/20020406/01_barbarossa_closeup.jpg One of the GamesWePlay . . . BoardgameGeek page for Barbarossa] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Before 20I 20Kill 20You 2c 20Mister 20Bond 2e 2e 2e
= Before I Kill You, Mr. Bond = "Mr. Bond" is one of the games that people play and then decide they . . . of course). And soon I'll be rid of you for good, for with a pull of this lever, I will <dramatic . . . BoardgameGeek page for Bond] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Ben 20Hvrt
= Ben Hvrt = '''Game Style: Gambling, racing''' '''Game Designer: James Ernest''' '''Publisher: Cheapass . . . that is actually a gambling game (but tell the government). The players have chariots that can be . . . [http://www.boardgamegeek.com/game/965] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Ben 20Sklar
== Ben Sklar == Email: BRSKL@msn.com An avid gamer. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BensGuidelines
Random Seattle Cosmic quote of the moment:[[BR]] |<tablewidth="100%" #FFFFA0> [[RandomQuote()]]| . . . Also, 1-3 garages will be marked with the SC logo; it's okay to park by these with 1 or 2 cars. If . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BiddingGame
= Bidding Game = A Bidding Game involves (at some point during the game) players offering some form . . . for some form of commodity, which eventually goes to the highest offer. Bids can go around to each . . . without seeing the other bids (eg. ["Fist of Dragonstones"]), or various other twists can be in place. . . . (partially blind, partially open). *["Fist of Dragonstones"]: Blind bid, cash lost even if bid is lost. . . . these involve (essentially blind) bids. ---- CategoryGameTypePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Big 20Two
= Big Two = A trick taking game from Hong Kong. To my knowledge this has yet to be played at a Game . . . a commercial version of Big Two known as ["Golden Deuce"]. It has a scoreboard and looks like . . . play is somewhat improved. I guess you might say Golden Deuce is to Big Two as ["Wizard"] is to ["Oh . . . Golden Deuce at BoardgameGeek] --["Ron Hale-Evans"] . . . ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Bitin 27 20Off 20Hedz
'''Game Style: Race games''' '''Game Designer: James Ernest''' '''Publisher: Cheapass Games''' '''Date: . . . of this game). --["Eric Yarnell, ND"] ---- CategoryGamePage . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
Bleeding 20Sherwood
= Bleeding Sherwood = The following is a [http://www.iago.net/lists/cheapasses-old/msg00206.html strategy . . . Sherwood] originally posted to the [http://www.iago.net/mailman/listinfo/ Cheapass Games mailing list]. . . . bid too fast and too high. Don't have enough goodes? Then get cheap! Be a skinflint! Hoard those . . . goodes!!! Near the end of the game, when everybody . . . else has thrown their goodes before swine, suddenly you'll be able to pick . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Blokus
= Blokus = A Seattle Cosmic favourite. One of the GamesWePlay. http://www.ludism.org/scpix/20020803/11_blokus_pondering.jpg . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BoardGame
= Board Game = Any game that requires the use of a pre-made playing surface, known as a "board". Typically, . . . board games: *["Chess"] *["Robo Rally"] ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Boggle
= Boggle = '''Game style: word game''' '''Designer: Alan Turoff''' '''Publisher: Parker Brothers''' . . . find as many words using contiguous letters (diagonal and orthoganol) as possible. These are written . . . at geometry in middle school, I am not as good at Boggle as I would be given my vocabulary. Someday . . . ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Bohnanza
= Bohnanza = '''Game Style: Card game with trading''' '''Designer: Uwe Rosenberg''' '''Publisher: Amigo''' . . . players it flies; with newbies it can go slower. By the way, in case some don't have as much . . . [http://www.boardgamegeek.com/game/11] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BotticelliRules
'''Number of players:''' 2+ (best with 3+) '''Time required:''' 15-60 minutes '''Basic Rules:''' One . . . questions. --["Eric Yarnell, ND"] ---- CategoryGatherRules . . .
2K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
Breakthrough
= Breakthrough = Breakthrough is the [http://boardgames.about.com/library/weekly/aa051701a.htm winner . . . of pieces where Chess pieces would ordinarily go. Apart from distinction in colour between the players, . . . same. Each piece moves one square straight or diagonally forward to an empty square, or captures by . . . displacement, moving one square diagonally forward. The first player to move a piece to . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
BreakthroughRules
= Breakthrough Rules = '''Breakthrough''' is an abstract strategy board game invented by Dan Troyka . . . the board need not be square. Choose a player to go first; play then alternates, with each player moving . . . A piece may move one space straight or diagonally forward if the target square is empty. For . . . piece if and only if that square is one space diagonally forward. The opponent's piece is removed and . . . article "Breakthrough (board game)"]. ---- CategoryGatherRules . . .
3K - last updated 2020-03-10 17:31 UTC by TrevorLDavis
Bunko
= Bunko = A PartyGame. Requires three tables, 12 people (four per table), 9 d6 (three per table), a . . . a noise with the noisemaker. In each round, the goal of each team is to have a higher score at the . . . the following manner: 1. Bottom table: Winners go to the Middle table. One of the losers moves to . . . another seat. 2. Middle table: Winners go to the Head table. One of the losers moves to another . . . One of the winners moves to another seat. Losers go to the Bottom table. In this way, no one is teamed . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Can 27t 20Stop
= Can't Stop = http://www.ludism.org/scpix/20000415/20000415k.jpg A light Sacksonian diversion that . . . says. It is a strategic game of chance. I won't go into detail on the rules here, but suffice it to . . . Can't Stop had been invented 100 or 200 years ago, it would today be a classic "push your luck" game . . . page for Can't Stop (game #41!)] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Candyland
[[Navigation(slides)]] = Title = ... ##[[Navigation(siblings)]] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Canyon
= Canyon = http://www.ludism.org/scpix/20030830/02_canyon_board.jpg '''Canyon board, early in the race''' . . . the beginning of the rapids on the next round. A good game. Neither the racing mechanic nor the ["Oh . . . BoardgameGeek page for Canyon] ---- CategoryGamePage . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Carcassonne
= Carcassonne = '''Game type: tile-laying''' '''Designer: Klaus-Jurgen Wrede''' '''Publisher: Hans im . . . in this game, as pretty much anyone who is good who adopts a farming strategy wins, in my experience. . . . [http://www.boardgamegeek.com/game/822] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Castle 20Croquetnole
= Castle Croquetnole = See Piecepack:CastleCroquetnole. ---- CategoryGamePage | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CategoryGatherRules
These are the rule pages in the GamesToTheRescueBook. ---- <list CategoryGatherRules> ---- Manual . . . # VerbalTennisRules # WerewolfRules # WordGolfRules . . .
1K - last updated 2018-07-23 02:41 UTC by RonHaleEvans
Cave 20Troll
= Cave Troll = Oh, my gosh, Ron's right! The game's box really does say ''"...a fast-paced dungeon-crawling . . . random. Dungeon-crawl? No. Once the game gets going, the 'dungeon' becomes more crowded than the . . . party, with hordes of adventurers hunkered down, going "mine! mine!" over the 'gold' glued to the floor . . . escape most of the time, chances are pretty good that you'll get to kill an Orc with your Knight. . . . rules rewrites, I don't see this game ever being good enough to be worth playing with one other person. . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ChadUrsoMcDaniel
Chad likes to play the European-style games and is currently interested in the likes of ["Puerto Rico"], . . . updates Chad also likes video games. ---- CategoryHomepage . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
ChangeChangeRules
'''Change Change''' is a solo game created by Sid Sackson. It uses 11 coins of four different denominations. . . . a coin directly next to the empty cell, not diagonally, may be moved into it. A symmetrical position . . . Because there is only one place a moved coin can go, one only needs to record the starting cell. Here . . .
2K - last updated 2018-10-29 01:57 UTC by RonHaleEvans
CheapassGames
= Cheapass Games = I am rather startled by how often I hear people express blanket condemnation of [http://www.cheapass.com . . . that James is just too smart for his own good. He's designing games that look easy, but are . . . to prevent somebody else from winning. If you've got players in the mix who don't understand that, then . . . against a player who's actually cognizant of good tactical play, as it happens. As the dealer's . . . and block your ability to play your Skip. So a good player will keep their hand hovering over their . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Checkers
= Checkers = The name of a simple yet classic PublicDomain boardgame, or the pieces for use in that . . . people are familiar with checkers so I won't go into details here. I recently experienced a personal . . . BoardgameGeek page for Checkers] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CheskersRules
Cheskers is a chess variant combining chess and checkers. It was invented by Solomon W. Golomb in 1948. . . . They move, without taking, one square diagonally forward, but take by jumping two squares diagonally . . . game, but now the king can move and take also diagonally backwards. When a player can capture with a . . . has a kind of extended knights move: It goes one diagonal and two straight. With this move, . . .
3K - last updated 2018-06-09 16:28 UTC by JamesVipond
Chess
== Chess == This page is not intended to be of specific interest to chessplayers, but mainly to present . . . * .... more to come. -- ["John Braley"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ChessRules
= Chess = == Public Domain Rules by Trevor Blake == Placed into the Public Domain May 2002 ---- ["John . . . of the most popular games in human history; only Go and folk-games such as tossing a ball have anything . . . and the Black Queen on a dark square ("Queen goes on her color"). === Turns and Capturing === White . . . squares horizontally, vertically, or diagonally. The Rook can move any number of unblocked . . . can move any number of unblocked squares diagonally. At the beginning of the game, each side has . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chez 20Geek
= Chez Geek = An in-joke that spans not just one card game, but three expansions as well ('Slack Attack,' . . . ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chinese 20Checkers
= Chinese Checkers = I recently learned ([http://www.tradgames.org.uk/games/Halma.htm here])that there . . . Checkers (with no mention of Halma)] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chrononauts
= Chrononauts = Chrononauts is a fun (if pricey at $20) card game from ["Looney Labs"] that simulates . . . 2002-08-10] *2002-09-21 ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Civilization
= Civilization = Name commonly used for three different board games and a series of computer games: . . . to GPL document. --["Alex Swavely"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Clyde 20Sloniker
The younger of the two Sloniker brothers, Clyde functioned primarily as transportation to game night . . . the two times he came. Then he got a job nights, so he hasn't been back. He wasn't . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
CollectibleCardGame
= Collectible Card Game (CCG) = Take ["Cosmic Encounter"]. Separate out all the Flare and Edict cards. . . . packets guaranteed to have at least one pretty good card in them. Profit. This basically describes . . . a few, but they won't have access to the really good ones unless they buy a lot of the little packets. . . . a person don't actively play one of them, it's a good bet that he or she knows someone who does. Regrettably, . . . science-fiction or fantasy property and it's a good bet there's a CCG made for it. Star Wars, Star . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ComicEncounter
= Comic Encounter = A page of the best gaming-related humour, both by Seattle Cosmic members and from . . . ---- * From Usenet, 1996: [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&th=ef27a0b7fe7369f&seekm=4okp8i%24ds0%40picasso.op.net . . . PartyGame''''''s of 1910. * A [http://home.uchicago.edu/~djm2/archives/sent.1999.04/chess scathing review] . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
3 Comments on BotticelliRules
### 3 Comments. ### Clarification question: If I am thinking of Bill Clinton, and someone asks "Are you . . . routine, or simply find a sense of calm, we've got you covered. Explore our curated content and start . . . routine, or simply find a sense of calm, we've got you covered. Explore our curated content and start . . .
2K - last updated 2025-04-05 07:45 UTC by Williamhiems
6 Comments on CategoryGatherRules
### 6 Comments. ### This is a good start, and it's nice to see all the Gather pages in one place. However, . . . the way category pages usually work is that you tag all the pages . . . in the category with the name of the category (CategoryGatherRules). . . . pages with that tag and lists them on the category page. That way, as long as new pages are properly . . .
2K - last updated 2018-07-09 16:40 UTC by RonHaleEvans
4 Comments on WordGolfRules
### 4 Comments. ### Sometimes people try to make the ladder in as few steps as possible (like real golf). . . . routine, or simply find a sense of calm, we've got you covered. Explore our curated content and start . . . routine, or simply find a sense of calm, we've got you covered. Explore our curated content and start . . . routine, or simply find a sense of calm, we've got you covered. Explore our curated content and start . . .
3K - last updated 2025-04-29 16:19 UTC by Williamhiems
Cosmic 20Encounter
= Cosmic Encounter = The staple game of Seattle Cosmic, and the origin of our group's name. http://www.ludism.org/scpix/20000812/01_ce_layout.jpg . . . Seattle Cosmic expansions] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CosmicPig
= Cosmic Pig = Cosmic Pig is a ["Cosmic Encounter"] variant that attempts to add the flavour of the . . . in effect have something like the [http://groups.google.com/groups?dq=&hl=en&lr=&ie=UTF-8&selm=f98f55be.0303190951.1ee1a8df%40posting.google.com . . . edition), if the loser played a Compromise (Negotiate) card. 1. When you select another player's . . . player.'' (This simulates the roll-and-move "Oh goody, I rolled a 12, I'm going to Flaeioub!" mechanic . . . a new one. The losing ships in a Piggy Challenge go to the Warp as usual. 1. The Finder Edict does not . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
CrayonRailGame
= Crayon Rail Game = See RailDrawingGame. ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Dave 20Howell
#pragma section-numbers off == Dave Howell == '''Email:''' cosmic@grandfenwick.net '''External . . . not found on my home site includes my ongoing role as a Cheapass Guinea Pig (aka playtester/asst. . . . can get it from me directly, I guess. ---- CategoryHomepage . . .
2K - last updated 2015-06-22 02:35 UTC by iqwogfpf
DaveAndEricsGuidelines
== Guidelines to Golden Fun at Dave and Eric's House == 1. Please clean up after yourself. Bring all . . . will happily chat with you, but isn't very good at sitting still. 1. Absolutely no smoking in . . .
1K - last updated 2010-08-15 00:09 UTC by snarke
DaveAndKathysGuidelines
== Guidelines to Golden Fun at Dave and Kathy's House == 1. Please clean up after yourself. Bring all . . .
1K - last updated 2010-11-02 02:15 UTC by c-24-22-215-16.hsd1.wa.comcast.net
David 20Adams
== David Adams == |<: border="0" tablewidth="100%"> http://www.throneworld.com/pix/people/dave_adams.jpg| . . . Coordinator for the [http://www.dragonflight.org/ Dragonflight] game convention held anually . . . afos1@comcast.net| ... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DayforaLongGame20050116
# = Day for a Long Game #1, Sunday, 16 Month 2005 = == Who's civilized here? == A day where we play only . . . for more details. ---- NewslettersFor2005 | CategoryGameNight | FrontPage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Deadwood
= Deadwood = Designers: James Ernest & Rick Fish Date: 1999 Publisher: Cheapass Games The theme . . . ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Decay
= Decay (piecepack) = '''Decay[[BR]] Robert Mundschau and Matt Heistad[[BR]] 3-4 players[[BR]] 30-60 . . . is part of Seattle Cosmic's ongoing effort to playtest and review as many ["piecepack"] . . . confusion about what the rules actually were, it got very frustrating very fast. On top of this, I really . . . Rules for Decay at piecepack.org] ---- CategoryGamePage | CategoryPiecepackGame . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Diceland
= Diceland = '''Game type: strategy, dexterity (surprisingly low), unique''' '''Designer: Toivo Rovainen, . . . (their one great weakness), and if people got over their fear about the dexterity component, . . . ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Diplomacy
= Diplomacy = Designer: Allan Calhamer Year: 1959 Publishers: Avalon-Hill currently, many others in . . . other nations' land or sea. However, one must negotiate to set everything up, as it is rare (especially . . . [http://www.boardgamegeek.com/game/483] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DocVersusThreadMode
Although it may feel strange to refer to oneself in the third person. It is in the opinion of this author . . . back-and-forth, and I would like to see someone going in later and condensing that material. So this . . . My impression is that only recently have we gotten into these point-counterpoint dialogues. I would . . . of wiki, and that flexibility allows one to go well outside the ethos and do what one thinks works . . . thread mode it feels like bad manners to go in and change someone else's stuff and that strongly . . .
5K - last updated 2009-06-18 03:26 UTC by RonHaleEvans
Domain
= Domain = http://www.ludism.org/scpix/20030426/04_domain_board.jpg Domain can best be described as . . . BoardgameGeek page for Domain] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Doug 20Orleans
== Doug Orleans == Check out my [http://www.ccs.neu.edu/home/dougo/ home page]. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Easy 20Slider
= Easy Slider = See Piecepack:EasySlider on the Piecepack Wiki. ---- CategoryGamePage | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Elfenland
= Elfenland = During the long periods of time between battles against Morgoth, Sauron, and each other, . . . in which they engaged to pass the centuries (Golf having yet to be invented) but it's a good bet . . . Elfenland: *2001-01-06 *2002-06-01 ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
EmergencyGameKit
= Emergency Game Kits = I first read about Emergency Game Kits in an [http://www.defectiveyeti.com/articles/emergency_gaming_kit.html . . . . . . * '''Organiser 1: Game stones''' * Black Go stones * White Go stones * Red glass stones * Green . . . shipped, without) * One "Valuable Coupon, Good for one free copy of the Black Ice book", as if . . . ''that's'' ever going to be worth anything... * The ["Deck of Dice"], . . .
12K - last updated 2011-04-02 02:56 UTC by RonHaleEvans
Empire 20Builder
= Empire Builder = http://www.ludism.org/scpix/misc/EmpireBuilderMap.jpg A RailDrawingGame, using the . . . BoardgameGeek page for Empire Builder] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Entropy
= Entropy (a.k.a. Hyle-7) = http://www.ludism.org/scpix/20020803/09_entropy_john.jpg http://www.ludism.org/scpix/20020803/10_entropy_board.jpg . . . BoardgameGeek page for Entropy] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Eric 20Yarnell 2c 20ND
= Eric Yarnell, ND = '''Email:''' seattlecosmic@eryngium.net '''External home page:''' [http://www.eryngium.net] . . . ended up in a three-way tie for the game and got third place in the entire championships and the . . . Inc. ("Greed"): makes runner poor * Kon Co. ("Gold"): lots of money * Chang2 Cheng2 Jian4 She4 Gong1 . . . Ashioto Unlimited. The idea for Mouu is good but execution is weak. Just not enough time in . . . the world. ---- CategoryHomepage . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Expedition
= Expedition = http://www.ludism.org/scpix/20020330/13_expedition.jpg Expedition is a Seattle Cosmic . . . BoardgameGeek page for Expedition] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Facts 20in 20Five
= Facts in Five = http://www.ludism.org/scpix/20021228/04_factsin5.jpg [Facts In Five and Scattergories . . . of FIF, but I'd enjoy mixing in the Scattergories cards because some of the topics are funnier . . . Seattle Cosmic's Desert Island Games] "Scattergories on Steroids"... The game consists of five 5-minute . . . have great flexibility in selecting obscure categories from those available, or making them up entirely. . . . strong players: naming nearly impossible categories, such as "Dead Novelists of Uruguayan Origin". . . .
5K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Facts in Five
Facts in Five, originally part of the 3M Bookshelf Series, is a commercial adaptation of the folk game . . . Each card contains a "class" and a list of "categories". A category is selected for each class and . . . that begins with each letter for each class/category. There are also variations on the game to make . . . and remove some of the more difficult categories: //e.g.//, foreign words, spelling, authors . . . knowledge, and players must now select a Category and Topic (the term "Class" was removed). . . .
2K - last updated 2018-05-31 18:36 UTC by JamesVipond
Falling
= Falling = An extraordinary original real-time game where the object is to hit the ground last. It . . . BoardgameGeek] page. --["Dave Howell"] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Filthy 20Rich
= Filthy Rich = '''Designer:''' Richard Garfield '''Game style:''' Card game, strategy '''Publisher:''' . . . [http://www.boardgamegeek.com/game/441] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Flinke 20Pinke
= Flinke Pinke = The original version of the card game ["Loco!"]. ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Fluxx
= Fluxx = It's the simplest game in the world - until you've played for a few minutes. Actually, when . . . yet to test this, I believe Fluxx would make a good PartyGame to spring on, shall we say, ''less game-centered'' . . . gamers as Paul suggested above. It makes for a good pub game, unless you're eating dinner; the game . . . card we made could be used for exactly two Goals, and new Goals would only allow for each Keeper . . . new cards we wrote: Cigarettes(Keeper), Whoops!(Goal, must have Cigarettes and Rocket), Hooker's Breakfast . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Focus
= Focus = http://www.ludism.org/scpix/20000415/20000415g.jpg Focus is a game by the great game designer . . . and other-coloured pieces become prisoners. The goal is to control every stack on the board. Focus . . . BoardgameGeek page for Focus] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
FortuneCookies
* "The game is, I think, better with candy..." --Steve Dupree, [[SeattleCosmicGameNight20031227]] * . . . more than a year and a half helping design" --Googlism, [[SeattleCosmicGameNight20031101]] * "tim . . . red sets his mind to it you better watch out" --Googlism, [[SeattleCosmicGameNight20031101]] * "tim . . . expect any ridiculous hometown officiating" --Googlism, [[SeattleCosmicGameNight20031101]] * "It's . . . at OfficeMax. I need a new computer; guess I'll go buy a couch." --Dave Howell, [[SeattleCosmicGameNight20030517]] . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Froggy 20Bottom
= Froggy Bottom = See Piecepack:FroggyBottom or [[SeattleCosmicGameNight20030329]]. ---- CategoryGamePage . . . | CategoryPiecepackGame . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
G8 20GameTimer
= The G8 GameTimer = http://www.123oy.com/Games/g8clam.jpeg A wonder of the gaming world. Like a chess . . . Math 'n' Stuff, Seattle] ---- CategoryGameAidPage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameAidTemplate
= The Name of the Game Aid You're Describing = Your thoughts on the game aid. --["Your Name"] (optional) . . . BoardgameGeek page for the game aid] ---- CategoryGameAidPage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameDescriptionTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameInsurance
"I've never played this game before", "I'm not very good at this kind of game", "It's been a while since . . . before play to reduce the damage to one's ego if one loses. Insurance is properly bought ''before'' . . . play begins, but some fragile-egoed players will try to purchase it during or even . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
GameLibrary
= Seattle Cosmic Game Library = The members of Seattle Cosmic Game Night have assembled a library of . . . the old page], although there's no good reason to. == Library Items == | '''Title''' | . . . Link] | in | | ["The Master of Go"] | Book (journalism / historical fiction) | Yasunari . . . Link] | in | | ["Stratego"] | BoardGame, WarGame | ??? | Milton Bradley | . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameNightTemplate
= Seattle Cosmic Game Night, Saturday, DD Month YYYY = == TITLE == Who came? General notes. --["YOUR . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamesToTheRescue
= Games to the Rescue = Games to the Rescue is a philanthropic project of the [http://www.ludism.org/ . . . How It Started == ["Ron Hale-Evans"]: Hey gang, good news! Our [http://funagain.com/cgi-bin/funagain/home?;;CFLS . . . us but old copies of ''People'' magazine. Some good games would have been very welcome. Further, as . . . that some of the EmergencyGameKit''''''s we make go to psychiatric hospitals and psychiatric wards.) . . .
8K - last updated 2018-07-23 02:50 UTC by RonHaleEvans
GamesToTheRescueBook
= The Games to the Rescue Book = This page is a collaborative work environment for people working on . . . started (but that might need editing), see CategoryGatherRules. ("Gather" is an acronym for GamesToTheRescue.) . . . See our ["Breakthrough"] page. Two rules, one goal: Get a piece to your opponent's back row. '''Number . . . === Cheskers === '''Author:''' Solomon W. Golomb '''Type:''' Boardgame, Chess Variant, Checkers-Like . . . (Ghost, Superghost, Superduperghost) . . .
17K - last updated 2019-07-11 02:55 UTC by JamesVipond
GamesToTheRescueLogo
= Games To The Rescue Logo Possibilities = http://www.ludism.org/gather/logo1.gif The above isn't finished, . . . t-shirt.. * I have an idea for a cartoony bit to go directly below this which would bring a bit of whimsy.. . . . one quibble I would vote for this to be our logo right away. The quibble is that the Geneva Convention . . . we were talking on the mailing list about a logo featuring a friendly St. Bernard dog with an EmergencyGameKit . . . bit more like it: http://www.ludism.org/gather/logo2.gif --["Alex Swavely"] Hmm, why an asterisk? --["Ron . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameSystem
A game system is a set of components that function together in multiple games. The StandardDeckOfCards . . . available at his blog]. See also CategoryGameSystemPage for a list of game systems known . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameTypeTemplate
= The Name of the Game Type You're Describing = Your thoughts on the game type --["Your Name"] (optional) . . . of game type: * Example 1 * Example 2 ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamingNews
= Gaming News = This page is intended for general news about the gaming hobby. If you have a news item . . . of those committees in their entirety have gone independent and have launched the International . . . Simulations and General Strategy Games categories. We also have several more exciting announcements . . . This is good news, as we had been worried about including some . . . CheapassGames in the AgogProject because of the potentially offensive name. . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamutOfGamesEquipment
= Equipment Needed for Sid Sackson's Book A GAMUT OF GAMES = 28 of the 38 games in ''A Gamut of Games'' . . . because only one game requires them (but it's a good one: the ["Domino Bead Game"], released commercially . . . Dover from 1992 until just a couple of months ago (January 2003). Doh! I called approximately 20 bookstores . . .
5K - last updated 2018-10-30 19:03 UTC by RonHaleEvans
GatherRulesTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . Year * http://website --["Your Name"] ---- CategoryGatherRules . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GermanStyleGame
German-style games are board games either published in Germany or very similar in style to those published . . . German Games FAQ] is also good.--IainCheyne . . .
1K - last updated 2011-03-04 02:35 UTC by 192.168.1.1
Go
= Go = '' '''Go is...''' an ancient board game which takes simple elements -- line and circle, Black . . . for millenia. Beyond being merely a game, Go can take on other meanings to enthusiasts: an analogy . . . balance. But most important for all who play, Go is challenging and fun. '' -- Quote from the AGA . . . homepage. == Resources == [http://www.usgo.org American Go Association] - many resources - . . . tutorials, lists of Go centers, etc.. American Go Association's list of . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Greg 20Stripes
== Greg Stripes == Email: gstripes@attbi.com ... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Gregory 20Horror 20Show
= Gregory Horror Show = Published by [http://www.upperdeckentertainment.com/gregoryhorror/ Upper Deck . . . Entertainment], Gregory Horror Show bills itself as a 'collectible game . . . opinion, more is better). You're trapped in Gregory House, and your objective is to evade Gregory, . . . yourself (by getting a key from certain spaces, going to a room, and defeating the monster that dwells . . . to the board. These figures, along with Gregory, can be moved to harrass the other players and . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GuggenheimRules
Guggenheim is a paper-and-pencil parlor game for two or more players, but it can also be played solo. . . . was the basis for the commercial games [[Scattergories]] and [[Facts in Five]]. ==Setup== Each player . . . The players then agree on five categories (countries, cars, actors, etc.) and write one . . . category to the left of each row. One player selects a . . . words. Each word must fit the corresponding category and begin with the corresponding letter. Suppose . . .
2K - last updated 2019-07-11 03:15 UTC by JamesVipond
Guillotine
= Guillotine = I especially like the pictures of the busty French women. --["Paul David Unwin"] [http://www.boardgamegeek.com/viewitem.php3?gameid=116 . . . featuring Guillotine: *2002-08-01 ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Hearts
= Hearts = '''Game style: trick-taking card game''' '''Game designer: unknown''' '''Publisher: n/a''' . . . ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
HomePage
= Seattle Cosmic Game Night = Every Saturday in the Seattle area, a small cadre of more-or-less highly . . . embroidered with the wifty ["piecepack"] logo. The [http://www.ludism.org/orion/index.html Unofficial . . . a wiki, and pointed Ron toward a MoinMoin as a good starting point. As far as we know, Seattle Cosmic . . . This means that 5% of your purchase there goes toward supporting and our project GamesToTheRescue . . .
7K - last updated 2018-11-13 18:42 UTC by RonHaleEvans
Icehouse
Icehouse is a GameSystem of square-base pyramids.[[BR]] [http://www.wunderland.com/icehouse/Default.html] . . . ---- CategoryGameSystemPage . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
IDoubtItRules
= I Doubt It = A versatile card game that can be played by young children for fun or adults as a skill . . . out. First clockwise player with the most cards goes first. Play continues clockwise. (E.G. With five . . . 3 will get 10. The first palyer with 11 cards goes first. Next player clockwise, who will also have . . . 11 cards, goes second.[[BR]][[BR]] '''The Play: ''' Each player, . . . "three 10's". (Warning: this is an old trick to go fishing for doubters when you have 3 10's.) If no . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
InterstellarPig
= Interstellar Pig = This page examines the possible origins of the fictional game Interstellar Pig . . . ''Parasite Pig'' was published a few months ago (October 2002); and that (b) the author of both . . . and planetary environments, this is a pretty good description of a CE board. CE even has planets . . . hit one of the hyperspace tunnels. Now you can go anywhere in the universe, instantly."'' (Ch. 5) . . . in the center of the board where game tokens go when defeated in combat, and CE's Hyperspace Cone, . . .
20K - last updated 2011-03-22 07:45 UTC by RonHaleEvans
IslandOfMisfitGames
= The Island of Misfit Games = Starting 29 May 2010, on the Saturdays that Seattle Cosmic Game Night . . . is held at the Groovagon -- Marty and Ron's house in University Place -- . . . for examples. While many of the games below have gotten played in the last ten years, and some of them . . . * Dragonchess, http://chessvariants.com/3d.dir/dragonchess.html . . . * Gladstone's Games to Go, http://www.boardgamegeek.com/boardgame/19666/gladstones-games-to-go . . .
8K - last updated 2010-05-21 09:38 UTC by RonHaleEvans
J 20Random 20Docmode
== J Random DocMode == i am no one and i have no ego. Because anyone may change what i say, i therefore . . . speak for all. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
James 20Moore
= James Moore = Newcomer to games night around here. I had a good time the first night I showed up, . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
JayAndMichellesGuidelines
Here are Jay and Michelle's host guidelines. == Dinner == We'll serve dinner at 6 pm. We'll send mail . . . less exciting things in the future, but it's not going to break us. Note that even though we provide . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
John 20Braley
== John Braley == Email: jbtau@hotmail.com or, if you are serious, email me: john.braleyZZZ@comcast.net . . . so modest. Maybe you should tell people what a good ["Chess"] player you are. --["Ron Hale-Evans"] . . . ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
John 20Reiher
== John Reiher == Email: kedamono@mac.com ... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
JohnFactor
= The John Factor = 1. The way Seattle Cosmic member ["John Braley"] wins so many games: by being willing . . . a common gamer and avoid leader-bashing), then going on to win the game in question handily. Tim has . . . downtime that occurs when one of the players goes to the john. --["Ron Hale-Evans"] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
JT 20Thomas
#pragma section-numbers off == JT Thomas == http://www.ludism.org/scpix/misc/jt.jpg Email: grendel_mbox-nospam@yahoo.com . . . name any longer - they were mocking me! ---- CategoryHomepage . . .
1K - last updated 2015-06-22 01:55 UTC by glpkouup
KartenSchach
= Kartenschach (Card Chess), by Reiner Knizia = Translated by Ron Hale-Evans, rwhe@ludism.org. == Foreword . . . of the rules of Chess is assumed.''' The golden rules, however (with important exceptions) are . . . may not capture him also. That would be going too far! * "Check" is no longer announced; it . . . wins! So, what is to be done? The core idea is good. But you need more influence on the events of . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KidsGame
= Kids Game = Any game that is mainly suitable for children. If you think you might be playing a Kids . . . mixed groups. --["Eric Yarnell, ND"] ---- CategoryGameTypePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KidSprout 20Jumboree
= KidSprout Jumboree = See Piecepack:KidSproutJumboree at the Piecepack Wiki. ---- CategoryGamePage . . . | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Kisa 20Griffin
== Kisa Griffin == http://www.ludism.org/scpix/20010706/13_abalone_kisa_prize.jpg My first Seattle Cosmic . . . the Vampire Slayer"] and ["Scotland Yard"] are good too but I would choose this one first. I have . . . so many fun games to play with this system. '''["Go"]''': While I am not that skilled and don't play . . . However, it takes at least 11 people to be good. ["BANG!"] has some similar elements and will . . . Recent talk about this game on the SCG list got me into an online gmae and I have now played it . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KolodnysGameRules
= Kolodny's Game = One player (the Gamemaster) invents a rule that can be applied to yes-or-no questions. . . . '''Marty:''' No. [[BR]] '''Ron:''' Did you go out today? [[BR]] '''Marty:''' No. [[BR]] '''Ron:''' . . . No. [[BR]] '''Ron:''' Do the dogs need to go out? [[BR]] '''Marty:''' No. [[BR]] '''Ron:''' Is . . . fit the pattern. [[BR]] '''Ron:''' Will you go out today? [[BR]] '''Marty:''' Yes. [[BR]] '''Ron:''' . . . is easy to underestimate how hard a rule is.) Good rules include "The question must be five words . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LanguageBuddies
= Language Buddies! = This page is for people in Seattle Cosmic who want to help one another learn foreign . . . German myself. However, there are a lot of good games in French too, and probably lots of other . . . of Italian (one semester). (4) Have a very good knowledge of English grammar in all its intricacies . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Lines 20of 20Action
= Lines of Action = http://www.ludism.org/scpix/misc/P1010315.JPG ''Photo courtesy Mind Sports Olympiad, . . . [http://www.d.kth.se/~f89-cvb/loa.html Good illustrated rules, with strategies] [http://www.linesofaction.com . . . advanced strategy and player forum] ---- CategoryGamePage CategoryGamePage CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LinesOfActionRules
= Lines of Action Rules = '''Lines of Action''' is a two-player abstract strategy board game invented . . . Checkers move horizontally, vertically, or diagonally. A checker moves as many spaces as there are . . . spaces because there are two checkers in the diagonal (a6-f1) in which white is moving. http://www.ludism.org/gather/Loa3.jpg . . . because there are three checkers in the diagonal (a4-e8) in which he is moving. http://www.ludism.org/gather/Loa4.jpg . . . moves illustrated the rules, but not necessarily good play. The following moves are more typical of . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LionKimbro
= David "Lion" Kimbro = Email: lion@speakeasy.org http://speakeasy.org/~lion/lion_positive2.jpg http://www.ludism.org/scpix/20001014/02_lion_omni_prize.jpg . . . ---- CategoryHomepage ---- Lion, fixed the header, which just . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Loco 21
= Loco! = Loco!, the most recent reprint of the abstract Knizia card game ["Flinke Pinke"]. Apparently . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
LongGameDay
A Long Game Day is when a host starts game night early, anywhere from 10 AM to 1 PM (instead of the usual . . . I was so blissed-out, I had a "sunset hangover" the next day. However, this was not an "official" . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Lord 20of 20the 20Rings
= The Lord of the Rings = I don't know about this game, I just don't know. I guess my main gripe with . . . happen to them. Now, this ''is'' probably a good simulation of what the hobbits actually have to . . . do in the books, but it's not that much fun going into a game that you're probably going to lose . . . ameliorate this. --["Paul David Unwin"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Ludoviel
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . BoardgameGeek page for Ludoviel] ---- CategoryGamePage CategoryGameSystemPage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mad 20Scientist
= Mad Scientist = This game was actually developed by an evil genius intent on controlling our minds . . . Scientist]. Yes, there actually is one. ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Maelstrom
Maelstrom is a boardgame version for the ["Vortex"] collectible tile game. [http://www.boardgamegeek.com/viewitem.php3?gameid=5791 . . . BoardgameGeek page for Maelstrom] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mafia
= Mafia = A version of ["Werewolf"] in which the baddies are Mafia enforcers (who saw ''that'' coming?) . . . citizens. --["Paul David Unwin"] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Magic 3a 20The 20Gathering
= Magic: The Gathering = Possibly the original CollectibleCardGame. It is fitting that many members . . . *[[SeattleCosmicGameNight20030208]] ---- CategoryGamePage . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Mamma 20Mia 21
= Mamma Mia! = A game by Uwe Rosenberg (designer of ["Bohnanza"]) about making pizzas. Players play . . . game is the winner; if there is a tie, the win goes to the player with the most ingredient cards left . . . BoardgameGeek page for Mamma Mia!] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mancala
= Mancala = An ancient game of stones and pits, possibly meant to simulate farming in some way. One . . . at the Boardgame``Geek link below, so I won't go over it here. The only things left out is that the . . . BoardgameGeek page for Mancala] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ManipulationRummy
= Manipulation Rummy = Also known as Tile Rummy, Rummikub, Rummy-O, etc. Kind of a RummyTypeGame, except . . . * Only one round is played, and after one person goes out, the other person is given one more play, . . . and if they can go out, it's a tie. This is a friendly rule that leads . . . mazes makes me think that rummy melds might make good logic-maze rules. I haven't explored this in depth, . . .
5K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Mao
= Mao = {{{ Newbie: Hey, what's this? Veteran: This is a card game. Do you want to play? Newbie: Sure! . . . you think? Well, you'll find that the rules govern more than just how you play the cards. They . . . learn by example (and via penalty cards) the goal states for new players are: 1. Learn the rules . . . The Maobot]. ---- CategoryGamePage . . .
6K - last updated 2013-07-26 02:09 UTC by JT Thomas
Mao 2fTrafalgar
= Mao (Trafalgar Variant) = It is in violation of the ethos of Mao (and ruins quite a lot of the "fun" . . . of Diamonds: "that's the badger" * Ten: player goes again, "repeat!" * Jack: changes the active suit, . . . list: * Talking * Asking about the rules (its good sportsmanship to help new players out with this . . . by the previous player. Thus an example of a good rule would be: "Three: may be played on cards . . . then all players must draw a card." ---- CategoryGamePage . . .
13K - last updated 2013-07-26 02:27 UTC by JT Thomas
Marty 20Hale 2dEvans
== (Monty) Python powered! == http://www.ludism.org/scpix/20020810/02_entropy_marty.jpg Email: marty@martynet.org . . . two ice cream flavors she wouldn't try. ---- CategoryHomepage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Medici
= Medici = http://www.ludism.org/scpix/20000610/10_medici_layout.jpg Another Knizia auction game, themed . . . -- filling your ship with the most valuable cargo, competing to bring home the most loads of particular . . . types of cargo, maximising the amount of gold you have each turn, . . . your opponents from getting some choice cargo by dealing more than their ships can carry -- and . . . so that you can win an auction lot with a single gold piece by being the only bidder! The Medici board, . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Meredith 20Hale
== Meredith Hale == ---- Meredith knows I think she's dynamite with a laser beam. At least, I hope she . . . Yay! Thank you... --["Meredith Hale"] ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
MoreCosmicEncounterHaiku
= More Cosmic Encounter Haiku = This is the 2001 response of Seattle Cosmic member ["Paul David Unwin"] . . . to the original Usenet [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&th=ef27a0b7fe7369f&seekm=4okp8i%24ds0%40picasso.op.net . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Moses 20Moore
== Moses Moore == Email: moc.iazom@sesom Often host of a "Dumb Board Games" night in Toronto on Sunday . . . to play the hours and hours it takes for a good game. My roommate is working on a way of speeding . . . I have is in French. * Rail games: ["Iron Dragon"] aka 'Dragonrails', EuroRails, and ["Empire Builder"]. . . . ever made for ["Wizard Kings"], we've also got ["Hammer of the Scots"], ["Quebec 1759"], and ["War . . . too flawed to play seriously. * Abstract: I've got an IceHouse set which covers a lot of games, and . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mutant 20Chronicles
== Mutant Chronicles == There is nothing at all abstract or even very subtle about this game of blasting . . . missions, but only the most die-hard players are going to make it far enough to notice that anyway. . . . page for Mutant Chronicles] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Names 20in 20a 20Hat
= Names in A Hat = I don't think enough people know about this fun PartyGame, but, as luck would have . . . so on, until the last name is pulled. If the hat goes all the way around to the first team, another . . . no more, no less. --["Dave Howell"] ---- CategoryGamePage . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Nat 20Dupree
== Natalie Dupree == http://www.ludism.org/attachments/scwiki/nat1.JPG Lovable wife of ["Steve Dupree"]. . . . ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
NeoCrossingsRules
This checkers variant is based on Crossings, invented by Robert Abbott and first described in Sid Sackson's . . . color, lying along a vertical, horizontal or diagonal line. Under this definition, a checker may belong . . . a board wider than it is deep is to make the diagonals closer in value to the orthogonal lines of movement. . . .
3K - last updated 2020-03-10 17:32 UTC by TrevorLDavis
Netrunner
= Netrunner = A CollectibleCardGame with a cyberpunk theme. One player is the Corp, a soulless mega-company . . . I haven't picked this one up in a while, but the good reviews I read for it at boardgamegeek.com have . . . in which each player has different goals and mechanics. One player is the Runner, a hacker . . . I find it a little surprising that no one has gone ahead and created a full-on ''Neuromancer'' game, . . . mappings, I'm not sure where the game would go, or how it would evoke a sense of corporate shenannigans . . .
5K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NetrunnerOnline
= Netrunner Online = I have started playing ["Netrunner"] online using software from http://www.ccgworkshop.com. . . . no defending!) Furthermore, he used a virus that got stronger each time he accessed HQ, and let him . . . to trash ice I played elsewhere. Luckily, I had gotten off a very fast ASD and then a Corp War on turns . . . turn". So it is a 1 turn defense, and a cheap, good one at that. But 1 turn was all I would need. . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
New 20City
= New City = '''New City[[BR]] Rob !LeGood[[BR]] 2 or 4 players[[BR]] 30-40 minutes''' http://www.ludism.org/scpix/20030315/15_new_city_players.jpg . . . '''(1) Give Me the Brain bid card #32: "I forgot how to wear a baseball cap!"[[BR]] (2) The New . . . game design contest was New City by Rob !LeGood. Here is Mike Schoessow's description of New City . . . a couple of different levels. The game also has good depth and excellent clarity, as well as the right . . . sort of randomizing element to insure good re-playability. As with many excellent games of . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersFor2003
= Newsletters / Session Reports for 2003 = Our newsletters are posted publicly on the web, most with . . . ... '''That First Aroma of Tacoma''' ... ["Dragon's Gold"], ["Duel of Ages"], ["Castle of Magic"], . . . ["Fresh Fish"], ["Ra"], ["Aladdin's Dragons"], ["Acquire"]. * http://www.ludism.org/sc/camera.jpg . . . I Kill You, Mister Bond..."], ["Aladdin's Dragons"] (x2), ["Carcassonne"] (x2), ["Gin Rummy"], ["Nexus"], . . . of Gaming''' ... ["Adel Verpflichtet"], ["Gregory Horror Show"], ["Traumfabrik"], ["Taj Mahal"], . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersNeedingWork
= Newsletters Needing Work = Newsletters with underlining already exist and need to be finished. Newsletters . . . [[SeattleCosmicGameNight20030927]] ... '''TITLE GOES HERE''' ... ["A Game of Thrones"], ["Atlantic . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
PartyGame
= Party Game = The following are examples of the Party Game category. Not all have been played at a . . . *'''["Pictionary"]''' *'''["Scattergories"]''' *'''["Trivial Pursuit"]''' *'''["Werewolf"]''' . . . Smashing the opposition is not the real goal, though this probably has more to do with normal . . . games of 1910. --["Ron Hale-Evans"] ---- CategoryGameTypePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Paul 20David 20Unwin
= Paul David Unwin = '''Email:''' paul_unwin@hotmail.com Please feel free to fix any errors you find . . . for it. I'm pretty sure ["Ron and Marty"] got me this, too. They ["Rule"]. *'''["Elfenland"]''': . . . Cosmic on anything like a regular basis, I'm going to push for a couple rounds of this. *'''["The . . . to see how a game with three or four players goes. *'''["Fluxx"]''': Just about anyone should be . . . classics such ["Chess"], ["Checkers"], and ["Go"]; and a few other well-known games under new, trademark-skirting . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
piecepack
= The piecepack = The piecepack is a relatively new, but increasingly popular, GameSystem. For more . . . descriptions and reviews on this Wiki, see CategoryPiecepackGame. http://www.ludism.org/piecepack/pplogo_sm.png . . . ---- CategoryGameSystemPage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PiecepackGameTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . Rules for XXXXX at piecepack.org] ---- CategoryGamePage | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PiecepackGear
= Embroidered Piecepack Gear = While creating the PiecepackTrophyCloth for the ["piecepack"] game design . . . pattern) to digitise the whole piecepack logo as seen in the image below, and then separate and . . . separately. http://www.ludism.org/piecepack/pplogourl.png The upshot of this is good news for everyone. . . . to buy gear embroidered with the piecepack logo from them at their regular prices (that is, there . . . cap embroidered with the piecepack logo for about $11.00. (The embroidery of the cap-sized . . .
4K - last updated 2011-03-22 07:44 UTC by RonHaleEvans
Pinochle
= Pinochle = The specific set of rules that follow is what most people I've met would recognize as the . . . If you're not familiar with the game, go to those sites first. If you are, I've prepared . . . a great one. --["Eric Yarnell, ND"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Princes 20of 20Florence
= The Princes of Florence = http://www.ludism.org/scpix/20010512/10_pof_board.jpg http://www.ludism.org/scpix/20010512/11_pof_clown_college.jpg . . . page for Princes of Florence] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PrizeBag
= The Seattle Cosmic Prize Bag = Here are some of the FABULOUS PRIZES the Seattle Cosmic Prize Bag has . . . CD-ROMs of piecepack game rules] [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=1994Apr14.211727.32244%40tdkt.mn.org . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Puerto 20Rico
Puerto Rico is one of the best games in existence. We play it a lot at Seattle Cosmic. In Puerto Rico, . . . the Craftsman phase, manned plantations produce goods; during the Trader phase, people sell goods to . . . during the Captain phase, people ship their goods to the Old World and score victory points for . . . themselves. Each round, one player is the governor. That player picks the first phase of the . . . have been unpopular in previous rounds. ---- CategoryGamePage . . .
2K - last updated 2009-06-01 03:27 UTC by 192.168.1.1
Quandary
= Quandary = http://www.ludism.org/scpix/20030517/08_quandary_board.jpg http://www.ludism.org/scpix/20030517/Quandary1.JPG . . . BoardgameGeek page for Quandary] ---- CategoryGamePage . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Rage
= Rage = Rage, like ["Wizard"], is a commercial TrickTakingGame based on ["Oh Hell"], but reputedly . . . for many years, then re-published in 2000 by Amigo. It immediately became a top seller at Funagain . . . page for the 2000 German edition] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RailDrawingGame
= Rail Drawing Game = Also known as a CrayonRailGame. Introduced by Mayfair first with their ["Empire . . . most of the large cities on the map. It can be good for educational purposes, to teach geography. . . . - Europe, from Portugal to Poland * ["Iron Dragon"] - their only fantasy-based version * ["Nippon . . . Crayon Rail Games at BoardGameGeek] ---- CategoryGameTypePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RailroadGame
= Railroad Game = Usually a RailDrawingGame (also known as a CrayonRailGame). ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Randy 20Evans
== Randy Evans == '''Email: '''My name with an underscore @pobox.com (Sorry to be cryptic, but I'm really . . . improve on chess. Two game minimum. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Robo 20Rally
= Robo Rally = You play one of 8 pathetic robots doomed to wander a lethal factory floor at the whim . . . 2001-04-28] *2001-05-19 ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RonHaleEvans
= Ron Hale-Evans = http://ron.ludism.org/Ron4Web.jpg '''Email:''' rwhe@ludism.org '''External home page:''' . . . out what's in my EmergencyGameKit too. ---- CategoryHomepage . . .
1K - last updated 2011-02-01 01:45 UTC by RonHaleEvans
RummyTypeGame
= Rummy Type Game = In a Rummy Type Game, a player's turn typically consists of drawing a card into . . . "rummy" in the title.) * ["Phase 10"] ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Samurai
= Samurai = http://www.ludism.org/scpix/20011013/01_samurai1_start.jpg http://www.ludism.org/scpix/20011013/06_samurai2_closeup.jpg . . . Samurai: *2001-10-13 *2002-09-21 ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
San 20Andreas
= San Andreas = '''San Andreas[[BR]] James Kyle[[BR]] 3-4 players[[BR]] 45 minutes[[BR]] Requires one . . . '''California after a few good quakes. Apparently, this aerial photo was found . . . quick game that probably falls into the category of "filler", perfect at the beginning or end of . . . buried (literally) or falling into the ocean. Good fun.'' The rules are very simple, taking about . . . all his coins out as soon as possible was a good one (Chris was the only player to place all of . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
San 20Marco
= San Marco = http://www.ludism.org/scpix/20030208/05_sanmarco_board.jpg http://www.ludism.org/scpix/20030208/06_sanmarco_players.jpg . . . their work]. I just realised I've been Googling the book under the title ''Fair Divisions'' . . . the choices for both divider and chooser are so agonising that John Braley, who had played before, remarked . . . game in which one can exclaim, "And I would have gotten away with it too, if it weren't for ThatMeddlingKing!" . . . into taking some bad cards along with some good (that is, making an offer your opponent can't . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Scattergories
Scattergories, published in 1988 by Milton Bradley, is a word game suitable for party settings. It originated . . . with Dick Clark as host. The object of Scattergories is for players to fill out category lists with . . .
1K - last updated 2018-05-31 18:26 UTC by JamesVipond
ScoreFiveRules
This two-player strategy game, created by Sid Sackson, requires a sheet of paper and two pencils of contrasting . . . is set up, toss a coin to determine which player goes first. The first player chooses one of the four . . . to the corner—horizontally, vertically or diagonally—and circles that number. This second number . . .
2K - last updated 2018-11-10 01:14 UTC by JamesVipond
SeattleCosmicGameNight20020907
= Seattle Cosmic Game Night, Saturday, 09 September 2002 = == Five for the Stars and Much, Much More! . . . '''… and it was not good.''' Thus equipped, we set about creating the playing . . . am only vaguely aware that there was a lot of negotiating between them about who was going to be allowed . . . Games. This means that 5% of your purchase there goes toward supporting us if you buy games via '''[http://kumquat.com/cgi-kumquat/funagain/home?;;CFLS . . . planning to use for charitable purposes. (See AgogProject for more details.) Keep bookmarking and . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20021228
= Seattle Cosmic Game Night, Saturday, 28 December 2002 = == The Last Game Night of the Last Palindromic . . . Tim Schutz, for a total of 13 people -- quite a good turnout for a holiday game night. We met at Ron . . . Oh Hell, but with much more structure. I guess I got revenge on Kisa for Mer... though at the start . . . I was in the hole and Kisa had a sizable lead. Go figure. ;) --["Alex Rockwell"] === Lord of the Rings: . . . --["Ron Hale-Evans"] I was Evil first and Good second. In the first game, Chad tried an aggressive . . .
23K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030104
= Seattle Cosmic Game Night, Saturday, 4 January 2003 = == A No Muss, No Fuss Game Night == Seattle . . . out of the fact that you build the board as you go along. The slogan for the game is "It literally . . . unravels before your eyes!" (um, is that a good thing?), and [http://www.wordblind.com/ the website . . . fan-backed dinosaur (= ?) | | Nat D | green stegosaurus | | Chad McD | green tyrannosaurus | | Tim . . . Pippin | Chad McD | | Fatty | Ron H-E | Before I go any further, I'd like to point out that we have . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030111
= Seattle Cosmic Game Night, Saturday, 11 January 2003 = == Loki Makes Another Appearance == Yet another . . . continue to climb. --["Ron Hale-Evans"] I just got a digital camera (Canon Powershot S330) and this . . . different paths to take, but the production of goods seemed very critical and was based on the luck . . . to get resources to build cities and towns in good spots. I did run into a string of 5 consecutive . . . nothing, and that effectively knocked me from a good position into last place. But I feel that if played . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030118
= Seattle Cosmic Game Night, Saturday, 18 January 2003 = == Everyone Into (the) Pool! == Game night . . . spent the day in Olympia.) Since I knew I was going to be late, I asked Chad to snap some photos . . . to keep score on the games people played until I got there. Chad and Jay did so admirably. Thanks, guys! . . . while Jay cleans up.''' I didn't get a chance to go see the pool table while I was there (still haven't!), . . . green like most other pool tables, wonder why he got red instead.....oh, DUH!" :-> --["Marty Hale-Evans"] . . .
19K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030125
= Seattle Cosmic Game Night, Saturday, 25 January 2003 = == City Building and Xenocide == We executed . . . Yarnell, for a total of 12 people -- a pretty good turnout for our house. We've been having a fair . . . Oh, if only the game night I'm trying to get going here in Kentucky could be like this! --Melinda . . . pays, and once your group gets some momentum going, fun will be had by all regularly. On the other . . . a while already. Around 4:15, Kisa decided he'd go and pick up Alex from Renton, so Alex showed up . . .
41K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030201
= Seattle Cosmic Game Night, Saturday, 1 February 2003 = == A Hard Kid Day's Night == Seattle Cosmic . . . whom we were expecting but who evidently got tied up. Historical note: early that morning the . . . evidence of glowing zombies, but research is ongoing and inconclusive.''' Zombies!!! is a sort of . . . see the results above. --["Ron Hale-Evans"] The goal of the game, properly called Zombies!!!, is to . . . health and leave them with 3 bullets. I am not going to defend Zombies!!! too strenuously. It's certainly . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030208
= Seattle Cosmic Game Night, Saturday, 8 February 2003 = == More Fun Than Usual! == Seattle Cosmic convened . . . --["Meredith Hale"] Don't worry, Kisa; it's a good game... one of the top CCGs IMO. Of course, if . . . Alex R, John B, and Mark H. Tim H immediately dragooned Marty, Alex, and Mark into a game of ["Abenteuer . . . ["Entropy"]; see below). (It was hardly "dragooned", or even shanghaied - despite my sucky performance . . . village when there were other places almost as good to build instead. Didn't help him out much, though... . . .
39K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030215
= Seattle Cosmic Game Night, Saturday, 15 February 2003 = == Make Love, Not War! == Seattle Cosmic met . . . phonecall in the movie ''Sneakers'': "I'm going to bounce this call through nine different relay . . . lose the money they bid (as in ["Fist of Dragonstones"]). I didn't want to risk the consequences . . . and spent no money myself. Then it might have gotten a tad bit more interesting. Yes, my Runner deck . . . http://www.ludism.org/scpix/20030215/02_cosmic_goodies.jpg '''Cosmic goodies for a double Cosmic Night!''' . . .
37K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030222
= Seattle Cosmic Game Night, Saturday, 22 February 2003 = == Risk is Taken, but Eru Smiles on the Good . . . time. By the way, [http://home.wolfstar.com/~gothmog/Archive/Tolkien/tolkmythos.html in case you . . . a tooth mid-game! --["Meredith Hale"] I had the good fortune (blind luck) of being the first player . . . I was fighting a losing battle, I let the civ go into decline, but by that time my lead had evaporated. . . . By this point in the game most everyone had a good "earner" declining civ and was able to leverage . . .
54K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030301
= Seattle Cosmic Game Night, Saturday, 1 March 2003 = == Funny, He Doesn't Look Stupid == http://www.ludism.org/scpix/20030301/09_stupid.jpg . . . but fortunately just about everybody was a good sport and made the best of it. Game night started . . . was the fact that one of Dave's kids had gotten hold of his digital camera and was wandering . . . of Andromeda. Once you feel confident you have a good proportion of colonists on a planet, you place . . . puck. If you shake out one of your colonists, it goes to the highest-scoring satellite of that planet . . .
26K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030308
= Seattle Cosmic Game Night, Saturday, 8 March 2003 = == Twilight All Day == Seattle Cosmic met again . . . behind. Already at Tim's house and ready to go were Tim H, Dave A, Nat and Steve D, Paul U and . . . '''Yawn. Good morning... (L: Kisa. R: Tim H.)''' Our game was . . . crashed, and there were a few times that Marty got confused, but overall the computer seemed to help. . . . "made nice". During another Political Phase, I got voted off the planet Dave was contesting militarily . . .
68K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030315
= Seattle Cosmic Game Night, Saturday, 15 March 2003 = == There IS Such a Thing as a Tesseract! == Seattle . . . as a Christmas present and seemed unsure he was going to like it. It had been panned pretty widely . . . "We need to trade better." (Sounds like a good reason for people to post trading strategies on . . . amazed by the renaissance this game has undergone in our group and online lately. When I introduced . . . and Deputy (respectively), and had a very good chance of killing the outlaws, who were quite . . .
38K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030322
= Seattle Cosmic Game Night, Saturday, 22 March 2003 = == A Springtime Bouquet of Daves == Seattle Cosmic . . . So, it was three Daves and an Eric. ("That's going to cause a little confusion. Mind if we call . . . that a certain amount of sex-changing was going on. --["Ron Hale-Evans"] What would a game of . . . male players! All those female only items would go to waste!) --["Alex Rockwell"] === King's Gate (x2) . . . now," he said. Unlike the game of two weeks ago ([[SeattleCosmicGameNight20030308]]), someone (Mark . . .
15K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030329
= Seattle Cosmic Game Night, Saturday, 29 March 2003 = == Taco Dirty to Me == Seattle Cosmic met again . . . parking was a little short and the condo got a bit warm from having so many people in it, Dave . . . sauces to accompany it. Sadly, by the time I got to the lavender sauce, it was all but gone. It . . . floral taste. The pear sauce was also very good, though. As mentioned, 29 March is the birthday . . . Since game night lasted until about 3:00 AM, we got to span the birthdays of all three group members. . . .
57K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030405
= Seattle Cosmic Game Night, Saturday, 5 April 2003 = == Goodbye to West Seattle == Seattle Cosmic met . . . you to hire a bad employee, or steal one of your good ones. Thus, having good personell both lets you . . . want to play them. This means that if you have a good Human Resources employee, and and opponent does . . . These are played on opponents who dont have a good enough Sales department, and the opponent must . . . you have to pay all your employees. Thus, the goal is to create a small group of skilled employees, . . .
26K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030412
= Seattle Cosmic Game Night, Saturday, 12 April 2003 = == Prizeless Jewels of Gaming == It keeps happening! . . . who as I write this is [http://www.chiwaw.com/gof/ attending his first Gathering of Friends]. (No, . . . this game in general, as we have a perfectly good ["Adel Verpflichtet"] page for that purpose. I . . . from the players? --["Ron Hale-Evans"] === Gregory Horror Show === http://www.ludism.org/scpix/20030412/GH.JPG . . . '''Gregory Horror Show board''' The ["Gregory Horror Show"] . . .
48K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030419
= Seattle Cosmic Game Night, Saturday, 19 April 2003 = == Waste, Decay, Gunfights, Merciless Taunting, . . . had never played and were eager to try it. I got sucked in too. As can be seen in the table below, . . . http://www.ludism.org/scpix/20030419/03_adragons_prize.jpg '''Now he can take a big chance.''' . . . sheriff. My power was that whenever I was hit, I got to draw a card. Willie the kid was to one side . . . and beer with my ability, and thus stayed in good health. The outlaws were taken down by me, Jay . . .
37K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030426
= Seattle Cosmic Game Night, Saturday, 26 April 2003 = == Neither Spam Nor Troll My Domain, For I Am . . . phrase "They have a cave troll!", uttered by Aragorn in the movie of ''The Fellowship of the Ring'', . . . in the sense that the ball has to go all the way around the outside of the plastic box . . . to reach the end. Yet another PrizeBag goodie. Comments from the players? --["Ron Hale-Evans"] . . . one more than you could reasonably expect with a good hand anyway.) Clyde had agreed to play a Compromise . . .
33K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030503
= Seattle Cosmic Game Night, Saturday, 3 May 2003 = == HEL-LO Tukwila! == Seattle Cosmic Game Night . . . are better than I originally thought. I also got 6 points for having the most money, which was funny . . . I could use at the right time. It seemed when I got a business that I could afford to open on my next . . . out to be bad advice, as both Dave and Alex S. Got huge amounts of money in the final income round . . . for having the most money at the end was worth going for, and it would have been the correct play . . .
17K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030510
= Seattle Cosmic Game Night, Saturday, 10 May 2003 = == A Whole Lotta Landscapes == Seattle Cosmic warred . . . '''1. Amun-Re board.[[BR]] 2. Steve extends a godlike hand over the landscape of the Nile.''' '''Game:''' . . . Dupree | 31 | --["Ron Hale-Evans"] Alex did a good job of talking Steve V into not competing with . . . the scoring power cards, which was both bad and good. Bad because I could not possible use them all, . . . and ended up playing only two of them, but good becasue the other players didnt get them either. . . .
21K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030517
= Seattle Cosmic Game Night, Saturday, 17 May 2003 = == It's Always the Templars == Seattle Cosmic met . . . hockey match, a sacred concert,--goes to their heads at once.'' Using my all-powerful . . . on the first turn (bad) but only 2 on the last (good!). I chose a water bottle as my prize -- slightly . . . --["Ron Hale-Evans"] While I dont think I got quite 40 points in one round in 6 Nimmt (I think . . . won, even though it was his first time. There's got to be a clean fix for this bias toward the first . . .
22K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030524
= Seattle Cosmic Game Night, Saturday, 24 May 2003 = == Mystery Upon Mystery == Seattle Cosmic met again . . . scores this many weeks later, but I might have gotten something like -7. Nat might have done better . . . just to make sure I hadn't been bluffing, and got the correct monk arrested. --[Steve Dupree"] === . . . because the game in the other room is still going... Alex0 recalls the tactics used by Chris Bender . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030607
= Seattle Cosmic Game Night, Saturday, 7 June 2003 = == Better Living Through Parallel Processing == . . . are you ready for scores?", and Chad snapped a good many photos -- his camera shoots higher-quality . . . (take a bow, guys) and our photographer Chad, I got in a good night's gaming, which felt almost as . . . nice as a good night's sleep after my busy week. I handed out . . . her wallet, so we were an hour late. Before we got there, several people had engaged in a game of . . .
41K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030704
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030719
= Seattle Cosmic Game Night, Saturday, 19 July 2003 = == Insert Snappy Title Here == Game night this . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030823
= Seattle Cosmic Game Night, Saturday, 23 August 2003 = == A Cute Little Game Night == Welcome to the . . . a number of lighter games, and it was also a good thing that we had a high snacks-to-gamers ratio. . . . you can still read the book and be entertained. Good idea, Karl! Marty and I had recently put in a . . . mind. --["Alex Rockwell"] Yes, this is a very good article. It's stapled to the 6 Nimmt! rules in . . . close enough to game night, and forget all its good advice. ''C'est le jeu.'' --["Ron Hale-Evans"] . . .
40K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030830
= Seattle Cosmic Game Night, Saturday, 30 August 2003 = == That First Aroma of Tacoma == Seattle Cosmic . . . newcomer Mori (whose last name I have forgotten and whose first name I'm not quite sure how . . . around 2:00, and Ben followed at 2:30. Meredith got home from work around 4:00, and Marty, Darlene, . . . the rooms are sonically isolated, which is a good thing. Please keep the schedule change in mind . . . leave early because her stomach ache would not go away. --["David Adams"] Well, I'll just add a couple . . .
25K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030906
= Seattle Cosmic Game Night, Saturday, 6 September 2003 = == TITLE == Attending, in alphabetical order . . . Dupree"] As I recall, faintly from long ago, Tim H was in 2nd or 3rd place for much of the game, . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030920
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . Mythic Age. Phhht! We'll play it again, but it's got a steep learning curve. --["David Adams"] === GAME . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030927
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031004
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031011
= Seattle Cosmic Game Night, Saturday, 11 October 2003 = == The Big Game Sale Day == http://www.ludism.org/scpix/20031011/02_great_game_sale.jpg . . . his opponent. Whoever finished dividing first got huge advantages. Since I am more physically dextrous . . . | | Dracula | Kayne !McGladrey | | Lord Godalming | ChadUrsoMcDaniel | | Doctor Seward | Ron . . . the game can drag out without much interaction going on. One of the key properties that I associate . . . there is steady and known progress towards the goal and end of the game. In Fury of Dracula it's really . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031101
= Seattle Cosmic Game Night, Saturday, 1 November 2003 = == tim higgins is scheduled to be the lead . . . mention there were lots of bits? Ben took extra good care of all of them, Kisa! ;) -- Patrick & . . . It's possible to get lucky and get a moderately good hold full, which when it happens I imagine is . . . for more details. ---- NewslettersFor2003 | CategoryGameNight | FrontPage . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031129
= Seattle Cosmic Game Night, Saturday, 29 November 2003 = == Meredith's First Newsletter == Hey Gang. . . . so please fill in if you get a chance. I'm going by the score sheets I collected that night. '''In . . . She had already played it a few times and got a lower score than either Chad or John, but ''everyone's'' . . . a few things for next time, which is always good. Any comments from the players? --["Meredith Hale"] . . . '''"THIS is where the fresh fish should go, you ''morons''."'''[[BR]][[BR]] |'''PLAYER'''|'''SCORE'''| . . .
17K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20031227
= Seattle Cosmic Game Night, Saturday, 27 December 2003 = == Silent Night, Holy Night... Ok, not silent, . . . us kept erupting in cries of joy or pain. I got there late, so I'm going by score sheets. I also . . . I drew the Martyr flare - would have been good to play Parasite-Martyr; couldn't find Martyr . . . typed this from the notes, and I assume Ron will go in and change whatever he'd like to change. :) --["Ron . . . prevent Tim from winning. I thought that I was going along for a free ride for the win when I allied . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040103
= Seattle Cosmic Game Night, Saturday, 03 January 2004 = == TITLE == Attending tonight in vague order . . . playings to really understand all that is going on. And more so than most games, every card play . . . played it despite his low token bid. Venice forgot to buy a boat on turn 2, after playing 2 leaders . . . to get a jump on advances. Holding the Gold/Ivory card, the two Ivory markets in Africa and . . . and West Africa and get a big payout. Venice got a 128 payout for Silk early, coupled with several . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040110
= Seattle Cosmic Game Night, Saturday, 10 January 2004 = == COATS FOOD GAMES FIRE ESCAPE == Who came? . . . how hard it is to keep tabs on who is coming and going. There seem to be so many people running around. . . . to the basement reading, "GAMES." So far, so good. Everything is building up to the great finale. . . . saw the sign, "FIRE ESCAPE." It seemed like a good idea at the time to point this out (because we . . . at the time to get out, so one would have to go out the garage door, which was not obvious). Nevertheless, . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040131
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . were 17 people as I make it, which is pretty good for the first night at a new place. Present were . . . to have the feeling of winning thanks to my own good play rather than the poor play of my opponents. . . . been experienced, she probably wouldn't have gotten away with it. So, it's possible my intuition . . . about Attika is wrong and it's actually a good game. Perhaps it would be better playing it again . . .
24K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040207
= Seattle Cosmic Game Night, Saturday, 7 February 2004 = == Michelle and Steve Observe Birthdays; Seattle . . . team to the state championships. He now plays ["Go"] online, with a rating of 8 kyu. It was revealed . . . proceded to own the entire Black Sea and even got the Crusades again (Barcelona jumped out to an . . . Lorch"] I read about ["Terra"] a few months ago, and my interest was heightened the week before . . . drawn better cards early, it might have been good to let someone else score 5 points to keep the . . .
32K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040221
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . like Tim was in trouble because he hung back and got two of his people eaten fairly quickly, it actually . . . how the monster moves and putting your people in good positions to help drive it the way you want it . . . to go. This does not always mean running the furthest . . . away--often not. Anyway, in round 1, no one got out of the room alive. I was the only one who had . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040228
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . and they catch you, they give you the card. The goal of the game (or this variant anyways) is to have . . . by the defined end time. This game rewards good ears - if you can recognize someone saying a word . . . I found partway through that I wasn't in a very good position for much of anything, so for the second . . . | '''SCORE''' | | John Braley | 23 + 1 gold | | Mark Haggerty | 23 + 1 gold | | Tim Higgins . . .
16K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040417
= Seattle Cosmic Game Night, Saturday, 17 April 2004 = == Trading and Traveling at Ben's == Present . . . to Portland. Even if I had made it, Emily got 6 Tickets and made them all, crushing the rest . . . or twice, even though I was the 5th to choose I got to pick up a camel multiplier. There's too much . . . time, so I didn't remember whether it was as good as with four players, but I was pleasantly surprised. . . . to avoid the drastic mistake I made a few weeks ago that caused my game to collapse midway through, . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040424
= Seattle Cosmic Game Night, Saturday, 24 April 2004 = == Wherein Many Regulars Are Absent, and Nobody's . . . that game. I was able to win by scoring a real good score in the last game of 49 points. All three . . . '''Prize:''' More Joy[[BR]] It seems like a good example of a kind of game I'm not really into, . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage ---- CategoryGameNight CategoryGameNight . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040515
= Seattle Cosmic Game Night, Saturday, 15 May 2004 = == Know When to (Texas) Hold 'Em, Know When to . . . finishing, they just went very quickly once they got down to 2-3 players. Noel won the first tournament . . . and I won the second. I know Michelle L. (now going by a new name) finished in the money in at least . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040619
= Seattle Cosmic Game Night, Saturday, 19 June 2004 = == Although Almost Everybody Used the Deck, Nobody . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040717
= Seattle Cosmic Game Night, Saturday, 17 July 2004 = == One Hot Night in Kenmore == Who came?[[BR]] . . . in mind, I was very lucky in my first rolls and got to 53 with only one crap out. Julie and Ron crapped . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040731
= Seattle Cosmic Game Night, Saturday, 31 July 2004 = == That's Nacho game! == In attendance were at . . . pounds of refried beans. --["Steve Dupree"] === Goa === '''Game:''' [Goa] [[BR]] '''Players:''' Jay . . . from the players? --["YOUR NAME"] === Risk: GodStorm === '''Game:''' RisKGodStorm [[BR]] '''Players:''' . . . | Bankrupt 2nd | | Jim | Bankrupt 1st | Meryl got a nasty Steak & Salad empire going early on, . . . get the same score as me and win with his lead going in. Our bets were similar but he put his double . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200409011
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == TITLE == Who came? General notes. --["YOUR . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040904
= Seattle Cosmic Game Night, Saturday, 4 Sept 2004 = == TITLE == Who came? General notes. --["YOUR NAME"] . . . nice execution of markets he had and a lucky goods refill. Comments from the players? --["YOUR NAME"] . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage ---- CategoryGameNight . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040911
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == IT CAME FROM COWTOWN! == Well, I did, . . . wasn't in the cards. I finally broke down and got one, though, so here I am! Er. Was. I got there . . . especially to Tim, who left a game early to go get the pizza. Admittedly, he wasn't going to get . . . brought digital cameras, so this entry isn't going to have any pictures. The PrizeBag wasn't there, . . . IDs and missions put the game in the same category as other games where player's identities remain . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040925
= Seattle Cosmic Game Night, Saturday, 25 September 2004 = == Middle Bear in Kenmore == Who came? ["Ben . . . LeFevre"] === GAME === '''Game:''' ["Agora"] [[BR]] '''Players:''' ["Teresa Michelsen"], . . . | '''Superheros''' | '''SCORE''' | | John | Paragon, Charm | 25 (+6) | | Ben | Thunderhawk, Huntarr . . . for more details. ---- NewslettersFor2004 | CategoryGameNight | FrontPage . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200500305
= Seattle Cosmic Game Night, Saturday, 5th March, 2005 = == A Picture's Worth A Thousand Words == Who . . . for more details. ---- NewslettersFor2005 | CategoryGameNight | FrontPage ---- CategoryGameNight . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050116
= Seattle Cosmic Game Night, Sunday, 16 Month 2005 = == Day for a Long Game #1 == A day where we play . . . for more details. ---- NewslettersFor2005 | CategoryGameNight | FrontPage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050226
= Seattle Cosmic Game Night, Saturday, 26 February 2005 = == The Quest for the Hold'em Grail == Seattle . . . taught me ["Deadwood"] - I'm sure my kids are going to enjoy it, I look forward to playing it again, . . . a little muzzy, and unfortunately, by the time I got home, I had 102 temperature and all around yucks. . . . better, or will feel better soon! I had a good time on Saturday too. Perhaps the less said about . . . throw, but it was still fun enough. I had forgotten how fun ["Deadwood"] is, although I still think . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050910
= Seattle Cosmic Game Night, Saturday, 10 September 2005 = == TITLE == Seattle Cosmic was held in the . . . turn to finally thouch the second flag and I got the moves I need but 3 left turns. The saddest . . . me a second whooppin'. I used to consider myself good at this and now I plan to attend a class. ;-) . . . want to claim a planet at the same time the tie goes to the player who can meet the cost with the fewest . . . would like to play it some more. I decided to go after every planet that came up and try make my . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20071020
= DATELINE: GAME NIGHT = == October 20, 2007 == === by Marty Hale-Evans === I've been talking to several . . . that, with all the issues about game selection going on, I think it would be helpful to have some . . . will help us see at least part of what's really going on and help us figure out how to tweak things . . . Mark and Marty vs. Dave and Eric. After the agony of the topic "Teams That Never Made It to the . . . vicious sudden elimination of Dave's rubium dragon by my lava leaper. After some discussion about . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20071027
= DATELINE: GAME NIGHT = == October 27, 2007 == Cosmiceers convened this week at the semi-disassembled . . . characterizes it as like Icehouse, but with more going on. He enjoyed it a lot, and he thinks they played . . . on this game for some time, and hadn't gotten around to this one yet. I think our mutual opinion . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20151024
MartyHaleEvans writes: (I was inspired to let y'all know what you missed by writing a good old fashioned . . . the heap by playing all her cards. We had such a good time with MetaQuilt that we went into a basic . . .
3K - last updated 2015-10-25 20:53 UTC by RonHaleEvans
SeattleCosmicGuidelines
The following guidelines were drafted by ["Ron Hale-Evans"] and Dave Adams, with some help from ["Marty . . . games". 1. In regular games, it is considered good form to help players out with strategic advice . . . and share the guidelines of the game they are going to play, whatever those guidelines may be. They . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Set
= Set = A set of 81 unique cards, expressing all possible combinations the four attributes: * shape: . . . correct themselves. --["Moses Moore"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Settlers 20of 20Catan
= Settlers of Catan = I can't believe it took until April 2003 for someone to make a page for this game. . . . It's a fairly well-known game, so I'll forgo much of a description. This was the first GermanStyleGame . . . invade and pillage settlements. From this game I got one of my favorite quotes pertaining to the learning . . . page for Settlers of Catan] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Simply 20Cosmic
= Simply Cosmic = In introductory set of the Mayfair version of ["Cosmic Encounter"]. Only comes with . . . BoardgameGeek page for Simply Cosmic] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Snowman 20Meltdown
= Snowman Meltdown = '''Snowman Meltdown[[BR]] ["Ron Hale-Evans"] and ["Marty Hale-Evans"][[BR]] 2-4 . . . for Snowman Meltdown at piecepack.org] ---- CategoryGamePage | CategoryPiecepackGame . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SolitaireDiceRules
= Solitaire Dice = Solitaire Dice is not an easy game to explain, but once you get it, it is a tad addictive. . . . fifth time you roll it, your score for that die goes to 0. It is not until the sixth time you roll . . . dice. Think of this version as something like Bingo.) As usual, players go out of the game when they . . . of their throwaway dice. When all players have gone out of the game, they compare their scores, and . . . Evans"], with ["Ron Hale-Evans"]. ---- CategoryGatherRules . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Space 20Hulk
= Space Hulk = I don't think I ever actually played this myself, but I have a lot of fond memories of . . . and pantomimes really enhanced the game. Ah, good times. --["Paul David Unwin"] [http://www.boardgamegeek.com/viewitem.php3?gameid=2163 . . . BoardgameGeek page for the Space Hulk] ---- CategoryGamePage . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Spades
= Spades = '''Game type: trick-taking card game'''' '''Game designer: unknown''' '''Publisher: n/a''' . . . [http://www.boardgamegeek.com/game/592] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Spite 20 26 20Malice
= Spite & Malice = '''Spite & Malice''' is a kind of competitive patience (solitaire) game for . . . mass of the deck. Four players or ''should'' go with three decks. == Other variations == === Number . . . Allgood Spite and Malice] (shareware) * What? I can play . . . b&w support.. --["Alex Swavely"] ---- CategoryGamePage . . .
8K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
SproutsRules
= Sprouts Rules = '''Sprouts''' is a pencil-and-paper game with interesting mathematical properties. . . . Wikipedia article "Sprouts game"]. ---- CategoryGatherRules . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
StandardDeckOfCards
= The standard deck of cards = A deck of 52 cards in two red suits (Hearts and Diamonds) and two black . . . site on the Web for card games rules] ---- CategoryGameSystemPage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Stephen 20Dupree
== Stephen Dupree == The alter-ego of ["Steve Dupree"]. ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Steve 20Dupree
= Steve Dupree = Email: dubistbullionkpf at hotmail.com Hi, my name is Steve and I'm a gameaholic. I . . . even suggests gaming sessions herself! ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Steve 20Vall e9e
Hi ! I'm the french of the group. I moved from the beautiful Qu\xE9bec City to Seattle, technically for . . . 7) Traumfabrik[[BR]] 8) Morgenlan (Aladdin's Dragons)[[BR]] 9) EVO[[BR]] 10) A Game of Thrones[[BR]] . . . list is only an approximation. I may have forgotten few titles. I'll try to come back and correct . . . by awesome creators, and that stimulate me to go further in that way. As for very personnal informations . . .
2K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
StyleSheet
@font-face { font-family: 'Gentium Basic'; font-style: normal; font-weight: 400; src: local('Gentium . . . a.image:hover { background:#fee; } img.logo { float: right; clear: right; border-style:none; . . . margin:0; background:#fff; color:#000; } /* Google +1 */ a#plus1 img { background-color: #fff; . . . img { border:0; padding:0; margin:0; } /* No goto bar at the bottom. */ .footer .gotobar, .footer . . .
5K - last updated 2020-12-08 20:19 UTC by RonHaleEvans
Take 20It 20Easy
= Take It Easy = http://www.ludism.org/scpix/20030607/TiE1.JPG A quick filler that can support multiple . . . A competitive puzzle game. "It's like Bingo... with strategy!" should probably be this game's . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ThatMeddlingKing
= If It Weren't For That Meddling King! = ["El Grande"] is perhaps the archetypal MajorityPlacementGame. . . . causing trouble for others. "And I would have gotten away with it too, if it weren't for that meddling . . . about ["Pueblo"]? --["Doug Orleans"] ---- CategoryGameTypePage . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
The 20Great 20Dalmuti
= The Great Dalmuti = A TrickTakingGame, albeit one that uses its own distinct set of cards. Each player . . . page for The Great Dalmuti] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TheTerribleTwos
== The Terrible Twos == We have several pairs of people with the same first name in Seattle Cosmic, . . . many of whom are regulars. Go visit their home pages and learn to distinguish . . . Hale-Evans"] (there can be only one) ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Through 20the 20Desert
= Through the Desert = http://www.ludism.org/scpix/20010414/09_through_the_desert.jpg Through the Desert . . . elaboration by Reiner Knizia on the game of Go, with a thin theming of caravans and camels. Players . . . i.e. chains of small camel figurines. Unlike Go, there is no capturing in Through the Desert, which . . . desert in this game is not a uniform grid like a Go board, either. There are mountains, watering holes, . . . page for Through the Desert] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Tigris 20 26 20Euphrates
= Tigris & Euphrates = A GermanStyleGame by Reiner Knizia. For some reason it takes place in the . . . she has in his or her weakest color. It does no good to rack up Red points without getting points in . . . page for Tigris & Euphrates] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TimeTravelGame
= Games Involving Time Travel = ["Chrononauts"] was the game that sparked this page. ["Time Agent"] . . . for time-travel. --["Paul David Unwin"] ---- CategoryGameTypePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Timothy 20Higgins
== Timothy Higgins == Email: timothy.higgins@verizon.net Eventually I'll put spiffy stuff here, but . . . much later before anything changes... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Tonnvane 20Wiswell
I realized a few years ago that the highlight of my social life in Seattle has been game nights for rather . . . - even though LJ membership is free I've got it set up for non-members to post. Stop by and . . .
2K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
TradingGame
= Trading Game = Any game that involves the trading (or even selling) of commodities between players . . . * ["Settlers of Catan"] ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Traumfabrik
= Traumfabrik = http://www.ludism.org/scpix/20030215/06_traumfabrik_game.jpg http://www.ludism.org/scpix/20030308/traumfabrik1.JPG . . . to complete, one in each of three genres. Your goal is to line up the personnel to complete the rosters . . . BoardgameGeek page for Traumfabrik] ---- CategoryGamePage . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Trias
= Trias = http://www.ludism.org/scpix/20030118/trias1.JPG http://www.ludism.org/scpix/20030111/06_trias_board.jpg . . . BoardgameGeek page for the game] ---- CategoryGamePage . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
TrickTakingGame
= Trick Taking Games = I'm creating this page in hopes that our resident trick-taking experts will drizzle . . . get really lucky, and someone right before you goes out or plays somthing smaller, or you have to . . . Dalmuti, or invincible like the Wizard]), are good for getting the lead for the purpose of playing . . . as you do little cards, you are well set to go out. That is, you figure you can take the lead one . . . low card, or wait until lots of the big stuff is gone (and a couple of people are out), and then your . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TripWireRules
This two-player pen-and-paper strategy game was invented by Steve Ryan. It originated in a collection . . . by the players). ===Play=== Decide who will go first. Players take turns drawing lines, representing . . .
1K - last updated 2018-07-04 21:17 UTC by JamesVipond
Twilight 20Imperium
= Twilight Imperium = http://www.ludism.org/scpix/20020803/02_ti2_5pm_board.jpg TI reminds me variously . . . some other games and references thrown in for good measure. With a full complement of 6 players, . . . UpcomingTwilightImperiumGames ---- CategoryGamePage . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Unexploded 20Cow
= Unexploded Cow = Mad Cows in Britain. Dangerous mine fields in France. What to do, what to do? Saaaayyyyy! . . . BoardgameGeek] page. --["Dave Howell"] ---- CategoryGamePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
UpcomingTwilightImperiumGames
= Upcoming Twilight Imperium Games = '''July 4th''' [[BR]] 1. Steve Valee 2. Steve Dupree 3. Nat Dupree . . . |Other|0|0|0| (Please vote for all categories, or none) Comments: (newest to oldest, please) . . . Hope's End Expansion]: Contains extra races (good for those who don't consider playing Universities . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Vortex
= Vortex = Though it clearly borrows some systems from ["Magic: the Gathering"], Vortex is nevertheless . . . battle opposing two factions of about twenty hexagons, mostly creatures and magical places. The game . . . for control over the central Vortex - angels, dragons, steampunks, undeads, giant insects, sea creatures, . . . forest creatures, golems - has its peculiarites, its strong and weak . . . very first games of Magic: the Gathering, long ago. Vortex is probably a less open system, less rich, . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Werewolf
= Werewolf (aka Mafia, Astronauts and Aliens) = A public domain PartyGame of suspicion, paranoia and . . . However, baldly stating you are the Seer is a good way of getting thrown to the wolves -- or to the . . . 1. Maintaining silence (if they know what's good for them), the wolves select their victim for . . . 1. Maintaining silence (if she knows what's good for her), the Seer indicates a player to the Ref. . . . we play, we use playing cards to denote who's got what roles; red cards (mmm, blood) for the good . . .
5K - last updated 2011-02-01 01:45 UTC by RonHaleEvans
WerewolfRules
= Werewolf Rules = A public domain PartyGame of suspicion, paranoia and bloody murder. One player is . . . However, baldly stating you are the Seer is a good way of getting thrown to the wolves -- or to the . . . 1. Maintaining silence (if they know what's good for them), the wolves select their victim for . . . 1. Maintaining silence (if she knows what's good for her), the Seer indicates a player to the Ref. . . . we play, we use playing cards to denote who's got what roles; red cards (mmm, blood) for the good . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WhichWouldYouRatherPlay
= Which Would You Rather Play...? = In our family, we have a game that we just call The Game. We've . . . of questions, which, in the manner of genetic algorithms, attempt to evolve the most difficult possible . . . that's actually fun to play versus sheer egotism. '''Ron''' (whining): Well, if we played ["Snowman . . . and improve the game! '''Marty:''' You've sure got a lot of ["Cosmic Encounter"] stuff in the living . . . room if you're going to say ["Snowman Meltdown"]... '''Ron:''' On . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WinterPastimes
= Winter Pastimes = == by Stephen Leacock, 1910 == It is in the depth of winter, when the intense cold . . . second a preposition, and her third an archipelago. It is to crown such a quiet evening, and to give . . . each player to challenge the player holding the golden letter corresponding to the digit next in order, . . . forfeit of handing over to the Jolly Aunt his gold watch and all his money, or having a hot plate . . . of this sort gives rise to no end of banter and good-natured drollery, directed against the two players . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Wizard
= Wizard = A TrickTakingGame. I like this game, and the [http://www.boardgamegeek.com/viewboardgameimage.php3?id=5948&title=pic1002134666jpg . . . Amigo Spiele version] of it in particular, because it's . . . BoardgameGeek page for Wizard] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WordGolfRules
Word Golf, also known as Doublets or Word Ladders, is one of many games invented by Lewis Carroll. The . . . related: antonyms, synonyms, or members of a category, such as animals or personal names. Here is an . . .
1K - last updated 2018-05-17 02:59 UTC by JamesVipond
Wormholes
= Wormholes = See Piecepack:Wormholes on the Piecepack Wiki. ---- CategoryGamePage | CategoryPiecepackGame . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Zendo
= Zendo = http://www.ludism.org/scpix/20010428/06_zendo_mjohn_nbn.jpg http://www.ludism.org/scpix/20010428/07_zendo_mjohn_bn.jpg . . . count of 6, not counting red pieces. ---- CategoryGamePage . . .
2K - last updated 2018-06-05 03:07 UTC by JamesVipond
Zobmondo 21 21
= Zobmondo!! = Zobmondo!!: That Crazy "Would You Rather" Game is a PartyGame in which the current player . . . to Zobmondo!!. --["Ron Hale-Evans"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Zoff 20im 20Zoo
= Zoff im Zoo (a.k.a. Frank's Zoo) = http://www.ludism.org/scpix/20020511/09_zoffimzoo_hand1.jpg http://www.ludism.org/scpix/20020511/10_zoffimzoo_hand2.jpg . . . the game you pull out when nothing else tastes good. It's a game by Doris & Frank in which players . . . Zoo" -- the animals are loose and they're all gobbling one another up, trampling on each other, and . . . out of molehill"). And round and round it goes. But once you get used to the quirky, dare I say . . . BoardgameGeek page for Zoff im Zoo] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Zombies 21 21 21
= Zombies!!! = http://www.ludism.org/scpix/20030201/01_zombies_board.jpg http://www.ludism.org/scpix/20030201/zombies_glow.jpg . . . evidence of glowing zombies, but research is ongoing and inconclusive.''' Zombies!!! is a sort of . . . health and leave them with 3 bullets. I am not going to [promote] Zombies!!! too strenuously. It's . . . BoardgameGeek page for Zombies!!!] ---- CategoryGamePage . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
284 pages found.