10000Rules
= 10000 Rules = '''Number of Players:''' 2 or more '''Equipment:''' 5 [or 6 dice]; pen & paper to . . . = 400) * Three 1s (in a single roll) = 1100 * Straight (1 2 3 4 5 [6]) = 1500 With each roll, a player . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
42
= 42 = 42 is a bidding game where teams try to catch tricks with 5 and 10 spot count dominoes to make . . . here] with complete rules, several variations and strategies for the game of 42. --["Alex . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Abenteuer 20Menschheit
= Abenteuer Menschheit = http://www.ludism.org/scpix/20021130/04_am_board.jpg http://www.ludism.org/scpix/20030111/mankind_adventure0.JPG . . . that (1) it has a fixed board instead of a random configuration of board hexes, (2) your tokens . . . actual nomadic prehistory (in which Africa gradually turns into a desert) instead of some Catanian . . . prone to liking "empire building" games in general, but I thought it was very interesting and well-balanced . . . Lots of possible choices, lots of different strategies to choose from. Definitely has a flavor of . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
AbstractStrategyGame
= Abstract Strategy Games = There is some confusion in Seattle Cosmic (and elsewhere) about what constitutes . . . an abstract strategy game, or "abstract game" for short. In . . . my opinion, this is partly because "abstract strategy game" has become a prestige title applied . . . in their marketing material as a "real-time abstract strategy game". There is no such thing, at least . . . best definition I have seen on the Web for "abstract game" or "abstract strategy game" comes from the . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Acquire
= Acquire = Also called "Hotel Konig" in German? A game of buying stocks and hoping your investments . . . pay off (through corporate mergers). There is a gameboard which developed . . . 3M, it was all hotel chains, but the Milton Bradley reprint has more technology-sounding companies). . . . territories are developed, they form a corporation which players can buy stocks in (marked with . . . If developing a block of land joins two corporations, then the larger corporation has "bought out" . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Adel 20Verpflichtet
= Adel Verpflichtet = http://www.ludism.org/scpix/20030412/AV2.JPG http://www.ludism.org/scpix/20030222/14_adelv_vache_qui_rit.jpg . . . I think, because there is a fair amount of strategy. Players decide whether their lawds and ladies . . . are going to make an appearance at the Auction House or the current Castle. If . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Agora
= Agora = Like a lot of Cheapass's HipPocket games, this one's a rather subtle abstract tile-laying . . . best, and setting up a shop right across the entrance to somebody else's tent can be a very good thing. . . . Agora] from [http://www.cheapass.com Cheapass Games], . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Aladdin 27s 20Dragons
= Aladdin's Dragons = http://www.ludism.org/scpix/20030208/08_aladdinsdrags_board.jpg http://www.ludism.org/scpix/20030208/09_aladdinsdrags_players.jpg . . . and/or third. At the bottom of the board is the dragon's lair. Each round, a dragon card is flipped . . . up which says which dragons have treasure, and how much is to be awarded . . . areas to fight for control of are the market (trade one gem for 3 gems of other colors... which can . . . help create colors you have a lot of); the caravanserai, the winner of which gains the camel (which . . .
4K - last updated 2011-09-21 13:49 UTC by RonHaleEvans
Alex 20Duncan
== Alex Duncan == Email: shoujo_rat@yahoo.com ... ---- CategoryHomepage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Alex 20Rockwell
== Alex Rockwell == Email: rockwell@u.washington.edu I am a computer programmer and recent graduate . . . playing/Adventure games, And various other strategy games. I also like to play boardgames on www.brettspielwelt.de . . . Macher (a long game, but amazingly deep. A true brain burner. Probably 6 hours to explain and play, . . . of Florence (a great game, minimal player interaction, which means minimal amounts of people ganging . . . Go, as well as the Chess variants Bughouse and Crazyhouse. (Both are played at fast time controls, . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
AlienCity20030111
= Alien City game, 2003-01-11 = Played at [[SeattleCosmicGameNight20030111]]. '''Initial tile placement''' . . . The number after the letter represents the quadrant of the mark on the tile; the number on the tile . . . '''Moves''' |<#ff99cc>Purple:||["John Braley"]||<#FFFFE0>Yellow:||["Ron Hale-Evans"]| . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Alpha 20Playing 20Cards
= Alpha Playing Cards = Alphabet decks such as Alpha Playing Cards are card GameSystem''''''s designed . . . indicating the "value" of that letter (as on ["Scrabble"] tiles). It would be interesting to see a "standard" . . . also provides colour PDF files of Alpha cards gratis, for download and printing. The games provided . . . games, such as the Victorian game Anagrams, at least in the usual way. (Adapted from [http://www.thegamesjournal.com/articles/GameSystems2.shtml . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Andromeda
= Andromeda = '''General style: Euro-style trading game''' '''Designer: Alan R. Moon''' '''Published . . . by: Abacus Spiele''' '''Distributed by: Rio Grande Games (in the US)''' '''Date: 1999''' The game . . . is played on a board with several planets and their moons. Each system has a different . . . The players are Earthlings invited to invest in trade with the Planetary Union of Andromeda systems. . . . possibly play cards to move bases around, trade cards, and then take various actions. You can . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ArithmeticalCroquetRules
This article is based on a description in ''The Diaries of Lewis Carroll'' (1954). The actual game of . . . on an imaginary croquet course laid out in a straight line along the number line. There is a hoop . . .
3K - last updated 2018-06-06 23:47 UTC by JamesVipond
Ava 20Jarvis
== Ava Jarvis == Email: ajar@katanalynx.dyndns.org Homepage: http://katanalynx.dyndns.org/~ajar/ Created . . . just so nobody gets weirded out by a stranger on the wiki. :) Proposed GatherRulesTemplate. . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BANG 21
= BANG! = http://www.ludism.org/scpix/20030215/12_bang_cards.jpg http://www.ludism.org/scpix/20030215/11_bang_players.jpg . . . aspect of this game is that each player is randomly assigned a role: Sheriff, Vice, Outlaw, or . . . aspect is that each player gets a personality randomly assigned at the beginning of the game. This . . . Suzy Lafayette's is 4. On a player's turn, he draws two cards, plays any number of cards from his . . . damage to a player of your choice who's within range of your current weapon. For instance, if your . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
BannedContent
viagra|cialis [vV]+[iI]+[aA]+[gG]+[rR]+[aA]+ [cC]+[iI]+[aA]+[lL]+[iI]+[sS]+ [cC]+[iI]+[aA]+[lL]+[iI]+ . . . *chloroquine *rx* 247couponcodes 2bb 2rand 4jobar aaa-rehab aakritiartsonline abilify* accs . . . accutane adena albuterol all100topcasino alprazolam alprostadildrugs amitri ampicilin ampicillin . . . amoxi anafran antabuse anticancer asteride atomox augmentin avodart . . . azithromycin azithro aurogra bactrim benicar* benza best-bonus-home biblebaptistny . . .
4K - last updated 2023-08-26 17:38 UTC by RonHaleEvans
Before 20I 20Kill 20You 2c 20Mister 20Bond 2e 2e 2e
= Before I Kill You, Mr. Bond = "Mr. Bond" is one of the games that people play and then decide they . . . accent and petting an imaginary cat than demonstrating your superior game-playing skills. Evil Super-Genius . . . "Soooo, Ms. 'York!', I have you in my clutches, trapped in the Hall of Magnets, deep within the Cavern . . . good, for with a pull of this lever, I will <dramatic pause> drop you into my <shrieking> . . . all shark tanks have <pause> enormous drains." Evil Super-Genius #2: "I have the other 'D' . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BelgiumFinger
= The Dreaded Belgium Finger = http://www.ludism.org/scpix/20030118/01_raj_belgium_finger.jpg In the . . . just beaten her sister Melinda Hautala at a ["Raj"] trick and is being flipped the Belgium Finger . . . in the world, this is usually taken as a pretty grave insult. However, according to Douglas Adams, [http://www-personal.umd.umich.edu/~nhughes/dna/faqs/diff.html . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Ben 20Hvrt
= Ben Hvrt = '''Game Style: Gambling, racing''' '''Game Designer: James Ernest''' '''Publisher: Cheapass . . . Games''' '''Date: 1996''' This is a chariot racing game that is actually a gambling game (but tell . . . The players have chariots that can be upgraded with cards, or they can improve their charioteers. . . . Then various races are run, with various suggestions about lengths . . . and types of races for different effects. Nickels are used (or some . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BensGuidelines
Random Seattle Cosmic quote of the moment:[[BR]] |<tablewidth="100%" #FFFFA0> [[RandomQuote()]]| . . . and spots in front of buildings. Also, 1-3 garages will be marked with the SC logo; it's okay to . . . and non) and disposable cups & plates. Generally, no dinner is provided. 9. XBox w/ 2 controllers . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BiddingGame
= Bidding Game = A Bidding Game involves (at some point during the game) players offering some form . . . without seeing the other bids (eg. ["Fist of Dragonstones"]), or various other twists can be in place. . . . (partially blind, partially open). *["Fist of Dragonstones"]: Blind bid, cash lost even if bid is . . . bid, all cash lost. The Corp bids that its trace will be greater than or equal to the Runner's . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Big 20Two
= Big Two = A trick taking game from Hong Kong. To my knowledge this has yet to be played at a Game . . . Five card hands must be poker hands: straight, flush, full house, four-of-a-kind (padded out . . . a fifth card of no worth to the hand), and straight flush Three is the lowest card, and two is the . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Bitin 27 20Off 20Hedz
'''Game Style: Race games''' '''Game Designer: James Ernest''' '''Publisher: Cheapass Games''' '''Date: . . . 1998''' Self-described on the Cheapass site as "brainless but popular," this is a simple game in which . . . dinosaurs race to be the first to the top of Skull Island. This . . . and Ladders), in that there is actually some strategy, it is not moralistic, and you get to play with . . . DINOSAURS. It is imperative that one use actual plastic dinos for the pawns . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
Bleeding 20Sherwood
= Bleeding Sherwood = The following is a [http://www.iago.net/lists/cheapasses-old/msg00206.html strategy . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BoardGame
= Board Game = Any game that requires the use of a pre-made playing surface, known as a "board". Typically, . . . with a modular board that is pieced together strategically at the beginning of or throughout play . . . Some examples of board games: *["Chess"] *["Robo Rally"] ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Boggle
= Boggle = '''Game style: word game''' '''Designer: Alan Turoff''' '''Publisher: Parker Brothers''' . . . bunch of letter cubes are shuffled in a special tray. Then the players have 3 minutes (timed by a cute . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Bohnanza
= Bohnanza = '''Game Style: Card game with trading''' '''Designer: Uwe Rosenberg''' '''Publisher: Amigo''' . . . you can profitably harvest them. Meanwhile you trade beans with other players. This is sufficiently . . . interesting to hold one's attention but not so brain straining that it can't be used as a relatively . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
BotticelliRules
'''Number of players:''' 2+ (best with 3+) '''Time required:''' 15-60 minutes '''Basic Rules:''' One . . . game ends immediately. '''Other Points:''' Generally the famous person should fairly reasonably be . . . the guessers can figure out. Choosing someone ultra-obscure will not make for a fun game. Fictional . . . characters can be used if all players agree prior to play . . .
2K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
Breakthrough
= Breakthrough = Breakthrough is the [http://boardgames.about.com/library/weekly/aa051701a.htm winner . . . are the same. Each piece moves one square straight or diagonally forward to an empty square, or . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
BreakthroughRules
= Breakthrough Rules = '''Breakthrough''' is an abstract strategy board game invented by Dan Troyka . . . some similarity to Checkers, although the strategy is completely different. == Rules == The board . . . are as follows: A piece may move one space straight or diagonally forward if the target square is . . . Breakthrough ...and two other favorites." ''Abstract Games Magazine'', Issue 7, Autumn 2001. * "Breakthrough." . . .
3K - last updated 2020-03-10 17:31 UTC by TrevorLDavis
Bunko
= Bunko = A PartyGame. Requires three tables, 12 people (four per table), 9 d6 (three per table), a . . . individual score sheets, and absolutely no strategy. Everyone takes a seat at one of the three tables, . . . other person, and those two people form a temporary team with a shared score. Anyone can keep score, . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Can 27t 20Stop
= Can't Stop = http://www.ludism.org/scpix/20000415/20000415k.jpg A light Sacksonian diversion that . . . palate", as ["Marty Hale-Evans"] says. It is a strategic game of chance. I won't go into detail on the . . . game in every casino, just like Blackjack or Craps. But then I probably wouldn't play it, because . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Canyon
= Canyon = http://www.ludism.org/scpix/20030830/02_canyon_board.jpg '''Canyon board, early in the race''' . . . I had heard people praise this game but didn't know much about it. Kisa . . . described it to us as "a race game powered by ["Oh Hell"]". That turned out . . . to be pretty accurate. The first half of each round is a trick-taking . . . is an exception to this movement rule: on the rapids (the lighter area in the upper left of the board . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Carcassonne
= Carcassonne = '''Game type: tile-laying''' '''Designer: Klaus-Jurgen Wrede''' '''Publisher: Hans im . . . Gluck, Rio Grande Games''' '''Date: 2000''' This is a fun, interesting . . . end of the game. I feel there is a bit too much randomness when players play that they must draw and . . . faster. For newbies, the game might slow to a crawl. Though there are many expansions and alterations, . . . much anyone who is good who adopts a farming strategy wins, in my experience. --["Eric Yarnell, ND"] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CategoryGatherRules
These are the rule pages in the GamesToTheRescueBook. ---- <list CategoryGatherRules> ---- Manual . . . # DuckSoupRules # ExtinctionChessRules # FischerRandomChessRules # FocusRules # GhostRules # GiveawayChessRules . . . # GrasshopperChessRules # GuggenheimRules # HostageChessRules . . .
1K - last updated 2018-07-23 02:41 UTC by RonHaleEvans
Cave 20Troll
= Cave Troll = Oh, my gosh, Ron's right! The game's box really does say ''"...a fast-paced dungeon-crawling . . . board game of strategy, looting, and monster-bashing..."'' Especially . . . occurs, and the timing of those is effectively random. Dungeon-crawl? No. Once the game gets going, . . . more crowded than the living room during a fraternity party, with hordes of adventurers hunkered . . . the 'gold' glued to the floor of each room. The random factor of the token flips is huge. There is . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ChangeChangeRules
'''Change Change''' is a solo game created by Sid Sackson. It uses 11 coins of four different denominations. . . . surface, leaving one space empty. In the diagram below, the O’s represent coins and the X represents . . . O O O O O O O O O X }}} The objective is to rearrange the coins into a symmetrical position by sliding . . . to record the starting cell. Here is a sample arrangement of coins (numbers should be replaced by actual . . . (1) (5) (5) (10) (1) (10) (1) (X) }}} This arrangement can be solved in 24 moves: K, J, F, E, I, . . .
2K - last updated 2018-10-29 01:57 UTC by RonHaleEvans
CheapassGames
= Cheapass Games = I am rather startled by how often I hear people express blanket condemnation of [http://www.cheapass.com . . . meet their expectations, they blame the game rather than their own poor play. This is an astonishingly . . . of the game that is an intentional and desirable part of the game, or complaining about an issue . . . easy to fix/avoid if you figure out a better strategy or tactic when playing. The game that first . . . the game "sucks" protest because "everybody ran out of cards with which to bid, so nobody could . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CheskersRules
Cheskers is a chess variant combining chess and checkers. It was invented by Solomon W. Golomb in 1948. . . . knights move: It goes one diagonal and two straight. With this move, he can jump over other pieces . . .
3K - last updated 2018-06-09 16:28 UTC by JamesVipond
Chess
== Chess == This page is not intended to be of specific interest to chessplayers, but mainly to present . . . from the world of chess that may be of general interest to boardgamers. ---- For starters, here's . . . I'd been removed from the middle of 4th grade and placed in a boarding school in the middle . . . of the 5th grade (their lowest grade). This was Marymount Military . . . in Spanaway, WA. Outside of Dominican nuns, who ran the school along with a few retired military officers, . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ChessRules
= Chess = == Public Domain Rules by Trevor Blake == Placed into the Public Domain May 2002 ---- ["John . . . Braley"] informs me that these rules are substantially . . . and the old, among men and among women. The literature of chess is extensive, but the complete rules . . . end of the board, any square on the last rank, it is immediately removed from the board and . . . no legal move. A stalemate game is considered a draw, with neither side having won or lost. ---- CategoryGatherRules . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chinese 20Checkers
= Chinese Checkers = I recently learned ([http://www.tradgames.org.uk/games/Halma.htm here])that there . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Chrononauts
= Chrononauts = Chrononauts is a fun (if pricey at $20) card game from ["Looney Labs"] that simulates . . . time travel better than any TimeTravelGame I (Paul) have . . . with the exact details of the actual time travel that takes place in the game. Perhaps the chrononauts . . . souped-up jalopies to a crucial speed or a trajectory around a handy stellar body. Perhaps they . . . you have any interest at all in SF-style time travel or 20th "Right Before Things Really Hit the Fan" . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Civilization
= Civilization = Name commonly used for three different board games and a series of computer games: . . . [http://www.gnu.org/copyleft/gpl.html GNU General Public License]. My impression is that people who . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Clyde 20Sloniker
The younger of the two Sloniker brothers, Clyde functioned primarily as transportation to game night . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
CollectibleCardGame
= Collectible Card Game (CCG) = Take ["Cosmic Encounter"]. Separate out all the Flare and Edict cards. . . . Make all the Challenge Cards into characters or equipment or events complete with pictures . . . to play a game with, and in little packets guaranteed to have at least one pretty good card in them. . . . Games (also known as Customizable Card Games or Trading Card Games) work. The people who buy the cards . . . law that describes the phenomenon. At any rate, the loopholes require the creation of errata . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ComicEncounter
= Comic Encounter = A page of the best gaming-related humour, both by Seattle Cosmic members and from . . . 2001. * FakeZobmondoQuestions, for "That Crazy 'Would You Rather' Game", from the members of . . . MistakesWereMade, by Seattle Cosmologist ["John Braley"]. Oops. (Now with answers!) * [http://www.themorningnews.org/archives/personalities/requiem_for_boddy.shtml . . . (parental discretion is advised). * WhichWouldYouRatherPlay: a metagame invented by ["Marty Hale-Evans"]. . . . certain famous strategy game]. A [http://www.gamespot.com/features/chess2/ . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
6 Comments on CategoryGatherRules
### 6 Comments. ### This is a good start, and it's nice to see all the Gather pages in one place. However, . . . UTC ---- I just want to add that I'm still grateful for the work you're doing on this project, . . . capability yet. Another thing to add when I upgrade the server... -- [http://ron.ludism.org RonHaleEvans] . . .
2K - last updated 2018-07-09 16:40 UTC by RonHaleEvans
1 Comment on GamesToTheRescue
### 1 Comment. ### there are a lot of interesting games these days that serves different purposes..and . . . that rescue you from boredom -- [http://www.transportedeautos.com/ elsiedabney] 2010-04-20 04:19 . . .
1K - last updated 2010-04-20 04:19 UTC by elsiedabney
1 Comment on WordGolfRules
### 1 Comment. ### Sometimes people try to make the ladder in as few steps as possible (like real golf). . . . might also point out that if you are completely transforming a four-letter word, the minimum possible . . .
1K - last updated 2018-05-17 15:59 UTC by RonHaleEvans
Cosmic 20Encounter
= Cosmic Encounter = The staple game of Seattle Cosmic, and the origin of our group's name. http://www.ludism.org/scpix/20000812/01_ce_layout.jpg . . . We usually play with a heavily expanded "Frankenstein" set belonging to ["Ron Hale-Evans"]. ---- . . . Question: Can you explain better this "Frankenstein" version of the game? Or better yet, create . . . a FrankensteinExpansion page or something. I'm a longtime . . . the back pictures for the hexes (which has the Praw, etc.), however the powers I see in the picture . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
CosmicNight
A Cosmic Night is a night on which members of Seattle Cosmic are regularly scheduled to play ["Cosmic . . . Saturday of the month; this is the current arrangement. Since the third Saturday is always at Marty . . . Cosmic even on a Cosmic Night, so don't be afraid to visit one of our game nights even if you don't . . .
1K - last updated 2009-06-01 03:25 UTC by 192.168.1.1
CosmicPig
= Cosmic Pig = Cosmic Pig is a ["Cosmic Encounter"] variant that attempts to add the flavour of the . . . player from this mixture. 1. Every player must draw one Cosmic Encounter power. Planet-destroying powers . . . left to right using the same perspective. 1. Randomly determine which player hides cards first. . . . the final challenge in the game. All other alien races and their planets are considered to be destroyed. . . . does not occur. 1. Attack cards represent the average IRSC (Interstellar Relative Sapience Code), or . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
CrayonRailGame
= Crayon Rail Game = See RailDrawingGame. ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Dave 20Howell
#pragma section-numbers off == Dave Howell == '''Email:''' cosmic@grandfenwick.net '''External . . . home page:''' [http://www.GrandFenwick.net/dave] Relevant information not found . . . The Planes of Possibility'' (about theory and practice of multi-planar travel) is still available . . . from my garage via [http://www.amazon.com/exec/obidos/ASIN/1880992124/ . . .
2K - last updated 2015-06-22 02:35 UTC by iqwogfpf
Dave 20Rodenbaugh
Dave Rodenbaugh is a high school friend of ["Eric Yarnell, ND"]. He occasionally visits Seattle and loves . . . to play games, so Eric dragged him to Seattle Cosmic. Don't expect to see him . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
DaveAndEricsGuidelines
== Guidelines to Golden Fun at Dave and Eric's House == 1. Please clean up after yourself. Bring all . . . dishes back to the kitchen and throw all your trash away. 1. If the trash appears full let us know . . . and we will empty it. Don't just keep cramming the can till it overflows or the bag rips. . . . is ok. 1. We have two cats: Avogadro and Electra. You probably won't see Avogadro much, and Electra . . .
1K - last updated 2010-08-15 00:09 UTC by snarke
DaveAndKathysGuidelines
== Guidelines to Golden Fun at Dave and Kathy's House == 1. Please clean up after yourself. Bring all . . . dishes back to the kitchen and throw all your trash away. 1. If the trash appears full let us know . . . and we will empty it. Don't just keep cramming the can till it overflows or the bag rips. . . . ok. 1. We have a cat named Baby who does not generally do too well with strangers. She may scratch or . . . she gives a warning pat before unsheathing and drawing blood. 1. We have a Pomeranian puppy named Tiffany . . .
1K - last updated 2010-11-02 02:15 UTC by c-24-22-215-16.hsd1.wa.comcast.net
David 20Adams
== David Adams == |<: border="0" tablewidth="100%"> http://www.throneworld.com/pix/people/dave_adams.jpg| . . . 2210, Monopoly (with cosmic encounters powers), Rail Building (crayons and 18xx), Civ, History of the . . . as the German-style games like Web of Power and Traders of Genoa. Also a Formula De race addict.[[BR]][[BR]]Boardgame . . . Coordinator for the [http://www.dragonflight.org/ Dragonflight] game convention held . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DayforaLongGame20050116
# = Day for a Long Game #1, Sunday, 16 Month 2005 = == Who's civilized here? == A day where we play only . . . ["Sean Osborn"], ["Adam Dickinson"] General notes. --["YOUR NAME"] === GAME === '''Game:''' . . . | | Sean | 4013 | Italy | | Adam | 4672 | Thrace | What happened during this game? Comments from . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Deadwood
= Deadwood = Designers: James Ernest & Rick Fish Date: 1999 Publisher: Cheapass Games The theme . . . we say. You play various roles or work as an extra, rolling dice each turn to see if the shooting wraps . . . A fun game with some nice tactics. There are several expansions if you want to move out of the western . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Decay
= Decay (piecepack) = '''Decay[[BR]] Robert Mundschau and Matt Heistad[[BR]] 3-4 players[[BR]] 30-60 . . . promising first. Decay received a sort of honourable mention in the Changing Landscapes piecepack . . . various reasons. Decay was the only purely abstract game and it is based on a tile placement/array . . . from anything I've seen before. If you like abstracts and want to try something different, give it . . . hard throughout the game. However, we found it rather "fiddly" (to use a technical term) and wished . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Diceland
= Diceland = '''Game type: strategy, dexterity (surprisingly low), unique''' '''Designer: Toivo Rovainen, . . . different games. Anyhow, Diceland involves characters (be they fantasy in the Deep White Sea original . . . that lands facing up is the status of that character, its facing, etc. The throwing is the dexterity . . . for a long time. If the dice were more easily transported (their one great weakness), and if people . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DiezelSun
Diezel Sun- artist, illustrator, game designer. In his creativity there are paintings executed on game . . .
1K - last updated 2016-10-24 22:28 UTC by Welix8
Diplomacy
= Diplomacy = Designer: Allan Calhamer Year: 1959 Publishers: Avalon-Hill currently, many others in . . . must negotiate to set everything up, as it is rare (especially for the first 2/3 of the game) that . . . no luck and a whole lot of interesting strategy and tactics. Watch your back. --["Eric Yarnell, . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DocVersusThreadMode
Although it may feel strange to refer to oneself in the third person. It is in the opinion of this author . . . that almost all docs are currently being generated in [http://c2.com/cgi/wiki?ThreadMode ThreadMode], . . . this seems somewhat unnatural and strained, especially for the act of creating . . . "ownership bubbles" and disrupts the collaborative nature of wikis. I suggest that whenever possible, . . . NOTE: this creates an exceptionally strained narrative voice, one in which I am not at all . . .
5K - last updated 2009-06-18 03:26 UTC by RonHaleEvans
Domain
= Domain = http://www.ludism.org/scpix/20030426/04_domain_board.jpg Domain can best be described as . . . playable version of the game according to ''Abstract Games Magazine'', is indeed very similar to Othello. . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
DominoRasanto
= Domino Rasanto (DoRa) = Three-dimensional dominoes! A bridge between dominoes and dice. [http://www.gamecabinet.com/rules/DasSpiel.html#26 . . .
3K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Elfenland
= Elfenland = During the long periods of time between battles against Morgoth, Sauron, and each other, . . . those days. There is little mention in the literature of the games in which they engaged to pass the . . . but it's a good bet that the Elves liked to race when they had the chance. This game lets you try . . . which there are 4). You must manage your own travel while hindering that of your Silmaril-coveting . . . more players. Otherwise, there is little interaction and players live and die only by their own . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
EmergencyGameKit
= Emergency Game Kits = I first read about Emergency Game Kits in an [http://www.defectiveyeti.com/articles/emergency_gaming_kit.html . . . I now have an Emergency Game Kit, and I know several other people in Seattle Cosmic have one too, or . . . Hale-Evans"] == Ron Hale-Evans == To add an extra sense of emergency (as in Emergency Room), I sometimes . . . it's boosting Rubbermaid's sales. The internal tray of the toolbox has been removed and donated to . . . are two lidded, detachable, compartmented, translucent organisers on top. In August 2003, I added . . .
12K - last updated 2011-04-02 02:56 UTC by RonHaleEvans
Empire 20Builder
= Empire Builder = http://www.ludism.org/scpix/misc/EmpireBuilderMap.jpg A RailDrawingGame, using the . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Entropy
= Entropy (a.k.a. Hyle-7) = http://www.ludism.org/scpix/20020803/09_entropy_john.jpg http://www.ludism.org/scpix/20020803/10_entropy_board.jpg . . . Eric Solomon's game Entropy (published by Franjos as Hyle-7)... One player, as Order, attempts . . . of counters. The other player, as Chaos, draws new counters from the bag and attempts to place . . . If you're not familiar with this gem of an abstract game, you might want to [http://www.msoworld.com/rules/entropy-g.html . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Eric 20Yarnell 2c 20ND
= Eric Yarnell, ND = '''Email:''' seattlecosmic@eryngium.net '''External home page:''' [http://www.eryngium.net] . . . playing on a board with THE European champion, Frank Johansen, as well as two other European sharks. . . . I was Italy and Frank was Austria. We fairly quickly became fast allies. . . . and losing Munich. This put my and Frank's defenses in grave danger of complete collapse. . . . So Frank stabbed both me and Russia the next season, grabbing . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Facts 20in 20Five
= Facts in Five = http://www.ludism.org/scpix/20021228/04_factsin5.jpg [Facts In Five and Scattergories . . . that she liked it that way. "It adds an endurance element", she said. --["Ron Hale-Evans"], [http://www.ludism.org/sc/2002-11-30.html . . . >though the number of rounds could be programmed. Let me know if you have >any other questions. . . .
5K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Facts in Five
Facts in Five, originally part of the 3M Bookshelf Series, is a commercial adaptation of the folk game . . . by various companies since 1964. Five cards are drawn. Each card contains a "class" and a list of "categories". . . . class and the players and five letter tiles are drawn. The players have five minutes to come up with . . .
2K - last updated 2018-05-31 18:36 UTC by JamesVipond
FakeZobmondoQuestions
= Fake Zobmondo!! Questions = If you're not familiar with the game of Zobmondo!!, please read the ["Zobmondo!!"] . . . Feel free to add your own below. === WOULD YOU RATHER... === '''PAIN/FEAR/DISCOMFORT:''' Have a friend . . . -OR- by sticking a finger up your butt? '''APPEARANCE/EMBARRASSMENT:''' Be forced to have a body piercing . . . presidential candidate -OR- vote for a Democratic presidential candidate? '''RANDOM:''' Rock and . . . to the single word "Hosanna!" forever? '''APPEARANCE/EMBARRASSMENT:''' Have to always end your sentences . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Falling
= Falling = An extraordinary original real-time game where the object is to hit the ground last. It . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Filthy 20Rich
= Filthy Rich = '''Designer:''' Richard Garfield '''Game style:''' Card game, strategy '''Publisher:''' . . . overlap. This blocks out certain cards. Overall players roll dice to determine which of the cards . . . (representing businesses) will pay off. Overall intriguing and fairly fast paced. --["Eric Yarnell, . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Fluxx
= Fluxx = It's the simplest game in the world - until you've played for a few minutes. Actually, when . . . the game begins, there is only a single rule: draw a card into your hand and then play a card from . . . which often redefine the numbers of cards to draw and play but can have other, subtler, effects. . . . cards that steal Keepers, shuffle hands and generally make it less clear how close one is to winning. . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Focus
= Focus = http://www.ludism.org/scpix/20000415/20000415g.jpg Focus is a game by the great game designer . . . tokens of your colour become reinforcements to parachute in later, and other-coloured pieces become . . . 15 Apr 2000]), using the 1982 Milton Bradley "Domination" edition. The two-player game is . . . best; it is an AbstractStrategyGame, and a two-player Focus set can be . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
FocusRules
Focus is a checkers variant invented in 1963 by Sid Sackson. **Number of players:** 2 **Equipment:** . . . An 8×8 board; 18 checkers in each of two contrasting colors ==Setup== Arrange the checkers in the . . . achieve an asymmetric board, to avoid an easy draw for the second player. On his proper turn, each . . .
2K - last updated 2018-05-20 23:35 UTC by JamesVipond
FortuneCookies
* "The game is, I think, better with candy..." --Steve Dupree, [[SeattleCosmicGameNight20031227]] * . . . "tim higgins is a frustrated man these days when it comes to the recreation . . . friend who is also been a hero of mine for several years & if big red sets his mind to it you . . . * "We do NOT begin all our games with a prayer; it just looks that way." --[[SeattleCosmicGameNight20030607]] . . . Griffin * "Did Father Fuchsia do it in the Library with a censer?" --Marty Hale-Evans, [[SeattleCosmicGameNight20030517]] . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Fred 20Sloniker
The elder of the two Sloniker brothers, Fred is into fast-paced, light-hearted games, but will play long, . . . stomped too badly. He prefers purely cooperative or competitive games to games that encourage . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
G8 20GameTimer
= The G8 GameTimer = http://www.123oy.com/Games/g8clam.jpeg A wonder of the gaming world. Like a chess . . . clock, but highly configurable, and unlike a chess clock, can handle up to eight . . . manufacturer], along with instructions for several other games, including [http://www.123oy.com/Games/g8reviews/g8r1.html . . . tournament Scrabble], and [http://www.123oy.com/Games/g8reviews/trivialp.htm . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameInsurance
"I've never played this game before", "I'm not very good at this kind of game", "It's been a while since . . . reduce the damage to one's ego if one loses. Insurance is properly bought ''before'' play begins, but . . . some fragile-egoed players will try to purchase it during . . . even after a game. Generous players may buy insurance for everyone by saying things like "This game . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
GameLibrary
= Seattle Cosmic Game Library = The members of Seattle Cosmic Game Night have assembled a library of . . . not contribute it to the Seattle Cosmic game library? Review copies contributed by game publishers . . . are also welcome. This is the new Game Library page, including information about who currently . . . has items out of the library, as well as recent additions. You can also see . . . [http://www.ludism.org/sc/library.html the old page], although there's no good reason . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GameNightTemplate
= Seattle Cosmic Game Night, Saturday, DD Month YYYY = == TITLE == Who came? General notes. --["YOUR . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamesToTheRescue
= Games to the Rescue = Games to the Rescue is a philanthropic project of the [http://www.ludism.org/ . . . March 2003, when the following conversation (paraphrased freely) took place on the [http://www.yahoogroups.com/group/seattle-cosmic . . . Funagain affiliate program] has finally paid off, and they're cutting us a . . . for the Prize Bag? (2) Buy games for the GameLibrary? (3) Donate the money to a charity? Or (4) something . . . to regain consciousness, with nothing to distract us but old copies of ''People'' magazine. Some . . .
8K - last updated 2018-07-23 02:50 UTC by RonHaleEvans
GamesToTheRescueBook
= The Games to the Rescue Book = This page is a collaborative work environment for people working on . . . please click the previous link.) You can collaborate on the book by proposing games in the list below, . . . this page yourself.) Be sure to follow the general format of the list entries below, including the . . . the better), and a link to a page where collaborators can begin writing the rules to the game in their . . . in the Book = === 10,000 === '''Author:''' Traditional '''Type:''' Dice Game '''Description:''' . . .
17K - last updated 2019-07-11 02:55 UTC by JamesVipond
GamesToTheRescueLogo
= Games To The Rescue Logo Possibilities = http://www.ludism.org/gather/logo1.gif The above isn't finished, . . . able say about GamesToTheRescue is that it contravenes the Geneva Convention! As I recall, we were . . . with an EmergencyGameKit instead of a cask of brandy around its neck. On the other hand, that's harder . . . to draw, and might not be immediately recognisable to everyone, . . . whereas your image could be easily translated across cultures. Can you do another design . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamesWePlay
= Games We Play in Seattle Cosmic = Here are some games we tend to play a lot in Seattle Cosmic. The . . . ["Expedition"], and ["Zoff im Zoo"] (a.k.a. Frank's Zoo), all favourite fillers and closers. * '''5 . . . times:''' ["Samurai"] and ["Through the Desert"]. Pure Knizia, as Babelfish . . . ["Princes of Florence"], ["Pueblo"], ["Ra"], ["Taj Mahal"], ["Traders of Genoa"], ["Web of . . . ["Take It Easy"], ["Titan: the Arena"], ["TransAmerica"], ["Trax"], ["Werewolf"] (the last two . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamingNews
= Gaming News = This page is intended for general news about the gaming hobby. If you have a news item . . . games in both the Historical Simulations and General Strategy Games categories. We also have several . . . to make, including the addition of several new committee members and the launching of our . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GamutOfGamesEquipment
= Equipment Needed for Sid Sackson's Book A GAMUT OF GAMES = 28 of the 38 games in ''A Gamut of Games'' . . . 1. Two copies of a StandardDeckOfCards, preferably with matched backs. 1. Two ["Checkers"] sets. . . . board can be used for the game ["Blue & Gray"], below.) 1. Two matched sets of standard double-six . . . colours). 1. A pad of white paper. 1. A pad of graph paper. 1. Six ordinary black pencils. 1. One red . . . need some special equipment: 1. '''Blue & Gray''': A special board that can be made by modifying . . .
5K - last updated 2018-10-30 19:03 UTC by RonHaleEvans
GatherRulesTemplate
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT IN ITS ENTIRETY BY ITS ORIGINATOR. PLEASE . . . cover special rules and exceptions and so on. Paragraphs and lists and '''Bold section names:''' are . . . == Hints == Short hints and tips on strategy. == References == * ''Book Title'' * "Article", . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GermanStyleGame
German-style games are board games either published in Germany or very similar in style to those published . . . 1. Multi-player, typically 3 to 6 1. Game durations of 30-90 minutes 1. Rules that take 5-15 minutes . . . to explain 1. Player interaction instead of waiting doing nothing while others . . . production values, i.e., visually pleasing and durable components 1. A satisfying balance of strategy . . .
1K - last updated 2011-03-04 02:35 UTC by 192.168.1.1
GhostRules
Ghost is a word game for two or more players. In turn, each player names a letter, adding to a string . . . and hoping to avoid ending a word. ==Preparation== Players sit in a circle, and one player is . . .
2K - last updated 2018-08-09 17:54 UTC by JamesVipond
Go
= Go = '' '''Go is...''' an ancient board game which takes simple elements -- line and circle, Black . . . wood -- combines them with simple rules and generates subtleties which have enthralled players for . . . mirror of one's personality, an exercise in abstract reasoning, or, when played well, a beautiful art . . . etc.. American Go Association's list of Go programs: http://www.usgo.org/resources/computer.asp --["Alex . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Gregory 20Horror 20Show
= Gregory Horror Show = Published by [http://www.upperdeckentertainment.com/gregoryhorror/ Upper Deck . . . players (in my opinion, more is better). You're trapped in Gregory House, and your objective is to evade . . . Where the collectible part comes in is in the 'feral monsters' rules. Basically, when someone loses . . . figures, along with Gregory, can be moved to harrass the other players and make your life easier. However, . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
GuggenheimRules
Guggenheim is a paper-and-pencil parlor game for two or more players, but it can also be played solo. . . . and [[Facts in Five]]. ==Setup== Each player draws a 5×5 grid on a sheet of paper, leaving . . . row. One player selects a five-letter word at random, with no repeated letters, and the five letters . . . answers might be ''walrus'', ''aardvark'', ''giraffe'', ''otter'' and ''newt''. ==Objective== Score . . .
2K - last updated 2019-07-11 03:15 UTC by JamesVipond
HomePage
= Seattle Cosmic Game Night = Every Saturday in the Seattle area, a small cadre of more-or-less highly . . . trained gamers meets to do battle. The site of these . . . in GermanStyleGame''''''s, although our tastes range through other table games of skill and strategy, . . . | '''NewslettersNeedingWork''' == Pages of General Interest == ComicEncounter: A page of the best . . . Cosmic members take with them everywhere. GameLibrary: Seattle Cosmic has assembled a lending library . . .
7K - last updated 2018-11-13 18:42 UTC by RonHaleEvans
Icehouse
Icehouse is a GameSystem of square-base pyramids.[[BR]] [http://www.wunderland.com/icehouse/Default.html] . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
IDoubtItRules
= I Doubt It = A versatile card game that can be played by young children for fun or adults as a skill . . . pile, declaring the number of cards and the rank. The first player plays aces; the second plays . . . kings; third plays queens, etc. After 13 declarations, you will reach twos, and the next player starts . . . it". (If the players are drinking beer, other phrases may be used as well.) If the player has actually . . . put down the number and rank s/he declared, the doubter takes the entire discard . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
InterMap
See Oddmuse:URL_Abbreviations for help. {{{ Self http://www.ludism.org/scwiki/ Funferall http://www.ludism.org/funferall/ . . .
1K - last updated 2009-07-06 01:17 UTC by RonHaleEvans
InterstellarPig
= Interstellar Pig = This page examines the possible origins of the fictional game Interstellar Pig . . . SF novel ''Interstellar Pig'' called ''Parasite Pig'' was published a few months ago (October . . . Connecticut; I was impelled to get off of (or rather onto) my posterior and post a page about my . . . chapters are short, I have given chapter numbers rather than page numbers. * IP and CE are both space-based . . . realistic that it could have been a vast photograph of the cosmos, taken by an outer space probe -- . . .
20K - last updated 2011-03-22 07:45 UTC by RonHaleEvans
IslandOfMisfitGames
= The Island of Misfit Games = Starting 29 May 2010, on the Saturdays that Seattle Cosmic Game Night . . . just plain weird. Such misfit games include abstract games, cooperative games, game systems, magnetic . . . == (Please see notes after the list.) === Abstract games === * Alien City, http://www.boardgamegeek.com/boardgame/20623/alien-city . . . * Navia Dratp, http://www.boardgamegeek.com/boardgame/10819/navia-dratp . . . * Dragonchess, http://chessvariants.com/3d.dir/dragonchess.html . . .
8K - last updated 2010-05-21 09:38 UTC by RonHaleEvans
J 20Random 20Docmode
== J Random DocMode == i am no one and i have no ego. Because anyone may change what i say, i therefore . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Jay 20Lorch
["Jay Lorch"] is a frequent attendee at Seattle Cosmic. His girlfriend, ["Michelle Teague"], is one as . . . are ["Puerto Rico"], ["Tigris & Euphrates"], ["Lord of the Rings"], ["Princes of Florence"], . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
JayAndMichellesGuidelines
Here are Jay and Michelle's host guidelines. == Dinner == We'll serve dinner at 6 pm. We'll send mail . . . 11 am so we know how much to make. To help defray dinner costs, we'll accept optional nominal contributions. . . . still customary for people to bring snacks, beverages, etc. to share. == Parking == There's plenty . . . dishes back to the kitchen and throw all your trash away. Please do not throw away recyclables; we'll . . . an area near the kitchen sink for those. If the trash appears full, let us know and we will empty it. . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
John 20Braley
== John Braley == Email: jbtau@hotmail.com or, if you are serious, email me: john.braleyZZZ@comcast.net . . . geometry [http://memeticdrift.net/tau/tauindex scrapbook]. These are mainly webpages that were set up . . . to illustrate text emails sent to a geometry list. Several of . . . SpringDance], a free (and ''free'') program that my friend, Alan Ferguson, a Calgarian, created. . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
JohnFactor
= The John Factor = 1. The way Seattle Cosmic member ["John Braley"] wins so many games: by being willing . . . '''L: Tim Higgins. R: John Braley.''' ''John is a former chess master with an excellent . . . strategic mind, and is renowned for taking an enormously . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
JT 20Thomas
#pragma section-numbers off == JT Thomas == http://www.ludism.org/scpix/misc/jt.jpg Email: grendel_mbox-nospam@yahoo.com . . .
1K - last updated 2015-06-22 01:55 UTC by glpkouup
KartenSchach
= Kartenschach (Card Chess), by Reiner Knizia = Translated by Ron Hale-Evans, rwhe@ludism.org. == Foreword . . . hints on tactics. Some of the games are of a strategic nature, without the element of chance, like . . . it down, and move the corresponding piece. Several games bring whole new elements into the game. Liar . . . rule is not in effect. A game does not end in a draw if a player cannot make a move. * The ''en-passant'' . . . control the movement of the Chess pieces. You draw a card from the shuffled deck and then move the . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KidsGame
= Kids Game = Any game that is mainly suitable for children. If you think you might be playing a Kids . . . the game ruled utterly by chance? *Is player interaction low to medium? *Do you find that you never . . . have to make tough decisions? *Does a/the key strategy revolve around memorization, counting, or color . . . that the game is trying to teach you about cooperation, telling the truth, behaving in school, or doing . . . Kids Games: * ["Chutes and Ladders"] * ["Concentration"] * ["Candyland"] ["Bitin' Off Hedz"] is an . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Kisa 20Griffin
== Kisa Griffin == http://www.ludism.org/scpix/20010706/13_abalone_kisa_prize.jpg My first Seattle Cosmic . . . I very much enjoy games that are mostly co-operative and this one is the best I have played. ["Buffy . . . first. I have recently heard of an older co-operative game ["Fury of Dracula"] that I am looking forward . . . large place in my heart for this game. '''["Robo Rally"]''': By itself or with the expansions, a great . . . of your turn. '''["El Caballero"]''': A recent trade I find this very competitive tile laying game . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
KolodnysGameRules
= Kolodny's Game = One player (the Gamemaster) invents a rule that can be applied to yes-or-no questions. . . . on whether it fits the rule, it's fun to embarrass the Gamemaster with insulting questions. Example: . . . "Is your mother a Labrador Retriever?" "Yes." (The rule is that the question . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LanguageBuddies
= Language Buddies! = This page is for people in Seattle Cosmic who want to help one another learn foreign . . . obscure ones. (I know of a few word games in Esperanto that could probably be played in English with . . . language and/or assisting learners who want to translate game rules and components, please add your . . . but also reading. I'd like to be able to translate for exhibitions in my job. There are also . . . primarily. Some interest in ASL, polishing Esperanto and Italian. Open to other suggestions (I'm fond . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LastName
'''Please edit the page on which you found the phrase "LastName" and replace "LastName" with your name. . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
LexingtonBoredGameNight
= Lexington Bored Game Night = As you might guess, it's hard to find GermanStyleGame``s in Lexington, . . . On the menu for April 2003 were ["Grave Robbers From Outer Space"], ["Carcassonne"], ["Barbarossa"], . . . and HellRail. In case you're wondering what ''possible'' Seattle . . . two occasions, which makes her at least an honorary member as far as I'm concerned: * [[SeattleCosmicGameNight20030118]] . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Lines 20of 20Action
= Lines of Action = http://www.ludism.org/scpix/misc/P1010315.JPG ''Photo courtesy Mind Sports Olympiad, . . . the United States.'' Lines of Action is an AbstractStrategyGame designed by Claude Soucie. It is played . . . pieces. On your turn, you move one piece in a straight line exactly as many spaces as there are pieces . . . web sites devoted to this game, and computer programs to play it. There are even international Lines . . . Excellent free (as in freedom) illustrated rules and strategies, from Wikipedia] [http://www.d.kth.se/~f89-cvb/loa.html . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
LinesOfActionRules
= Lines of Action Rules = '''Lines of Action''' is a two-player abstract strategy board game invented . . . playing community developed to explore the strategy to any depth. Only starting in the 1990s has . . . not only has the play of the best humans risen dramatically, but simultaneously excellent computer . . . programs have emerged. The level of play is improving both . . . in the world is probably one of the two programs [http://games.cs.ualberta.ca/~darse/LOA/ YL or . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Loco 21
= Loco! = Loco!, the most recent reprint of the abstract Knizia card game ["Flinke Pinke"]. Apparently . . . hence our identical scores. This is a weird strategy; I'm not sure I've seen anything like it in . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
LongGameDay
A Long Game Day is when a host starts game night early, anywhere from 10 AM to 1 PM (instead of the usual . . . and ["Twilight Imperium"]. We also had a memorable Long Game Day on 4 July 2002 at the house of . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Lord 20of 20the 20Rings
= The Lord of the Rings = I don't know about this game, I just don't know. I guess my main gripe with . . . must rush through each of the (beautifully illustrated) boards before too many Bad Things happen to . . . don't fall nicely. Perhaps the expansions ameliorate this. --["Paul David Unwin"] ---- CategoryGamePage . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mad 20Scientist
= Mad Scientist = This game was actually developed by an evil genius intent on controlling our minds . . . by way of a Hong Kong money laundering operation. The rules reminded me somewhat of ["Schotten-Totten"], . . . are unclear [nuclear?] enough) stand in contradiction to the cards. Enough. I've wasted too much . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Magic 3a 20The 20Gathering
= Magic: The Gathering = Possibly the original CollectibleCardGame. It is fitting that many members . . . heard that ["Cosmic Encounter"] was a major inspiration to its creators. --["Paul David Unwin"] [http://www.boardgamegeek.com/viewitem.php3?gameid=463 . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Mamma 20Mia 21
= Mamma Mia! = A game by Uwe Rosenberg (designer of ["Bohnanza"]) about making pizzas. Players play . . . in the pile to make that pizza. When the draw pile runs out, the player who drew the Mamma Mia! . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
ManipulationRummy
= Manipulation Rummy = Also known as Tile Rummy, Rummikub, Rummy-O, etc. Kind of a RummyTypeGame, except . . . easier to manipulate. Each player starts with 14 random tiles. During a turn, a player can place one . . . or more tiles onto the table or they can draw another tile. At the end of a player's turn, all . . . the standard rules described in the preceding paragraph: * The sequence of numbers wraps, so a run . . . (If you already can't play a particular tile, drawing its twin is not a happy occasion.) * Only one . . .
5K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Mao
= Mao = {{{ Newbie: Hey, what's this? Veteran: This is a card game. Do you want to play? Newbie: Sure! . . . What's it like? Veteran: It's lots of fun. Newbie: How do you play? Veteran: . . . how do you play? Can't you give me an idea? Veteran: Nope. }}} ''Mao is a wonderful game that demonstrates . . . fascinating features about either operative conditioning or inductive reasoning, depending . . . around in my head and have played with innumerable people. I've never seen it documented anywhere . . .
6K - last updated 2013-07-26 02:09 UTC by JT Thomas
Mao 2fTrafalgar
= Mao (Trafalgar Variant) = It is in violation of the ethos of Mao (and ruins quite a lot of the "fun" . . . ---- This page lists the rules for the Trafalgar variant of ["Mao"]. The format of this page . . . it is usually best to start additional games rather than exceed seven players. '''Cards''': Standard . . . card decks be of the same size, however the appearance of card fronts and backs are irrelevant. Trafalgar . . . starts with two decks. Any time a player must draw (or receive a penalty card) and there are insufficient . . .
13K - last updated 2013-07-26 02:27 UTC by JT Thomas
Mao 2fTrafalgarDisclaimer
= Mao (Trafalgar Variant) = It is in violation of the ethos of Mao (and ruins quite a lot of the "fun" . . . look at the [http://www.ludism.org/scwiki/Mao_2fTrafalgar Mao/Trafalgar rules].'' '''Don't say you weren't . . .
1K - last updated 2013-07-26 02:11 UTC by JT Thomas
Marty 20Hale 2dEvans
== (Monty) Python powered! == http://www.ludism.org/scpix/20020810/02_entropy_marty.jpg Email: marty@martynet.org . . . was a co-founder of Seattle Cosmic, and is generally in charge of Game Night hosting and scheduling. . . . ["Abenteuer Menschheit"], ["Schotten-Totten"], traditional card games (especially ["Spades"], ["Hearts"], . . . ["Civilization"], ["Twilight Imperium"], ["Scrabble"], ["Ra"], ["Ultima"] (chess variant), ["Zoff . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Medici
= Medici = http://www.ludism.org/scpix/20000610/10_medici_layout.jpg Another Knizia auction game, themed . . . a fine machine. Even ''dealing cards'' has a strategic element in this game: depending on how full . . . 5 kinds of cargo: spices, dye, cloth, furs, and grain. The green and purple boards above and below the . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Meredith 20Hale
== Meredith Hale == ---- Meredith knows I think she's dynamite with a laser beam. At least, I hope she . . . does. -- ["Paul David Unwin"] She's guaranteed to blow your mind, for sure. (Anytime.) -- . . . Meredith is a freakalicious funk machine. --["Brandon Connerly"] Yay! Thank you... --["Meredith Hale"] . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Meryl 20Douglas
Meryl Douglas lives in Lexington, KY, yet is a semi-regular member of Seattle Cosmic. How, one might . . . own her own private jet? Does she have an AmeriRail pass (ha, as if)? No, she has a mother who pays . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
Mill 20Creek
Mill Creek is found near Hobbiton in the Shire, just a half mile past the Brandybuck place, where the . . . Neighborhood Assocation, so I officially retract these comments. Let's try again. Mill Creek is . . . abode of ["Tim Higgins"] to throw dice and generally cavort with wooden pawns. The neighbors do not . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
MistakesWereMade
= Mistakes Were Made = This piece was dashed off by Seattle Cosmic member ["John Braley"] in response . . . Need a ride from the south side? From: John Braley <tau@SPAMMERS_EFF_OFF> I meant to type . . . pile, not the right one; I meant to place the orange marker in the center of the board, not at the . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
MistakesWereMadeSpoiler
= The Games to which MistakesWereMade Refers = *''"bricks, not sheep"'': ["Settlers of Catan"] *''"36, . . . Encounter"] *''"turn left, not right"'': ["Robo Rally"] (among others, probably) *''"a blue arrow, . . . the right one"'': ["San Marco"] *''"place the orange marker in the center of the board, not at the . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
MoreCosmicEncounterHaiku
= More Cosmic Encounter Haiku = This is the 2001 response of Seattle Cosmic member ["Paul David Unwin"] . . . Too many Compromises. Powers fall like rain. Four new worlds obtained, Then come Plagues and . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Moses 20Moore
== Moses Moore == Email: moc.iazom@sesom Often host of a "Dumb Board Games" night in Toronto on Sunday . . . nights. The games are rarely dumb, and neither are the players. == Favourite . . . Mayfair edition with the More Cosmic expansion. Rather unpopular in my gaming circle, actually. I'm . . . the copy of the game I have is in French. * Rail games: ["Iron Dragon"] aka 'Dragonrails', EuroRails, . . . uses hex tiles and stock markets instead of dry-erase markers and moving tokens on the board. * Catan . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Mutant 20Chronicles
== Mutant Chronicles == There is nothing at all abstract or even very subtle about this game of blasting . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Names 20in 20a 20Hat
= Names in A Hat = I don't think enough people know about this fun PartyGame, but, as luck would have . . . names of (relatively) well-known celebrities, characters or associates, but your group can use place . . . It's often best for a game of reasonable duration to use names you can expect other people to . . . is called, one player from the team commences drawing chits from the hat and trying to prompt his . . . name, the paper is placed aside and another one drawn, until time elapses. Passing is not allowed. 6. . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Nathan 20Feuerborn
Nathan Feuerborn that is me. I am a male of the caucasian persuasion and I play them german games. I . . . the games where everyones having fun and are transported into the game. . . .
1K - last updated 2009-06-01 03:26 UTC by 192.168.1.1
NeoCrossingsRules
This checkers variant is based on Crossings, invented by Robert Abbott and first described in Sid Sackson's . . . 16 checkers of his color, starting on the two ranks nearest him. White moves first, after which Black . . . already has) one of her own pieces on the last rank. If both players have the same number of checkers . . . on the ranks opposite them, the game continues. ==Avoiding . . . a draw== If Black mimics White by making moves that are . . .
3K - last updated 2020-03-10 17:32 UTC by TrevorLDavis
Netrunner
= Netrunner = A CollectibleCardGame with a cyberpunk theme. One player is the Corp, a soulless mega-company . . . future, and the other player is the Runner, a brave computer cowboy out to liberate information from . . . bids to escape or perform (respectively) a trace. Successful traces are usually bad for the Runner. . . . attempts to break into the database of a Corporation and liberate the Corporation's secret plans, . . . known as "Agendas". If the Corporation can enact seven points of Agendas, it wins; . . .
5K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NetrunnerOnline
= Netrunner Online = I have started playing ["Netrunner"] online using software from http://www.ccgworkshop.com. . . . HQ, such that each ice I played there cost 6 extra to install. Then, he played cards which allowed . . . him to trash ice when he accessed HQ. So he would trash my . . . the first piece of ice, then he used a card to trash that ice. (Argh! There is just no defending!) . . . access my entire hand, and play cards to trash ice I played elsewhere. Luckily, I had gotten . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
New 20City
= New City = '''New City[[BR]] Rob !LeGood[[BR]] 2 or 4 players[[BR]] 30-40 minutes''' http://www.ludism.org/scpix/20030315/15_new_city_players.jpg . . . '''(1) Give Me the Brain bid card #32: "I forgot how to wear a baseball . . . every turn and there is a lot of player interaction on a couple of different levels. The game also . . . excellent clarity, as well as the right sort of randomizing element to insure good re-playability. . . . I do have one very minor criticism. The scoring track, although workable, is inconvenient compared to . . .
4K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersFor2003
= Newsletters / Session Reports for 2003 = Our newsletters are posted publicly on the web, most with . . . on editing. * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20030830]] ... '''That . . . First Aroma of Tacoma''' ... ["Dragon's Gold"], ["Duel of Ages"], ["Castle of Magic"], . . . ["Canyon"], ["Lunar Rails"], ["The Reef"], ["Tigris & Euphrates"], . . . ["BANG!"]. * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20030823]] ... '''A . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersFor2004
= Newsletters / Session Reports for 2004 = Our newsletters are posted publicly on the web, most with . . . on editing. * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20040110]] ... '''COATS . . . ["Zendo"]. * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20040207]] ... '''Michelle . . . ["Industrial Waste"], ["Octiles"] (x2), ["Terra"], ["Industria"] (x3), ["Barbarossa"], ["Squint"] . . . (x2), ["Puerto Rico"], ["Inklings"], ["Runaway Train"], ["Cryptografix"] (["piecepack"] game), ["Wizard's . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersFor2005
= Newsletters / Session Reports for 2005 = Our newsletters are posted publicly on the web, most with . . . ... '''The Quest for the Hold'em Grail''' ... ["Age of Renaissance"], ["Deadwood"], ["Munchkin . . . Poker == Unofficial game nights == * DayforaLongGame20050116 ... '''Day for a Long Game #1''' . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
NewslettersFor2015
= Newsletters for 2015 = [[SeattleCosmicGameNight20151024]]... Wise and Otherwise, Crappy Birthday, The . . .
1K - last updated 2016-10-14 23:41 UTC by 73.140.231.100
NewslettersNeedingWork
= Newsletters Needing Work = Newsletters with underlining already exist and need to be finished. Newsletters . . . need to be created from scratch. ---- * [[SeattleCosmicGameNight20050910]] * . . . DayforaLongGame20050116 * [[SeattleCosmicGameNight20040925]] . . . ["Jass"]. * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20030920]] * [[SeattleCosmicGameNight20030913]] . . . * http://www.ludism.org/sc/camera.jpg [[SeattleCosmicGameNight20030704]] ... '''The . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
PartyGame
= Party Game = The following are examples of the Party Game category. Not all have been played at a . . . Game Night. *'''["Charades"]''' *'''["Bunko"]''' *'''["Fluxx"]''' *'''["Names . . . number of pieces, teams are possible, encouraged or (for Pictionary, at least) required. Secondly, . . . though strategy has a place in some of the above games, their . . . main point is to promote player interaction and entertainment. Smashing the opposition . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Paul 20David 20Unwin
= Paul David Unwin = '''Email:''' paul_unwin@hotmail.com Please feel free to fix any errors you find . . . == *'''["Chrononauts"]''': A card-based TimeTravelGame from ["Looney Labs"] *'''["Guillotine"]''': . . . ["Wizards of the Coast"] venture. *'''["Robo Rally"]''': Continuing thanks to ["Ron Hale-Evans"] . . . drug. *'''["Pictionary"]''': A classic. *'''["Scrabble"]''': Another classic. *'''["Mutant Chronicles"]''': . . . A Trivial Pursuit wannabe all about word and phrase etymology. I have yet to play it. *'''["Netrunner"]''': . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
PiecepackGear
= Embroidered Piecepack Gear = While creating the PiecepackTrophyCloth for the ["piecepack"] game design . . . the digitisation (conversion from computer graphics to an embroidery stitch pattern) to digitise . . . logo as seen in the image below, and then separate and magnify each suit icon for the Trophy Cloth, . . . than to digitise each icon separately. http://www.ludism.org/piecepack/pplogourl.png . . . now has the embroidery pattern for the graphic above on file. I have instructed them to allow . . .
4K - last updated 2011-03-22 07:44 UTC by RonHaleEvans
Pinochle
= Pinochle = The specific set of rules that follow is what most people I've met would recognize as the . . . "default" rules for Pinochle. It might more accurately be called Single-Deck Partnership Auction Racehorce . . . Card Games Central]. The same rules are also found at '''[http://www.rulescentral.com/card_games/pinochle_single/pinochle_single_deck.html . . . Rules Central]'''. If you're not familiar with the game, go to . . . first. If you are, I've prepared a [http://www.grandfenwick.net/dave/rules/pinochle.html cut-down version] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Princes 20of 20Florence
= The Princes of Florence = http://www.ludism.org/scpix/20010512/10_pof_board.jpg http://www.ludism.org/scpix/20010512/11_pof_clown_college.jpg . . . Italy, founding a city-state that will attract great artists, and funding their great works of . . . of Opinion, Freedom of Religion, and Freedom of Travel), landscape your grounds (artists produce better . . . if they have studios, libraries, universities, freedom of speech, forests in . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PrizeBag
= The Seattle Cosmic Prize Bag = Here are some of the FABULOUS PRIZES the Seattle Cosmic Prize Bag has . . . [http://www.amagarea.com/Detail/NS-VPBTH Brand-new back issues of Games Magazine] http://www.ludism.org/scpix/misc/prizes/jyhad.jpg . . . Neon Drawstring Bags] http://www.ludism.org/scpix/misc/prizes/26_1680.jpg . . . Pen Bracelets] http://www.ludism.org/scpix/misc/prizes/39_1440.jpg . . . Wooden Back Scratchers] == Old Prizes == We may still have a few . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
PropertyRules
'''Property''' is an economic game for two to six players, created by Sid Sackson. ===Equipment=== * . . . A copy of the illustrated 8×8 grid * Pencil and eraser * A standard deck . . . From the top of the deck the first player draws two or more cards as his hand. If the first two . . . cards drawn are of opposite colors (i.e., one red and one . . . black), that completes his draw. If the first two cards are the same color, the . . .
7K - last updated 2019-09-03 03:23 UTC by JamesVipond
Puerto 20Rico
Puerto Rico is one of the best games in existence. We play it a lot at Seattle Cosmic. In Puerto Rico, . . . quarries, and buildings; during the Craftsman phase, manned plantations produce goods; during . . . the Trader phase, people sell goods to obtain doubloons; . . . comes next is decided not by a static order but rather by the players themselves. Each round, one player . . . next player to pick this phase, and thus it encourages people to select the phases that have been unpopular . . .
2K - last updated 2009-06-01 03:27 UTC by 192.168.1.1
Quandary
= Quandary = http://www.ludism.org/scpix/20030517/08_quandary_board.jpg http://www.ludism.org/scpix/20030517/Quandary1.JPG . . . The components of this edition are sturdy and attractive. --["Ron Hale-Evans"] [http://www.boardgamegeek.com/game/398 . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Rage
= Rage = Rage, like ["Wizard"], is a commercial TrickTakingGame based on ["Oh Hell"], but reputedly . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RailDrawingGame
= Rail Drawing Game = Also known as a CrayonRailGame. Introduced by Mayfair first with their ["Empire . . . Builder"], you get to draw on the laminated map with waxy crayons as you purchase . . . railways over the continent. The rails are build so . . . cards" that each player has (or in some varations, every player shares). The money you earn for . . . these demands can be used for building more rail so you can satisfy more demands, or for improving . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RailroadGame
= Railroad Game = Usually a RailDrawingGame (also known as a CrayonRailGame). ---- CategoryGameTypePage . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Randy 20Evans
== Randy Evans == '''Email: '''My name with an underscore @pobox.com (Sorry to be cryptic, but I'm really . . . fun.[[BR]] '''Current Least Favorite Game: ''' Scrabble. Sorry, it's like a spelling test.[[BR]] '''Favorite . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Robo 20Rally
= Robo Rally = You play one of 8 pathetic robots doomed to wander a lethal factory floor at the whim . . . of insane controllers who dole out random commands. So, actually, I guess you play one . . . of harm's way and make it to a handful of arbitrary checkpoints before the other droids. Along the . . . BoardgameGeek page for Robo Rally] Game sessions that have featured Robo Rally: . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
RummyTypeGame
= Rummy Type Game = In a Rummy Type Game, a player's turn typically consists of drawing a card into . . . as a depository of any other rummy-related strategy you can offer. --["Paul David Unwin"] Some examples . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Samurai
= Samurai = http://www.ludism.org/scpix/20011013/01_samurai1_start.jpg http://www.ludism.org/scpix/20011013/06_samurai2_closeup.jpg . . . BoardgameGeek page for Samurai] Game sessions that have featured Samurai: *2001-10-13 . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
San 20Andreas
= San Andreas = '''San Andreas[[BR]] James Kyle[[BR]] 3-4 players[[BR]] 45 minutes[[BR]] Requires one . . . the piecepack. This game received a sort of honourable mention from judge Mike Schoessow in the Changing . . . a game evening. It's a great little game (and extra-interesting for those of us living on the California . . . coast) using tiles arrayed to form a map of California, with pieces tilting . . . with the ones near the coast being more lucrative, IF they make it to the end of the game without . . .
6K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
San 20Marco
= San Marco = http://www.ludism.org/scpix/20030208/05_sanmarco_board.jpg http://www.ludism.org/scpix/20030208/06_sanmarco_players.jpg . . . almond, and chocolate chunk mix-ins, are the central "I divide and you choose" method of distributing . . . division", that I have been trying to track down a book about the phenomenon, called ''Fair . . . Cake-Cutting to Dispute Resolution'' by Steven Brams and Alan Taylor. (Here is an [http://www.colorado.edu/education/DMP/dividing_spoils.html . . . and turn it into a competitive mechanism in a strategy game has roughly the same effect on me as a . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SandBox
{{{ * Abstract games * Alien City, http://www.boardgamegeek.com/boardgame/20623/alien-city * Chess variants, . . .
1K - last updated 2010-05-19 00:51 UTC by RonHaleEvans
sc10th-aristocrat
image/jpeg
224K - last updated 2010-01-19 00:16 UTC by RonHaleEvans
Scattergories
Scattergories, published in 1988 by Milton Bradley, is a word game suitable for party settings. It originated . . .
1K - last updated 2018-05-31 18:26 UTC by JamesVipond
ScoreFiveRules
This two-player strategy game, created by Sid Sackson, requires a sheet of paper and two pencils of contrasting . . . colors. ==Setup== One player draws a 6×6 grid on the paper and randomly . . .
2K - last updated 2018-11-10 01:14 UTC by JamesVipond
SeattleCosmicGameNight20020907
= Seattle Cosmic Game Night, Saturday, 09 September 2002 = == Five for the Stars and Much, Much More! . . . === Twilight Imperium === | '''PLAYER''' | '''RACE''' | '''COLOR''' | | Tim H. | Mentak | Red | | . . . many planets, so the game is a conflict-free scramble for resources; three-players have problems similar . . . to four-players, certain races become un/too viable, and certain cards become . . . remove the unused portion of the six-player arrangement, by means of a special template, as seen . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20021228
= Seattle Cosmic Game Night, Saturday, 28 December 2002 = == The Last Game Night of the Last Palindromic . . . Year of Our Natural Lives == Present at the last official Seattle Cosmic . . . Hale, ["Eric Yarnell, ND"], Dave Howell, ["John Braley"], Mark Haggerty, and Tim Schutz, for a total . . . recent game Marty was alluding to, there was general slaughter as Alex spanked us all with a score more . . . In the first game, Chad tried an aggressive strategy of leading with Frodo. With Frodo on the front . . .
23K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030104
= Seattle Cosmic Game Night, Saturday, 4 January 2003 = == A No Muss, No Fuss Game Night == Seattle . . . Schutz, and ["Jay Lorch"]. === Tigris & Euphrates (demo) === Chad arrived around 5:05 and hung . . . had just bought a copy of ["Tigris & Euphrates"], a true Gamer's Game, at Wizards of the Coast . . . in the evening, so Chad suggested he'd demonstrate it and explain the rules, so they'd be ready the . . . wooden pieces missing, and WotC had re-shrinkwrapped it. Ah, well; should be easy to get a replacement . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030111
= Seattle Cosmic Game Night, Saturday, 11 January 2003 = == Loki Makes Another Appearance == Yet another . . . Kathy, Chad !McDaniel, Ron Hale-Evans, John Braley, Alex Rockwell, and Jay Lorch, for a total of . . . --["Ron Hale-Evans"] I just got a digital camera (Canon Powershot S330) and this is the first report . . . Alex showed up around 5:45 to find Dave demonstrating ["Abenteuer Menschheit"] to Chad and Kathy. . . . '''(1) The starting board arrangement. (2) AM in progress. Clockwise from bottom . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030118
= Seattle Cosmic Game Night, Saturday, 18 January 2003 = == Everyone Into (the) Pool! == Game night . . . about 7:00. (Marty and Meredith arrived separately, having picked up Melinda at the airport and . . . until I got there. Chad and Jay did so admirably. Thanks, guys! --["Ron Hale-Evans"] === Pool . . . particularly in a gaming context, the 3M Corporation), played a game of that perpetual Seattle Cosmic . . . --["Ron Hale-Evans"] Poor Mel had been dragged up and down the Puget Sound all day, after having . . .
19K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030125
= Seattle Cosmic Game Night, Saturday, 25 January 2003 = == City Building and Xenocide == We executed . . . another game night (it transpired, not expired) at Marty and Ron's in Kent . . . & cube | | Yellow | Karl | laptop & camera | | Green | Kisa | bone & Shai-Hulud | | Blue . . . He didn't say "sandworm" because the brat was trying to be clever, and was hoist by his own . . . dimension, not cubes, but actually rectangular parallelopipeds (3-D version of rectangle). So I said . . .
41K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030201
= Seattle Cosmic Game Night, Saturday, 1 February 2003 = == A Hard Kid Day's Night == Seattle Cosmic . . . Meredith used to work for the Challenger Program at the Museum of Flight (in which she simulated . . . be some significant changes made in the program now that two shuttles had exploded. --["Ron Hale-Evans"] . . . players. Clockwise from back: Dave thirsts for brains, Nat, Kathy, Chad, Steve.[[BR]] 3. There is some . . . remarked to me that he thought the game was too random and he wouldn't play it again. I'd be interested . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030208
= Seattle Cosmic Game Night, Saturday, 8 February 2003 = == More Fun Than Usual! == Seattle Cosmic convened . . . Hale-Evans"] (me), ["Alex Rockwell"], ["John Braley"], Mark Haggerty, ["Steve Vall\xE9e"], ["David . . . to see Mark Purtill again, a one-time regular, practically a charter member of Seattle Cosmic, who . . . there next time, though we may be heading to Mt. Rainier that day (if nobody hears from us, please call . . . the Rangers!). I'll have my HP cards with me. That way . . .
39K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030215
= Seattle Cosmic Game Night, Saturday, 15 February 2003 = == Make Love, Not War! == Seattle Cosmic met . . . Reason #2 is that Seattle Cosmic regular ["John Braley"] wanted to attend, but spent most of the day . . . been present at the very first game night, but rarely visits any more because of family obligations . . . baked brownies for a game night snack and I grabbed a sandwich, Paul, Nat, and Steve played a game . . . a bag of miscellaneous weird dice that John Braley had picked up at a Wizards of the Coast store . . .
37K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030222
= Seattle Cosmic Game Night, Saturday, 22 February 2003 = == Risk is Taken, but Eru Smiles on the Good . . . Griffin"] and his 10-year-old daughter Alexandra, ["Jay Lorch"], Michelle Teague, Nat and ["Steve . . . Dupree"], ChadUrsoMcDaniel, ["John Braley"], ["Meredith Hale"], Mark Purtill, ["Dave Howell"], . . . Meredith won a bagful o' ballerinas, and Alexandra lost a tooth. Thanks to Kisa, Marty, and Mer for . . . Alex Rockwell, Kisa Griffin and daughter Alexandra had all arrived, and four players started a game . . .
54K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030301
= Seattle Cosmic Game Night, Saturday, 1 March 2003 = == Funny, He Doesn't Look Stupid == http://www.ludism.org/scpix/20030301/09_stupid.jpg . . . ["Timothy Higgins"]; Alex Swavely, ["John Braley"], and newcomer Dan Crouch; ["Nat Dupree"] and . . . around for a bit, then the Trias, Risk, and TransAmerica games finished around 7:00 and there was . . . Looks like you all had fun. I want to play ["Traumfabrik"] again. And some more ["BANG!"] of course. . . . of the game's timing mechanism (the One Ring travels across the board with the Fellowship, and when . . .
26K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030308
= Seattle Cosmic Game Night, Saturday, 8 March 2003 = == Twilight All Day == Seattle Cosmic met again . . . around midnight. Present, in rough order of appearance, were ["Timothy Higgins"] (the host); ["David . . . ["Alex Swavely"]; ChadUrsoMcDaniel and ["John Braley"]; Tim "AlphaTim" Schutz; Mark Purtill; and ["Dave . . . until 11a. (META: Do the above sentences seem strange to you? Check out DocVersusThreadMode and provide . . . Steve V. The advanced ["Twilight Imperium"] game ran from 11:30 AM to 6:50 PM, nearly 7 1/2 hours, not . . .
68K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030315
= Seattle Cosmic Game Night, Saturday, 15 March 2003 = == There IS Such a Thing as a Tesseract! == Seattle . . . in Kent. Present (in rough order of appearance), were ["Marty Hale-Evans"] and ["Ron Hale-Evans"] . . . ["Dan Crouch"], ["Alex Swavely"], ["John Braley"] and ["Alex Rockwell"] (arriving in the ["North . . . ["Kisa Griffin"], and Kisa's daughter Alexandra; ["JT Thomas"]; ["Nat Dupree"] and ["Steve Dupree"]; . . . Player of Games'' by Iain M. Banks to the GameLibrary. I urge gamers in the group who are also SF fans . . .
38K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030322
= Seattle Cosmic Game Night, Saturday, 22 March 2003 = == A Springtime Bouquet of Daves == Seattle Cosmic . . . was sizeable. Present (in rough order of appearance) were ["Timothy Higgins"]; ["Marty Hale-Evans"], . . . ["Ron Hale-Evans"] (me) and ["John Braley"]; ["Mark Purtill"]; ["Kisa Griffin"] and ["Meredith . . . a CheapassGames convention freebie that incorporates any ["Magic: The Gathering"] Land cards you might . . . started in the kitchen almost right away. John Braley was the big winner, with Steve Dupree only a . . .
15K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030329
= Seattle Cosmic Game Night, Saturday, 29 March 2003 = == Taco Dirty to Me == Seattle Cosmic met again . . . Yarnell, ND"]. Present in rough order of appearance were Dave and Eric; newcomer Michael Denman, . . . This was the fifth Saturday of the month, literally about as rare as a blue moon, so we had decided . . . all but gone. It had an incredible, subtle floral taste. The pear sauce was also very good, though. . . . Higgins"], who was not present, instead celebrating privately with his sweetie. As well, the 30th . . .
57K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030405
= Seattle Cosmic Game Night, Saturday, 5 April 2003 = == Goodbye to West Seattle == Seattle Cosmic met . . . Swavely"]; ["Ron Hale-Evans"] (me), ["John Braley"], and ["Alex Rockwell"]; ["Steve Vall\xE9e"]; . . . from the players? --["Ron Hale-Evans"] === Burn Rate === Around 5:30, four people took up ["Burn Rate"], . . . '''1. Burn Rate players.[[BR]] 2. Burn Rate cards.''' Scores | . . . Hale-Evans"] A fun game about the Dot-com era. Players represent dot-com companies with lots of . . .
26K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030412
= Seattle Cosmic Game Night, Saturday, 12 April 2003 = == Prizeless Jewels of Gaming == It keeps happening! . . . Hale"] weren't attending [http://www.saqra.net/showcase.html Saqra's Showcase] in Portland. . . . V board.''' I won't describe this game in general, as we have a perfectly good ["Adel Verpflichtet"] . . . players (I'm thinking more is better). You're trapped in Gregory House, and your objective is to evade . . . Where the collectible part comes in is in the 'feral monsters' rules. Basically, when someone loses . . .
48K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030419
= Seattle Cosmic Game Night, Saturday, 19 April 2003 = == Waste, Decay, Gunfights, Merciless Taunting, . . . http://www.ludism.org/scpix/20030419/03_adragons_prize.jpg '''Now he can take a big chance.''' . . . and an Outlaw once, and both times I lost miserably. --["Steve Dupree"] In the first game, Nat and . . . My power was that whenever I was hit, I got to draw a card. Willie the kid was to one side of me, and . . . Bang! cards. I took a couple hits, but kept drawing missed cards and beer with my ability, and thus . . .
37K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030426
= Seattle Cosmic Game Night, Saturday, 26 April 2003 = == Neither Spam Nor Troll My Domain, For I Am . . . Creek (Bothell). Present (in rough order of appearance) were ["Timothy Higgins"]; ["Alex Rockwell"]; . . . ["Ron Hale-Evans"] (that's me), and ["John Braley"]; newcomer ["Jody Eisler"]; ["Alex Swavely"]; . . . low turnout for Tim's house, but about average for one of the other locations. Perhaps people . . . to add to this information will I write a paragraph or two about the game. Please let me know how . . .
33K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030503
= Seattle Cosmic Game Night, Saturday, 3 May 2003 = == HEL-LO Tukwila! == Seattle Cosmic Game Night . . . with a tummyache, wotta lamer), but people cooperated to keep score. Anonymous scorekeepers, I thank . . . Wiki page is bound to be even more of a cooperative effort than usual. Will anyone who has anything . . . my win with being able to pickup all those extra locations and that fact that my last two cards were . . . Steve Dupree[[BR]] '''Prize:''' neon drawstring bag[[BR]] Scores | '''PLAYER''' | '''SCORE''' . . .
17K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030510
= Seattle Cosmic Game Night, Saturday, 10 May 2003 = == A Whole Lotta Landscapes == Seattle Cosmic warred . . . Hale-Evans"], ["Ron Hale-Evans"] and ["John Braley"]; ["Jody Eisler"] and his girlfriend Robyn Gribble . . . Steve V into not competing with him for most pyramids on one side of the river (and instead competing . . . you, of course, is to build a large pile of Pyramids there before they even start building. Steve . . . Vallee's decision to fight with Steve D. over pyramids and not with me was based on the fact that I . . .
21K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030517
= Seattle Cosmic Game Night, Saturday, 17 May 2003 = == It's Always the Templars == Seattle Cosmic met . . . in Kent. Present were, in rough order of appearance, ["Ron Hale-Evans"] (me), ["Marty Hale-Evans"], . . . Stephen Leacock writes in [http://onlinebooks.library.upenn.edu/webbin/gutbook/lookup?num=3532 My Discovery . . . get them together; that the slightest counter-attraction,--a hockey match, a sacred concert,--goes to . . . will take place at Dave and Kathy's house, rather than that of Tim Higgins, as scheduled -- will . . .
22K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030524
= Seattle Cosmic Game Night, Saturday, 24 May 2003 = == Mystery Upon Mystery == Seattle Cosmic met again . . . to host it. Present were (in rough order of appearance) Dave Adams, Alex Rockwell, Kisa Griffin, Chris . . . discussing himself in the third person thing is rather an annoyance to Alex, so he'll quit it now.. . . . ??? | By the time Harry Potter had finished, several people were present. Four played a game of ["Wongar"]. . . . coalesces in the dining room, so the Alexes grab a copy of ["Munchkin"] off Dave A's game shelves . . .
11K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030607
= Seattle Cosmic Game Night, Saturday, 7 June 2003 = == Better Living Through Parallel Processing == . . . and Kathy Kizer. Present, in rough order of appearance, were ["David Adams"], ["Alex Rockwell"], ["Timothy . . . and ["Jay Lorch"]. ["Kathy Kizer"] made an appearance toward the end of the evening, but since she . . . helpfully distributing scorekeeping and photography duties. I wasn't interrupted once (thereby annoying . . . and Chad snapped a good many photos -- his camera shoots higher-quality pictures than ours anyway. . . .
41K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20030704
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . Annual Fourth of July Blowout == Who came? General notes. --["Ron Hale-Evans"] http://www.ludism.org/scpix/20030704/01_aliencity_board.jpg . . . http://www.ludism.org/scpix/20030704/03_traders_of_genoa.jpg http://www.ludism.org/scpix/20030704/04_settlers_outside.jpg . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030719
= Seattle Cosmic Game Night, Saturday, 19 July 2003 = == Insert Snappy Title Here == Game night this . . . was attended, in alphabetical order, by ["John Braley"], ["Nat Dupree"], ["Steve Dupree"], ["Kisa Griffin"], . . . Higgins"], ["Brett Lentz"] and his girlfriend Sarah, ["Alex Rockwell"], ChadUrsoMcDaniel, and ["Steve . . . Vall\xE9e"] Did anyone else come? General notes. --["Steve Dupree"] === Edel, Stein, & . . . people might pick, or shuffling my cards and randomly picking one), I was constantly colliding with . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030823
= Seattle Cosmic Game Night, Saturday, 23 August 2003 = == A Cute Little Game Night == Welcome to the . . . a good thing that we had a high snacks-to-gamers ratio. By the way, it was scheduled to be a CosmicNight, . . . to downsize his book, game, and magazine library, and had gifts for several people at game night. . . . ["Loco!"], the most recent reprint of the abstract Knizia card game ["Flinke Pinke"]. Apparently . . . hence our identical scores. This is a weird strategy; I'm not sure I've seen anything like it in . . .
40K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030830
= Seattle Cosmic Game Night, Saturday, 30 August 2003 = == That First Aroma of Tacoma == Seattle Cosmic . . . the last to arrive around 4:30. This was the rare fifth Saturday in a month, so we were experimenting . . . Tacoma at least once in a while. The only real drawback to their location apart from driving distance . . . but getting better. ;) --["Alex Rockwell"] === Dragon's Gold === '''Game:''' ["Dragon's Gold"] [[BR]] . . . a game of that chaotic Faidutti favourite, ["Dragon's Gold"]. Steve Dupree was the big winner, and . . .
25K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030906
= Seattle Cosmic Game Night, Saturday, 6 September 2003 = == TITLE == Attending, in alphabetical order . . . came on very strong in the last three or four eras and really stomped us. He was not Rome I'm fairly . . . up the board. They used the setup for 3 players rather than for 4. They removed 6 camels from each . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030920
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . 20 September 2003 = == TITLE == Who came? General notes. --["Ron Hale-Evans"] === GAME === http://www.ludism.org/scpix/20030920/01amun.jpg . . . "What did I do wrong?"''' '''Game:''' ["Lunar Rails"] [[BR]] '''Location:''' nook [[BR]] '''Time:''' . . . lines, sat back, and won the game. Ben built rails (spending money) like a man with a mission, circling . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20030927
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . = == TITLE == Present were (in order of appearance) ["Ron Hale-Evans"] and ["Marty Hale-Evans"]; . . . and ["Jay Lorch"]; and AlphaTim Schutz. General notes. --["Ron Hale-Evans"] === A Game of Thrones . . . | Ben Sklar | Stork | 3 | | Marty Hale-Evans | Barathean | 2 | | Steve Vall\xE9e | Greyjoy | 1 | What . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031004
'''THIS PAGE IS A WORK IN FLUX. IT HAS NOT YET BEEN FLESHED OUT WITH A FULL SESSION REPORT. PLEASE DO . . . in alphabetical order, ["David Adams"], ["John Braley"], ["Meryl Douglas"] (our occasional strange . . . | '''SCORE''' | | Nat Dupree | 40 + more pyramids| | Ben Sklar | 40| | Alex Rockwell | 36| | Chad . . . from the players? --["Ron Hale-Evans"] === Democrazy === '''Game:''' ["Democrazy"] [[BR]] '''Location:''' . . . ["Chess"] [[BR]] '''Players:''' John Braley vs. Mark Haggerty[[BR]] '''Location:''' Living . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031011
= Seattle Cosmic Game Night, Saturday, 11 October 2003 = == The Big Game Sale Day == http://www.ludism.org/scpix/20031011/02_great_game_sale.jpg . . . family: ["Bob Kaldor"], ["Josh Kaldor"], ["Kendra Kaldor"], and ["Nate Kaldor"]; ["Mark Purtill"]; . . . ["Ben Sklar"], [[BR]] '''Prize:''' Wooden backscratcher (Ben), [[BR]] Scores | '''PLAYER''' | COLOUR . . . The first round of game one was played with randomized decks for each player. After that we followed . . . I won those. The second game was played with random decks throughout. The advantages given to the . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031101
= Seattle Cosmic Game Night, Saturday, 1 November 2003 = == tim higgins is scheduled to be the lead . . . hometown officiating == tim higgins is a frustrated man these days when it comes to the recreation . . . friend who is also been a hero of mine for several years & if big red sets his mind to it you . . . better watch out Who came? General notes. --["Ron Hale-Evans"] === Puerto Rico === . . . Puerto Rico game with a different cast of characters. --["Steve Dupree"] === New England === http://www.ludism.org/scpix/20031101/NewEngland1.jpg . . .
11K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20031129
= Seattle Cosmic Game Night, Saturday, 29 November 2003 = == Meredith's First Newsletter == Hey Gang. . . . Howell"] and ["Eric Yarnell, ND"], ["John Braley"], ["Meryl Douglas"], ["Nat Dupree"], ["Steve . . . Clarke"], and his SO Chris; also James, Kiera, Kendra, Will, and Mark (those are all the names . . . Solitary Confinement game design competition]. I ran Chad and John through the Funhouse together at . . . in the contest anonymously), so I've included a graphic from the EF rules showing the Magic Mirror room, . . .
17K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20031227
= Seattle Cosmic Game Night, Saturday, 27 December 2003 = == Silent Night, Holy Night... Ok, not silent, . . . Marty Hale-Evans, Mark Haggerty, John Braley, and Meredith Hale. It was a small game night, . . . makes life easier! I did the last one from scratch trying to figure out the coding! Everyone needs . . . Scores | '''PLAYER''' | '''POWER''' | | Ron | Aura-Parasite | | Alex | Moderator-Sprout | | Marty | . . . Ghost-Wraith | | Steve D. | Tortoise-Warpish | | Nat D. | . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040103
= Seattle Cosmic Game Night, Saturday, 03 January 2004 = == TITLE == Attending tonight in vague order . . . of appearance were Dave Adams, Aaron Mercer, Greg Stripes, . . . '''Winner:''' Greg Stripes[[BR]] '''Prize:''' Bragging rights[[BR]] Scores | '''PLAYER''' | '''SCORE''' . . . a pretty steep learning curve, and it takes several playings to really understand all that is going . . . a 128 payout for Silk early, coupled with several leaders to take a big lead. Wool was played often . . .
22K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040110
= Seattle Cosmic Game Night, Saturday, 10 January 2004 = == COATS FOOD GAMES FIRE ESCAPE == Who came? . . . ["Eric Yarnell, ND"] (part 1 of gracious hosts) and ["Dave Howell"] (part 2 of gracious . . . playing Diceland, though it still does not have rails at the edge that would prevent the dice from . . . on the left hand side of the hallway. Instead, straight ahead was the first most visible sign pointing . . . to get out, so one would have to go out the garage door, which was not obvious). Nevertheless, I . . .
14K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040131
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . It is very clean and spacious, with cathedral ceilings, and noise was not much of an issue because . . . (yours truly), ["Marty Hale-Evans"], and ["John Braley"] arrived around 6:20 PM, and another party consisting . . . feeling of winning thanks to my own good play rather than the poor play of my opponents. However, . . . Ben took an early lead in colonies as well as trading posts, while Steve headed for the level II module . . .
24K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040207
= Seattle Cosmic Game Night, Saturday, 7 February 2004 = == Michelle and Steve Observe Birthdays; Seattle . . . in Tukwila. Present in rough order of appearance were ["David Adams"], ["Marty Hale-Evans"], ["Noel . . . Teague"] (Steve and Michelle were celebrating birthdays); ["Eric Yarnell, ND"] and ["Meryl . . . because her real name sounds like a geological era and she played ["Barbarossa"], which involves plasticine.) . . . time!). Chris said at one point he had a Chess rating of 1950, and coached a public school Chess team . . .
32K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040221
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . === Finstere Flure (#1 of 2) === http://rbg.grandfenwick.net/seattlecosmic/pix/040221a.png '''Game:''' . . . have a clear idea about how to play, so I just ran for the door in round 1 as fast as I could. This . . . important things was to maneuver your people to draw the monster toward other players and away from . . . in the first phase! And though the monster came rampaging back around by the exit door, Tim snuck his . . .
20K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040228
'''CAREFUL! IF YOU ARE TOLD THIS PAGE IS LOCKED, DO NOT TRY TO EDIT IT. IF YOU ARE EDITING IT AND WOULD . . . 2004 = == Hot Diggity Dog == Who came? General notes. --["YOUR NAME"] === Puerto Rico (#1 of 2) . . . Scores | '''PLAYER''' | '''STRATEGY''' | '''SCORE''' | | Ben Sklar | guild hall . . . | | Ryan Eyers | 5 | | Dave Howell | 6 | | John Braley | 7 | | Ron Hale-Evans | 9 | | Marty Hale-Evans . . . [[BR]] '''Players:''' Chess Master John Braley, Mark "Grasshopper" Haggerty[[BR]] '''Location:''' . . .
16K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040417
= Seattle Cosmic Game Night, Saturday, 17 April 2004 = == Trading and Traveling at Ben's == Present . . . around the east coast, and ended up being one train short for connecting to Portland. Even if I had . . . to pick up a camel multiplier. There's too much randomness in this game for me, in the way things play . . . between 4th and 5th place, which is quite frustrating. --["Steve Dupree"] I had a secret agenda this . . . the first place more often and snagging the "extra cards card" when i can to remain strong. --["Nathan . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040424
= Seattle Cosmic Game Night, Saturday, 24 April 2004 = == Wherein Many Regulars Are Absent, and Nobody's . . . ["Ben Sklar"]. === Bohnaparte === http://rbg.grandfenwick.net/seattlecosmic/pix/20040424/IMG_1211.JPG . . . Dupree"] === Starship Catan === http://rbg.grandfenwick.net/seattlecosmic/pix/20040424/IMG_1212.JPG . . . Room[[BR]] '''Time:''' 6-ish[[BR]] === Runaway Train === http://rbg.grandfenwick.net/seattlecosmic/pix/20040424/IMG_1213.JPG . . . '''Game:''' ["RunAway Train"] [[BR]] '''Players:''' AlphaTim Schutz, ["Mark . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040515
= Seattle Cosmic Game Night, Saturday, 15 May 2004 = == Know When to (Texas) Hold 'Em, Know When to . . . Fold 'Em == Who came? General notes. --["YOUR NAME"] === Texas Hold 'Em === http://rbg.grandfenwick.net/seattlecosmic/pix/20040515/20040515-Images/1.jpg . . . --["YOUR NAME"] === Bohnanza === http://rbg.grandfenwick.net/seattlecosmic/pix/20040515/20040515-Images/2.jpg . . . --["YOUR NAME"] === Chess === http://rbg.grandfenwick.net/seattlecosmic/pix/20040515/20040515-Images/3.jpg . . . --["YOUR NAME"] === The Reef === http://rbg.grandfenwick.net/seattlecosmic/pix/20040515/20040515-Images/4.jpg . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040619
= Seattle Cosmic Game Night, Saturday, 19 June 2004 = == Although Almost Everybody Used the Deck, Nobody . . . Could Deal With It == http://rbg.grandfenwick.net/seattlecosmic/pix/20040619/20040619-Images/7.jpg . . . Who came? General notes. --["YOUR NAME"] === St. Petersburg === http://rbg.grandfenwick.net/seattlecosmic/pix/20040619/20040619-Images/0.jpg . . . Really Complicated And Long === http://rbg.grandfenwick.net/seattlecosmic/pix/20040619/20040619-Images/1.jpg . . . --["YOUR NAME"] === Some Game === http://rbg.grandfenwick.net/seattlecosmic/pix/20040619/20040619-Images/2.jpg . . .
6K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040717
= Seattle Cosmic Game Night, Saturday, 17 July 2004 = == One Hot Night in Kenmore == Who came?[[BR]] . . . and his friend Ryan came early for RoboRally. Later at the usual time, ["Ryan Eyer"], ["Emily . . . ["Marty Hale-Evans"], and ["Julie Strasser"] arrived. General notes.[[BR]] It was hot. . . . 'night' started early at 1:00 with a game of RoboRally. Later at 5:00 the usual gang started showing . . . up and RoboRally was finished as we moved on to other games. With . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040731
= Seattle Cosmic Game Night, Saturday, 31 July 2004 = == That's Nacho game! == In attendance were at . . . ["Alex Rockwell"], ["Ben Sklar"], ["Julie Strasser"], ["Jon Tanner"] and his friend Jim, ["Michelle . . . NAME"] === GAME === '''Game:''' Fast Food Franchise [[BR]] '''Players:''' Steve, Jon, Jim, Meryl, . . . from the players? --["Steve Dupree"] === Ra === '''Game:''' [Ra] [[BR]] '''Players:''' Steve, . . . 2nd | | Ben | 3rd | | Nat | 4th | | Jon | 5th | Ranks above are my best guess. Comments from the players? . . .
12K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200409011
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == TITLE == Who came? General notes. --["YOUR . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040904
= Seattle Cosmic Game Night, Saturday, 4 Sept 2004 = == TITLE == Who came? General notes. --["YOUR NAME"] . . . too long for me (I was starting to get real distracted about halfway through, of course I wasn't getting . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
9K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20040911
= Seattle Cosmic Game Night, Saturday, 11 September 2004 = == IT CAME FROM COWTOWN! == Well, I did, . . . were absences. Nobody brought digital cameras, so this entry isn't going to have any pictures. . . . wasn't there, though I was told that the tradition hasn't been retired. No little kids this time, . . . Jay Lorch and Michelle Teague (briefly), Julie Strasser, Alpha Tim Schultz, Host Tim Higgins, David . . . mechanism adds to the fun; you can spend several turns in the game simply making the obvious moves . . .
9K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
SeattleCosmicGameNight20040925
= Seattle Cosmic Game Night, Saturday, 25 September 2004 = == Middle Bear in Kenmore == Who came? ["Ben . . . Lorch"], ["Teresa Michelsen"], Brian and ["Zandra Wiegman"], ["Carl Waluconis"], ["John Reiher"], . . . [[BR]] Not too many and not too few General notes. --["Ben Sklar"] === GAME === '''Game:''' . . . ["Ra"] [[BR]] '''Players:''' ["Jon Keith"], ["Jay Lorch"], . . . Rico"] [[BR]] '''Players:''' Brian and ["Zandra Wiegman"], ["Michael LeFevre"] [[BR]] '''Location:''' . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight200500305
= Seattle Cosmic Game Night, Saturday, 5th March, 2005 = == A Picture's Worth A Thousand Words == Who . . . --["Dave Howell"] === Twister === [http://rbg.grandfenwick.net/SeattleCosmic/pix/20050305/img_1855.jpg] . . . --["YOUR NAME"] === GIGANTEN === [http://rbg.grandfenwick.net/SeattleCosmic/pix/20050305/img_1857.jpg] . . . Cities and Knights of Catan (x2) === http://rbg.grandfenwick.net/SeattleCosmic/pix/20050305/img_1858.jpg . . . --["YOUR NAME"] === GAME === http://rbg.grandfenwick.net/SeattleCosmic/pix/20050305/img_1859.jpg . . .
7K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050116
= Seattle Cosmic Game Night, Sunday, 16 Month 2005 = == Day for a Long Game #1 == A day where we play . . . ["Sean Osborn"], ["Adam Dickinson"] General notes. --["YOUR NAME"] === GAME === '''Game:''' . . . | | Sean | 4013 | Italy | | Adam | 4672 | Thrace | What happened during this game? Comments from . . . our Funagain affiliate program], buying [http://www.cafeshops.com/seattle_cosmic,sc_2 . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050226
= Seattle Cosmic Game Night, Saturday, 26 February 2005 = == The Quest for the Hold'em Grail == Seattle . . . game "night" started around 10 or 11 AM with several people playing ["Age of Renaissance"], and kicked . . . I was too big a target. I bet if I had kept track of what commodity was available at the end, I . . . ---- ["Marty Hale-Evans"]: BTW, the ''au courant'' way to differentiate Daves is to just call Dave . . . Well, one of you could just be Sweetiedrawers instead! I'll let you flip for it. (just trying . . .
10K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20050910
= Seattle Cosmic Game Night, Saturday, 10 September 2005 = == TITLE == Seattle Cosmic was held in the . . . Eric Yarnell, ND. Who came? David Adams, John Braley, Kisa Griffin, Marty Hale-Evans, Ron Hale-Evans, . . . night wiki has been done so I am out of the practice of tracking things like time and scores. Also, . . . weren't any prizes so I guess it's time to drag out the prize bag again if people are still into . . . trying it with a dice deck and a board that is random but then adjusted. There was much discussion . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20071020
= DATELINE: GAME NIGHT = == October 20, 2007 == === by Marty Hale-Evans === I've been talking to several . . . at SC and why, which may or may not be accurate and generally shapes their attitudes about the . . . after a call to assure that Marty would be characteristically late, the fun started with: == Warumono . . . was improper to propose now. Teams were decided randomly and ended up being Mark and Marty vs. Dave . . . was a fairly close game, with about 7 points separating first from second and second from third. In . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20071027
= DATELINE: GAME NIGHT = == October 27, 2007 == Cosmiceers convened this week at the semi-disassembled . . . starting pretty promptly, as Mark Purtill was characteristically punctual and the rest of us - Dave . . . Purtill, Ron and Marty Hale-Evans - were uncharacteristically so. After some considerable discussion . . . although it had a different design path. Ron characterizes it as like Icehouse, but with more going . . . H, Mark P, Ron OOTS is a fairly silly dungeon-crawl game that nevertheless has some strategic challenge, . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SeattleCosmicGameNight20151024
MartyHaleEvans writes: (I was inspired to let y'all know what you missed by writing a good old fashioned . . . around 7:00 or so, and mustered in gamely comradeship were Paul, Jami, Kathleen, Darlene, Ron, and . . . Some of each was seen, but after wise was separated from otherwise, Jami smoked everyone, leaving . . . in the past week, so next onto the table was '''Crappy Birthday'''. After angst and anxiety upon receiving . . . to bullying, whether Smurfette is decaying the moral fabric of our society, and whether Disneyland or . . .
3K - last updated 2015-10-25 20:53 UTC by RonHaleEvans
SeattleCosmicGuidelines
The following guidelines were drafted by ["Ron Hale-Evans"] and Dave Adams, with some help from ["Marty . . . but no one disagreed with the rules as drafted, so I am posting them here essentially verbatim. . . . considered good form to help players out with strategic advice if you see they are having a hard time. . . . have fun during a game if they cannot see the strategies and tactics available to them for some reason . . . game). It is still considered bad form to give strategic advice to a strong player -- unless it is bad . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Set
= Set = A set of 81 unique cards, expressing all possible combinations the four attributes: * shape: . . . sets, three more cards are added to the table (raising the probability of a set greatly). The game . . . It's not a competitive game so much as a collaborative puzzle. [http://www.boardgamegeek.com/viewitem.php3?gameid=1198 . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Settlers 20of 20Catan
= Settlers of Catan = I can't believe it took until April 2003 for someone to make a page for this game. . . . learning of a new game:[[BR]] "There's some strategy to this, but for now just play." --["Paul David . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Simply 20Cosmic
= Simply Cosmic = In introductory set of the Mayfair version of ["Cosmic Encounter"]. Only comes with . . . tokens are pastel colors and each has a shape drawn on it, which neatly solves the problem color-blind . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SiteNews
'''17 June 2009:''' Broken links continue to be fixed. More importantly, by popular demand, this wiki's . . . with some minor annoyances, improving post-migration usability. ---- '''We're back!''' This wiki . . .
1K - last updated 2010-03-22 05:36 UTC by RonHaleEvans
SmugglersAndInspectorsRules
Smugglers and Inspectors is a traditional party game. '''Number of players:''' an even number from 6 . . . '''Equipment:''' a box of toothpicks == Preparation == Players are divided into two teams, ''smugglers'' . . . leave the room, the smugglers hide their "contraband"--the toothpicks--on their persons, such that . . . to complete their inspection and may not retrace their steps. == Scoring == After three minutes, . . .
2K - last updated 2018-07-16 23:32 UTC by JamesVipond
Snowman 20Meltdown
= Snowman Meltdown = '''Snowman Meltdown[[BR]] ["Ron Hale-Evans"] and ["Marty Hale-Evans"][[BR]] 2-4 . . . ["Icehouse"] set, or two sets of ["piecepack pyramids"]''' == The Story == Far out in the Oort Belt . . . - Cherry Red, Lime Green, Lemon Yellow, Blue Raspberry, even Black Licorice. For another thing, . . . nears the Sun, the comet melts just enough for a race of intelligent snowmen to arise from the Slush. . . . of years. But sometimes they get stuck in traps laid by other snowmen. Fortunately, they can make . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
SolitaireDiceRules
= Solitaire Dice = Solitaire Dice is not an easy game to explain, but once you get it, it is a tad addictive. . . . ''A Gamut of Games''. This rules writeup by ["Randy Evans"], with ["Ron Hale-Evans"]. ---- CategoryGatherRules . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Space 20Hulk
= Space Hulk = I don't think I ever actually played this myself, but I have a lot of fond memories of . . . The other would play as the Genestealers, ravenous abominations that are chilling to behold even . . . were: [[BR]] * '''The blips''': Although the entrance points for the Genestealers are known to both . . . ahead of time, they are represented as motion tracker "blips" (as in ''ALIEN'' and ''ALIENS'') until . . . blip was a zero, meaning a false reading on the tracker, but the blip could still be used to inspire . . .
3K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Spades
= Spades = '''Game type: trick-taking card game'''' '''Game designer: unknown''' '''Publisher: n/a''' . . . probably the best trick-taking card game in general play known to me. I think it is best if people . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Spam 20and 20Cabbage
= Spam = '''SPAM''' (aka '''spam''') is an acronym for Self Propelled Advertising Media. Its practitioners . . . of state policy miscarried conspicuously it was gravely announced that several members of the High Council . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Spite 20 26 20Malice
= Spite & Malice = '''Spite & Malice''' is a kind of competitive patience (solitaire) game for . . . sequence to a Queen. This is not a physical race (as in '''Spit''' or '''Racing Demon''' where . . . are needed. The cards in each deck rank from low to high: A-2-3-4-5-6-7-8-9-10-J-Q, with . . . five cards in your hand you begin your turn by drawing cards from the stock to bring your hand up to . . . turn'''. A player cannot have more than four separate tableau at one time; if you have no empty tableau . . .
8K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
SproutsRules
= Sprouts Rules = '''Sprouts''' is a pencil-and-paper game with interesting mathematical properties. . . . starting with a few dots (called ''spots'') drawn on a sheet of paper. To make a move, a player . . . draws a curve between two spots or a loop from a spot . . . has been studied from the perspectives of graph theory and topology. It can be proven that a game . . . moves and at most 3''n'' - 1 moves. By enumerating all possible moves, one can show that the first . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Steve 20Vall e9e
Hi ! I'm the french of the group. I moved from the beautiful Qu\xE9bec City to Seattle, technically for . . . und Reich[[BR]] 3) Durch Die Wust[[BR]] 4) Euphrate und Tigris[[BR]] 5) Das Amulett[[BR]] 6) Citadels[[BR]] . . . 7) Traumfabrik[[BR]] 8) Morgenlan (Aladdin's Dragons)[[BR]] . . . political compass] I'm a moderated capitalist, and strongly libertarian. I'm a very . . . feeling for every Kurosawa movies. I like to program video games since I'm seven year old, and I made . . .
2K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
StyleSheet
@font-face { font-family: 'Gentium Basic'; font-style: normal; font-weight: 400; src: local('Gentium . . . } div.header h1 { margin-top:2ex; } a { text-decoration: none; color: #0000ee; } a:visited { color: . . . 1ex solid #bbb; padding-left: 1ex; } div.wrapper > div.comment { border-top: 2px solid #000; . . . pre; overflow:hidden; white-space: pre-wrap; /* CSS 3 */ white-space: -moz-pre-wrap; /* Mozilla, . . . since 1999 */ white-space: -pre-wrap; /* Opera 4-6 */ white-space: -o-pre-wrap; /* Opera . . .
5K - last updated 2020-12-08 20:19 UTC by RonHaleEvans
Take 20It 20Easy
= Take It Easy = http://www.ludism.org/scpix/20030607/TiE1.JPG A quick filler that can support multiple . . . puzzle game. "It's like Bingo... with strategy!" should probably be this game's catch phrase . . . in a game of ["The Big Idea"]. I'd rate this game close to a 10. --["Ron Hale-Evans"] . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TenthAnniversary
Seattle Cosmic Game Night celebrated its tenth anniversary on Saturday, 16 January 2010. This page will . . . soon contain our first newsletter in several years. == Cosmic Snacks == http://www.ludism.org/scpix/sc10th/boardcake.jpeg . . . http://www.ludism.org/scpix/sc10th/aristocrat.jpeg http://www.ludism.org/scpix/sc10th/butler.jpeg . . .
1K - last updated 2010-01-24 03:41 UTC by RonHaleEvans
ThatMeddlingKing
= If It Weren't For That Meddling King! = ["El Grande"] is perhaps the archetypal MajorityPlacementGame. . . . free to add others. * ["Carolus Magnus"] * ["El Grande"] * ["San Marco"] (Doge = King) * ["Torres"] . . .
1K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
The 20Great 20Dalmuti
= The Great Dalmuti = A TrickTakingGame, albeit one that uses its own distinct set of cards. Each player . . . has a rank (The Great Dalmuti, the Lesser Dalmuti, assorted . . . Peon). For the first round this is determined randomly. For each succeeding round, a player's rank . . . she did on the previous round. The two highest ranks get dibs on some of the cards from the two lowest . . . ranks, but skilled players can overcome this. --["Paul . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TheTerribleTwos
== The Terrible Twos == We have several pairs of people with the same first name in Seattle Cosmic, . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Through 20the 20Desert
= Through the Desert = http://www.ludism.org/scpix/20010414/09_through_the_desert.jpg Through the Desert . . . is an interesting elaboration by Reiner Knizia on the game of Go, with a thin . . . theming of caravans and camels. Players attempt to enclose as much . . . desert terrain as possible with "caravans", i.e. chains of small . . . "dead groups"? The bits in this game are very attractive. The camels are cute, and come in pastel colours, . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Tigris 20 26 20Euphrates
= Tigris & Euphrates = A GermanStyleGame by Reiner Knizia. For some reason it takes place in the . . . Cradle of Civilization, but could just as easily have . . . been completely abstract. I like this game for its unusual method of scoring. . . . near the appropriate Leaders (Priest, Farmer, Trader, and King, respectively) or by engaging in Conflicts . . . in his or her weakest color. It does no good to rack up Red points without getting points in the other . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TimeTravelGame
= Games Involving Time Travel = ["Chrononauts"] was the game that sparked this page. ["Time Agent"] . . . (1992) is a time travel game set in the future among warring alien races. . . . Time Agent at BoardgameGeek] ["Time Pirates"] (2000) is a fairly light game involving the . . . Time Pirates at BoardgameGeek] ["Time War"] (1979) is a wargame . . . involving time travel. I have Time War and would like to play it at . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Tonnvane 20Wiswell
I realized a few years ago that the highlight of my social life in Seattle has been game nights for rather . . . we vied to see who could come up with the strangest games. This strongly affected the content of . . .
2K - last updated 2009-06-01 03:28 UTC by 192.168.1.1
TradingGame
= Trading Game = Any game that involves the trading (or even selling) of commodities between players . . . can be a Trading Game. If you have general (or specific) advice . . . on how to do well in trading games, please post it here. --["Paul David Unwin"] . . . Some example trading games: * ["Civilization"] * ["Settlers of Catan"] . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Traumfabrik
= Traumfabrik = http://www.ludism.org/scpix/20030215/06_traumfabrik_game.jpg http://www.ludism.org/scpix/20030308/traumfabrik1.JPG . . . Traumfabrik (German for "Dream Factory") is the Reiner . . . for these movies (actors, directors, cinematographers, etc.). There are four rounds in which players . . . bid against one another for personnel rated by stars (zero to four stars in most cases, with . . . because studios that complete movies get to draw extra movies, and there are bonuses for completing . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
TrevorLDavis
I'm the author of [https://github.com/piecepackr/piecepackr piecepackr], a software package for board . . . game graphics written in R. You can [http://www.ludism.org/ppwiki/TrevorLDavisPBW . . . play abstract games with me by (piecepack) wiki]. . . .
1K - last updated 2020-03-10 17:36 UTC by TrevorLDavis
TrickTakingGame
= Trick Taking Games = I'm creating this page in hopes that our resident trick-taking experts will drizzle . . . speak. -Ed.''] with games like ["Zoff im Zoo"] (Frank's Zoo), ["The Great Dalmuti"], President, etc... . . . in order to get them out. "Little cards" in Frank's Zoo means cards at the bottom of the food chain. . . . [In Dalmuti, by contrast, the "little cards" are the higher-numbered, more . . . a lot of the big cards are gone, and your moderately high ones become winners. Frank's Zoo throws . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
TripWireRules
This two-player pen-and-paper strategy game was invented by Steve Ryan. It originated in a collection . . . of puzzles called "Concentrated Challenges". ===Setup=== Draw a square board . . . posts that will be connected by wires (lines drawn by the players). ===Play=== Decide who will go . . . first. Players take turns drawing lines, representing wires, between unused posts . . .
1K - last updated 2018-07-04 21:17 UTC by JamesVipond
Twilight 20Imperium
= Twilight Imperium = http://www.ludism.org/scpix/20020803/02_ti2_5pm_board.jpg TI reminds me variously . . . (which is what MOO rips off, anyway), ["Democrazy"], [http://www.classicgaming.com/starcontrol/ . . . Still, it's interesting and varied (due to the random allotment and placement of the map hexes) and . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Unexploded 20Cow
= Unexploded Cow = Mad Cows in Britain. Dangerous mine fields in France. What to do, what to do? Saaaayyyyy! . . . opportunity to be clever on occasion, actual strategy and tactics snuck in along the edges, and some . . .
1K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
UpcomingTwilightImperiumGames
= Upcoming Twilight Imperium Games = '''July 4th''' [[BR]] 1. Steve Valee 2. Steve Dupree 3. Nat Dupree . . . |Distant Suns|0|0|0| |Leaders|0|0|0| |Extra Races|0|0|0| |Extra Tiles|0|0|0| |Shocktroops|0|0|0| . . . speed up games. 2. Distant Suns: Planets contain random events that can help or hinder expanion. Will . . . Hope's End Expansion]: Contains extra races (good for those who don't consider playing . . . Universities of Jol-Nar to be a character building endeavor), Leaders (special units that . . .
3K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
Vortex
= Vortex = Though it clearly borrows some systems from ["Magic: the Gathering"], Vortex is nevertheless . . . eight factions fighting for control over the central Vortex - angels, dragons, steampunks, undeads, . . . eight armies in the coming monthes. If you're afraid of, or repelled by, the collecting aspect - and . . . good) collecting game, it is now a very good and rather cheap boardgame. --["Bruno Faidutti"] See [http://faidutti.free.fr/jeux/articles/vortex/vortex.html] . . . players compete with trolls, orcs, pegasi, dragons, spiders, penguins, and such. I'm sure they . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Werewolf
= Werewolf (aka Mafia, Astronauts and Aliens) = A public domain PartyGame of suspicion, paranoia and . . . cards. Again, what-have-you. Adding to the paranoia and mob frenzy, many (most?) variants have a . . . the game, first described to me as invented in France and called "Loupe-Garou" (I've learned since . . . to watch the werewolves trying not to cooperate during the day, and the seer's frustration at . . . is at [http://www.princeton.edu/~mafia/ The Graduate Mafia Brotherhood of Princeton]. --["Moses . . .
5K - last updated 2011-02-01 01:45 UTC by RonHaleEvans
WerewolfRules
= Werewolf Rules = A public domain PartyGame of suspicion, paranoia and bloody murder. One player is . . . cards. Again, what-have-you. Adding to the paranoia and mob frenzy, many (most?) variants have a . . . the game, first described to me as invented in France and called "Loupe-Garou" (I've learned since . . . to watch the werewolves trying not to cooperate during the day, and the seer's frustration at . . . is at [http://www.princeton.edu/~mafia/ The Graduate Mafia Brotherhood of Princeton]. --["Moses . . .
5K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WhichWouldYouRatherPlay
= Which Would You Rather Play...? = In our family, we have a game that we just call The Game. We've . . . that player is out of the game. Fictional characters can be mixed with real live people or even . . . as follows... == Example of "Who Would You Rather Do...?" == '''Meredith:''' Ron, who would you . . . rather do, Jeannie or Samantha Stevens? '''Ron:''' . . . Samantha. Marty, who would you rather do, Samantha Stevens or Harrison Ford? '''Marty:''' . . .
4K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WikiNode
= Seattle Cosmic WikiNode = Welcome to the Seattle Cosmic wiki! We play games. :) Especially ["Cosmic . . . | | [GameDesign:WikiNode Game Design wiki] | general game design theory | = Discussion = Thought it'd . . . some, and thought this one was well lit and generally nice. -- 216.254.10.130 [[DateTime(2004-07-11T12:21:18Z)]] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WinterPastimes
= Winter Pastimes = == by Stephen Leacock, 1910 == It is in the depth of winter, when the intense cold . . . renders it desirable to stay at home, that the really Pleasant Family . . . that gay thing, the indoor winter game, becomes rampant. It is there that the old euchre deck and the . . . become fair and beautiful things; that the rattle of the Loto counter rejoices the heart, that . . . the indoor game or family reservoir of fun is dragged from its long sleep. it is spread out upon the . . .
8K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Wizard
= Wizard = A TrickTakingGame. I like this game, and the [http://www.boardgamegeek.com/viewboardgameimage.php3?id=5948&title=pic1002134666jpg . . . like, the cards for each suit for an unbroken mural when you lay them down in order) is that the number . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
WordGolfRules
Word Golf, also known as Doublets or Word Ladders, is one of many games invented by Lewis Carroll. The . . . start, choose two words of the same length, preferably three to six letters. The starting and ending . . .
1K - last updated 2018-05-17 02:59 UTC by JamesVipond
Zendo
= Zendo = http://www.ludism.org/scpix/20010428/06_zendo_mjohn_nbn.jpg http://www.ludism.org/scpix/20010428/07_zendo_mjohn_bn.jpg . . . of 2001-04-28]''' Zendo's theme is Zen Buddhist practice. One player is the Master and the others are . . .
2K - last updated 2018-06-05 03:07 UTC by JamesVipond
Zobmondo 21 21
= Zobmondo!! = Zobmondo!!: That Crazy "Would You Rather" Game is a PartyGame in which the current player . . . of the other players to a question picked randomly from a card. Usually each question provides . . . Here is the complete list of questions from one random card in the first edition of Zobmondo!!: ---- . . . '''''CARD OF UNENJOYMENT: WOULD YOU RATHER...''''' '''PAIN/FEAR/DISCOMFORT:''' Always be . . . -OR- always feel like you have to pee? '''APPEARANCE/EMBARRASSMENT:''' Trip and fall down a flight . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Zoff 20im 20Zoo
= Zoff im Zoo (a.k.a. Frank's Zoo) = http://www.ludism.org/scpix/20020511/09_zoffimzoo_hand1.jpg http://www.ludism.org/scpix/20020511/10_zoffimzoo_hand2.jpg . . . else tastes good. It's a game by Doris & Frank in which players try to take high-scoring tricks . . . loose and they're all gobbling one another up, trampling on each other, and generally behaving like . . . brutes. Doris and Frank weave a complex ecosystem -- little fish are eaten . . . to the quirky, dare I say "organic" Doris & Frank rules, play is really fast and fun. --["Ron Hale-Evans"] . . .
2K - last updated 2009-06-27 06:21 UTC by RonHaleEvans
Zombies 21 21 21
= Zombies!!! = http://www.ludism.org/scpix/20030201/01_zombies_board.jpg http://www.ludism.org/scpix/20030201/zombies_glow.jpg . . . too strenuously. It's certainly not the most strategic game ever. But if you shorten the game by removing . . .
2K - last updated 2010-03-13 23:26 UTC by RonHaleEvans
277 pages found.